I love the concept of destructable walls. Feels as great as lab secret rooms but the current implementation meant i found and broke my first wall at level 70.
I love the concept of destructable walls. Feels as great as lab secret rooms but the current implementation meant i found and broke my first wall at level 70.
was there anything behind it? i've broken i think 3, and there was never anything there.
I love the concept of destructable walls. Feels as great as lab secret rooms but the current implementation meant i found and broke my first wall at level 70.
was there anything behind it? i've broken i think 3, and there was never anything there.
I think the fact both resonators and fossils are so rare kind of makes delve crafting moot till beyond level 75+.
That's not surprising. Most players wont even see the legacy remnant chest thing. I was interested to play and find that stuff, but then i remembered i put in some 400 hours and never saw it once in the previous league (and i played that one the most out of any PoE release).
Yes, thay are broken, it is a known issue. has nothing to do with upgrades.
No it isn't. The issue is people going to high level delves without upgrading the stats on them.
The problem is people need azurite (and lots of it ! ) to updgrade to be able to delve to where monsters at least give some exp . But you then need spend many hours in low levels (with zere experience earned cos of low lvl monsters) to farm azurite. That is stupid. I don't want to miss levelling my character up
This is another case of GGG balance/testers totally miscalculating how people will play the game. They assume we will stay on some absurdly low level delve content (to the extent we invoke the currency drop penalty) ad nauseam gathering azurite to upgrade flares, light radius and darkness resistance and then move on to the next level, constantly behind the level we would be playing in maps. I really wonder if they should think about recruiting some "no-life" alpha players because some of the stuff that makes it to live is head-scratchingly bad.
Actually, it is the opposite. They are making it so to be difficult for no-life players. They should hire some average players to test how it would be for 99% of players. But from What I've seen, it is more like "they should hire SOMEONE" because there is no way anyone could play for two hours without realizing how broken everything is.
Maybe. But I really don't understand HOW it is possible to make everything THAT broken. The level of disconnection between developers and players can be only measured by light years.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.