Flicker Strike mob Lag.
Am i the only 1 that thinks the mobs that cast flicker strike. should have there discharge removed or re made?cuz the lag when they cast it....................and im running a redeon 68xx
so it not my pc....plz lok into this dev's ING=FireKittenCat
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" It might well be your PC, or your connection. It doesn't matter much to my computer. If I have two fish, and you have three fish, how many fish do we have?
None. These are MY fish. |
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" well im a spark witch that could be it...and my pc is 1year old >< ING=FireKittenCat
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it isn't your PC, the game has a lot of optimization issues still. Can't really get upset about it since it is still in beta. Plus this isn't like... say WoW where blizzard has millions of dollars in income with thousands of Devs at any given time. PoE has 14 Devs funded purely by micro transactions. Give it some time I'm sure things will get better. I get tons of lag from those discharge mobs. ( I have a HD7850) Granted my cpu is a little dated (a Q9300) I can play Bioshock Infinite on ultra so obviously it is a coding issue. I mean just look at the textures on that mob. The alpha on some of its effects aren't even right. I KNOW its not my connection, I downloaded PoE at 6-10 MB/s and this is a normal speed for my network.
I do hope this thread gets some attention though as i have come within 10% HP of dying a few times when two or three of those mobs stack on me. Many thanks in advanced if anyone has any tips to improve this issue. Even if its just a little EDIT: I dont seem to be getting these issues nearly as much any more, micro stutter now and again is there but hey, its a beta Last edited by Kyll4thrills#1528 on Apr 26, 2013, 12:45:05 AM
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