Flares are super bad???

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Nephalim wrote:
I love the concept of destructable walls. Feels as great as lab secret rooms but the current implementation meant i found and broke my first wall at level 70.


What did it feel like? I wanna know.
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Nephalim wrote:
I love the concept of destructable walls. Feels as great as lab secret rooms but the current implementation meant i found and broke my first wall at level 70.


was there anything behind it? i've broken i think 3, and there was never anything there.
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xMustard wrote:
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Nephalim wrote:
I love the concept of destructable walls. Feels as great as lab secret rooms but the current implementation meant i found and broke my first wall at level 70.


was there anything behind it? i've broken i think 3, and there was never anything there.


I think the fact both resonators and fossils are so rare kind of makes delve crafting moot till beyond level 75+.
IGN: Arlianth
Check out my LA build: 1782214
That's not surprising. Most players wont even see the legacy remnant chest thing. I was interested to play and find that stuff, but then i remembered i put in some 400 hours and never saw it once in the previous league (and i played that one the most out of any PoE release).
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Oblitus wrote:
Yes, thay are broken, it is a known issue. has nothing to do with upgrades.
No it isn't. The issue is people going to high level delves without upgrading the stats on them.
I think instead of flares, they should use a lantern that uses fuel. The fuel be just like flares you have to upgrade them.

Have the lantern attached to your belt, then when you turn it on with the fuel it will light up around you.
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Telzen wrote:
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Oblitus wrote:
Yes, thay are broken, it is a known issue. has nothing to do with upgrades.
No it isn't. The issue is people going to high level delves without upgrading the stats on them.

The problem is people need azurite (and lots of it ! ) to updgrade to be able to delve to where monsters at least give some exp . But you then need spend many hours in low levels (with zere experience earned cos of low lvl monsters) to farm azurite. That is stupid. I don't want to miss levelling my character up
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Telzen wrote:
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Oblitus wrote:
Yes, thay are broken, it is a known issue. has nothing to do with upgrades.
No it isn't. The issue is people going to high level delves without upgrading the stats on them.

1) To upgrade stuff you need asurite. To get asurite you need to delve. To delve you need upgraded stuff.
2) They are broken. Mechanically.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
Last edited by Oblitus#2951 on Sep 2, 2018, 5:21:33 AM
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Oblitus wrote:
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ladish wrote:
This is another case of GGG balance/testers totally miscalculating how people will play the game. They assume we will stay on some absurdly low level delve content (to the extent we invoke the currency drop penalty) ad nauseam gathering azurite to upgrade flares, light radius and darkness resistance and then move on to the next level, constantly behind the level we would be playing in maps. I really wonder if they should think about recruiting some "no-life" alpha players because some of the stuff that makes it to live is head-scratchingly bad.

Actually, it is the opposite. They are making it so to be difficult for no-life players. They should hire some average players to test how it would be for 99% of players. But from What I've seen, it is more like "they should hire SOMEONE" because there is no way anyone could play for two hours without realizing how broken everything is.


You mean like beta testing we used to have.
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kompaniet wrote:
You mean like beta testing we used to have.

Maybe. But I really don't understand HOW it is possible to make everything THAT broken. The level of disconnection between developers and players can be only measured by light years.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.

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