Cluster trap Nerf

I'm not pleased with the trap reduction. Multi trap throws two additional traps and Cluster throws three. Now cluster will throw two additional. Three does not a cluster make. Why don't we make GMP only fire one additional projectile over LMP?

I would rather have seen a reduction in flat damage than the removal of a trap.


wolf
I'll take "Swords" for two hundred Alex.
-Faux Sean Connery
Last bumped on Sep 20, 2018, 12:43:35 AM
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ggg doesnt want you to trap it seems
Traps are miles ahead of self casting. Instead of buffing self casting they went with nerfing traps and mines. I understand why but I don't agree with it and I'm not happy they went that route.
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Namcap wrote:
Traps are miles ahead of self casting. Instead of buffing self casting they went with nerfing traps and mines. I understand why but I don't agree with it and I'm not happy they went that route.


I'm fine with traps and mines being hit a bit, but it should have been trap support they targeted (and arc), not cluster/mult/minefield and base trap throwing speed.

Premade traps and strong, but they're not the balance nightmare arc traps and the like are and they're not directly competing against self-cast versions. Sure they said they'd compensate the premades, but that's just returning some of the dps loss via damage per hit increases... they're still gonna be slower and more vulnerable, and have less coverage and consistency from the speed and # of traps nerfs. Damage isn't all that matters, GGG.
With this nerf cluster trap add 28% more effective DPS (if shaper gloves with +1 trap are equipped). I would use this support only for AoE-clear but not for single-target.
retired from forum because of censorship and discrimination
(also poe2 bad)
That part of the trade manifesto was kinda hilarious. Basically what they are saying is that the cast time and crit chance is fucking awful on some spells and that's why those are amazing on mines/traps or other triggered stuff that doesn't use cast time. People complained a lot about GC mines and such, but having to stop everytime before a pack of mobs instead of laying out the damage instantly needed the damage compesation considering that placing mines is quite a low range compared to traps. That simple range difference, just as sunder, is what makes you vulnerable to one shots or not. Not really sure why they mentioned mines there. But again, i can always skip the trash ascendancies and skills if they overnerf them so no big deal.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
Last edited by IIPheXII#5639 on Aug 28, 2018, 6:15:04 PM
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DivineChampion wrote:
With this nerf cluster trap add 28% more effective DPS (if shaper gloves with +1 trap are equipped). I would use this support only for AoE-clear but not for single-target.

Just mathed it and I think the nerf as described in the manifesto is rather questionable. It turns cluster trap from a ~60% more to a "bad dps" link. Its like a ~15% less overall nerf on damage output while also making 'cluster trap' gem weak. On the bright side its an indirect buff to (unstackable) DoT traps.
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
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DivineChampion wrote:
With this nerf cluster trap add 28% more effective DPS (if shaper gloves with +1 trap are equipped). I would use this support only for AoE-clear but not for single-target.

Just mathed it and I think the nerf as described in the manifesto is rather questionable. It turns cluster trap from a ~60% more to a "bad dps" link. Its like a ~15% less overall nerf on damage output while also making 'cluster trap' gem weak. On the bright side its an indirect buff to (unstackable) DoT traps.

Wow, if that's true that's painful. Seems like it would be overkill. But I'm sure they tested it. ;)
POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all."
QFT: 4TRY4C&4NO
At this point Multi trap should be gotten rid of and cluster traps should be moved down in level requirements what multi-trap was. Then we can add a new support called Nimble Fingers. It has three levels (like Empower, etc...). 1 additional trap thrown at level 2 and 2 additional traps thrown at level three. Quality gives either .25% AOE trigger radius or .25% throw speed. It would allow the same feel of play style but the damage would take an additional slot of investment.


wolf
I'll take "Swords" for two hundred Alex.
-Faux Sean Connery
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Zrevnur wrote:
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DivineChampion wrote:
With this nerf cluster trap add 28% more effective DPS (if shaper gloves with +1 trap are equipped). I would use this support only for AoE-clear but not for single-target.

Just mathed it and I think the nerf as described in the manifesto is rather questionable. It turns cluster trap from a ~60% more to a "bad dps" link. Its like a ~15% less overall nerf on damage output while also making 'cluster trap' gem weak. On the bright side its an indirect buff to (unstackable) DoT traps.


Feels bad man.
But it was fun though...

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