Does VITALITY Aura need to be buffed? Or is it just me?

To me, the Vitality aura is probably the only 40% reservation aura in the game that is severely underpowered.

At level 20, Vitality gives 1.55% life regen. That is pretty much equivalent to only 1 passive node on the skill tree (Troll's Blood). So, an aura that takes up 40% of your globe (yes, I know you can link it to a Reduced Mana gem, but so can the other auras), only saves you 1 passive point...... Now, if you take a look at the other 40% reservation auras, you'll see that they give vastly more benefits for 40% reservation at level 20:

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1) Purity gives 27% elemental resists and 4% increased MAX resists at level 20. Even with the best passive nodes on the entire skill tree, you would need about 3 passive points in order to match the benefits of Purity = 2x Diamond Skin (15% elemental resists each), and 1x Elemental Adaptation (5% increased max resists).

2) Haste gives 7% move speed, 14% cast speed, and 14% attack speed at level 20. To make it a bit more fair, let's just assume you'll be using either the cast speed or the attack speed. But even then, with the best passive nodes on the entire skill tree, you would need about 3 passive points in order to match the benefits of Haste = 1x Celerity (8% move speed), 1x Nimbleness (6% Cast Speed), and 1x Prestidigitation (6% cast speed).

3) Determination gives 51% more armour at level 20. Even with the best passive nodes on the entire skill tree, you would need about 2 passive points in order to match the benefits of Determination = 2x Iron Skin (30% increased armour each).

I don't know if the devs specifically nerfed Vitality, or if they made a glaring oversight, but Vitality in its current state is simply underpowered.

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Suggestions:
(1) Double or triple the life regen (3%-4.5% at level 20)
(2) Lower the reservation cost from 40% down to 30% or 25%
(3) As some others have suggested, add an increasing flat +life regen per gem level.
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Last edited by rrtson#7791 on Mar 4, 2013, 5:17:48 AM
Well, consider that most health builds have around 200 % bonus health from the passive tree. If someone has Kaom's chest + health on all other items, he can reach 10k health without problems. 1.55 % of that is 155 health regen. If the aura gets doubled or tripled, that would be equal to a lot of health regen from one skill.

Also you're not considering the fact that you can decrease the upkeep cost to around 22 or 23 % with passives in the tree and with reduced mana cost support gem.

If the bonus gets increased, and the cost decreased, then it would be a really powerful skill for sustain.

Not to mention that some builds focus fully on heath and have up to 350 % bonus, and can reach 15k health, and the Vitality would be insane with them.
Last edited by DoctorHiruruluk#5280 on Mar 4, 2013, 2:47:39 AM
...or the life regen nodes are OVERPOWERED.

mindfuck inc
they should just change it to a scaling multiplicative buff that improves your life regen by a %, like if you have no life regen period, it doesn't help but lets say at level 15 vitality is +65% better life regen (base 20, 3 every level- quality unknown bonus)

so if you have 5% life regen (unlikely but not unheard of , or hard to do for high level marauders/duelists/templars) you get 3.25% more life regen from vitality - instead of some low base amount that really doesn't help people with a ton of HP anyways , and people with no HP

my thoughts, it definitely needs a change
They way you're thinking about his is flawed in my mind, troll blood is easily one of the top nodes (i personally think its the best, but we'll just stick with one of the top). In no way should a node like this be thought of as a 1 node investment because you can't just get a lot of those nodes, and usually if you're getting troll blood its not an afterthought, but the main reason you're going in that direction.

And then just to go ahead and follow your logic a bit anyways, the +res% on purity isn't that big of a deal, its SO easy to max your resistences, so the big thing is the +4 max (equivilent to one node -- although again its not like its only a 1 node investment...).

Also, haste is only "2" nodes as there is a 15% atk speed node (and 12% +20 dex i think). Not sure if there is an analgous cast speed node though.

All that being said, vitality might be underpowered, but how to argue about that shouldn't be by comparing it to passive node "alternatives", you're going to want to stack the nodes and the auras. For instance purity is much better with EA node.
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DoctorHiruruluk wrote:
Well, consider that most health builds have around 200 % bonus health from the passive tree. If someone has Kaom's chest + health on all other items, he can reach 10k health without problems. 1.55 % of that is 155 health regen. If the aura gets doubled or tripled, that would be equal to a lot of health regen from one skill.

Also you're not considering the fact that you can decrease the upkeep cost to around 22 or 23 % with passives in the tree and with reduced mana cost support gem.

If the bonus gets increased, and the cost decreased, then it would be a really powerful skill for sustain.

Not to mention that some builds focus fully on heath and have up to 350 % bonus, and can reach 15k health, and the Vitality would be insane with them.


I'm comparing 40% auras to 40% auras. All of those auras can be linked to a Reduced Mana gem. I didn't feel the need to acknowledge that fact since I thought it was pretty obvious.

"
sodium777 wrote:
...or the life regen nodes are OVERPOWERED.

mindfuck inc


I guess you could look at it like that lol. But I don't think 1.5% regen is all that much. At 4k health, 1.5% is only 60 more health per second.

"
habbey wrote:
They way you're thinking about his is flawed in my mind, troll blood is easily one of the top nodes (i personally think its the best, but we'll just stick with one of the top). In no way should a node like this be thought of as a 1 node investment because you can't just get a lot of those nodes, and usually if you're getting troll blood its not an afterthought, but the main reason you're going in that direction.

And then just to go ahead and follow your logic a bit anyways, the +res% on purity isn't that big of a deal, its SO easy to max your resistences, so the big thing is the +4 max (equivilent to one node -- although again its not like its only a 1 node investment...).

Also, haste is only "2" nodes as there is a 15% atk speed node (and 12% +20 dex i think). Not sure if there is an analgous cast speed node though.

All that being said, vitality might be underpowered, but how to argue about that shouldn't be by comparing it to passive node "alternatives", you're going to want to stack the nodes and the auras. For instance purity is much better with EA node.


Mostly agree, but it seems like out of all of the people I've met in-game, 9 out of 10 people who run multiple auras never choose the Vitality Aura when the alternatives give so much more benefit in comparison. One of the only times I see Vitality being turned on are on those 50% regen Maps.
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DoctorHiruruluk wrote:
Well, consider that most health builds have around 200 % bonus health from the passive tree. If someone has Kaom's chest + health on all other items, he can reach 10k health without problems. 1.55 % of that is 155 health regen. If the aura gets doubled or tripled, that would be equal to a lot of health regen from one skill.

Also you're not considering the fact that you can decrease the upkeep cost to around 22 or 23 % with passives in the tree and with reduced mana cost support gem.

If the bonus gets increased, and the cost decreased, then it would be a really powerful skill for sustain.

Not to mention that some builds focus fully on heath and have up to 350 % bonus, and can reach 15k health, and the Vitality would be insane with them.


Yeah let's!#@#! up that aura so that the 2 guys with a kaom's chest won't be too overpowered.

Who cares about the other 50k players right? wow nice logic bro.
"
raizhi wrote:
they should just change it to a scaling multiplicative buff that improves your life regen by a %, like if you have no life regen period, it doesn't help but lets say at level 15 vitality is +65% better life regen (base 20, 3 every level- quality unknown bonus)

so if you have 5% life regen (unlikely but not unheard of , or hard to do for high level marauders/duelists/templars) you get 3.25% more life regen from vitality - instead of some low base amount that really doesn't help people with a ton of HP anyways , and people with no HP

my thoughts, it definitely needs a change


as a regen marauder myself,.. I agree with this. if u just flat out double the regen% then everyone and there grandmothers gona start using it. and it be nerfed into oblivion.

they sould make it so it scales of of ur current regen as to synergize with passive choise's and items more to make it strong, rather then making it inherently strong.

also agree with the other posts saying that troll's blood is just rather strong atm.
but theres something about haveing 200 regen a sec at 2.2k hp that just tickles my fancy.
Don't forget that Vitality has other benefits, for example it lets Necros heal their minions with it. Pretty good.
"
Fluttershypony wrote:

Yeah let's!#@#! up that aura so that the 2 guys with a kaom's chest won't be too overpowered.

Who cares about the other 50k players right? wow nice logic bro.

Uh, even without that item you can still easily reach 7k health or in some builds 11-12k . And it's supposed to be more powerful with players who have more health, you know ?
The suggestions by the OP about buffing the skill would definitely help the players with low health pools, but will make ones with high health pools even more powerful.

And no, there are a lot of people who focus on health, and i'm sure there are a good amount of players who use Kaom's chest.

In the end, doesn't matter if the skill gets buffed or not, because players with higher heath will be stronger anyways. Currently i don't see it as underpowered or overpowered. Maybe only the cost is high, if it gets decreased by 10 % it would be enough of a buff.
Last edited by DoctorHiruruluk#5280 on Mar 4, 2013, 3:32:13 AM

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