Can we see new forms of spell block related items?

According the new dev.manifesto, spell block is changed.
https://www.pathofexile.com/forum/view-thread/2200766

I really wonder new forms of spell block related unique items like;

Stone of Lazhwar
Reckless Defence
Craiceann's Chitin
Rainbowstride
Saffell's Frame
Rathpith Globe

any picture of new forms are will be helpful i guess

thanks.

Give me your heart,
And i will give you beauty,
Beyond your darkest dreams. -Atziri, Queen of the Vaal
Last edited by ferhatsan#4927 on Aug 28, 2018, 4:12:38 AM
Last bumped on Aug 28, 2018, 3:24:22 PM
Yep, same here

You may add Rumi's here also
"War's over, soldier. You just don't know it yet. Everybody lost."
i would like to know what will happend to the corrupted implicit on shields : 25% of block chances applied to spell as well

So far this look like a huge nerf to non gladiator block based builds. i'm pretty sure capping spell block will be a lot higher invesment in passives.

we'll see the numbers, but i'm pretty sure this + shield charge nerf will kill it for me, back to the drawing board i guess...


Last edited by Zboublemeteor#3011 on Aug 28, 2018, 6:20:12 AM
Dunno there will be separate spell block affix at 4% at best, which will make these items pretty useless.

Rumi is not related here since it doesn't convert block to spell block.

Will see, will see...

Last edited by tm10067#1871 on Aug 28, 2018, 6:54:07 AM
I would imagine they will simply have their text changed to red X% chance to block spells.

I would also expect their values to be reduced to somewhere around 35%-75% of the old values. Reason being if you had an item that gave 50% of block chance applied to spells, your old attack block would usually be maybe 50%-75%, so it would give you half of that to spells, making it give you 25%-37% spell block. So if they changed it to a flat chance to block spells and its now simply 50% chance to block spells, thats actually a massive buff to the item because you previously would have needed 100% block chance to attacks in order for it to give you 50% spell block, and that attack block needed huge investment.

So Im guessing they all get a wording change and then a nerf to their values, and the end result of this is that they will essentially maintain their previous power but now be useful to builds who are not heavily invested into attack block. So ultimately it will seem like a nerf to people not thinking straight because the number got reduced but essentially it will be a neutral change or a slight buff because they will maintain their power but not require attack block.



"
Zboublemeteor wrote:
i would like to know what will happend to the corrupted implicit on shields : 25% of block chances applied to spell as well

So far this look like a huge nerf to non gladiator block based builds. i'm pretty sure capping spell block will be a lot higher invesment in passives.

we'll see the numbers, but i'm pretty sure this + shield charge nerf will kill it for me, back to the drawing board i guess...



When they make changes like this to mods that are widely used like "X% of block chance applied to spells", they usually cannot change the actual variable figure on the item. I'll try and explain how this works, if its still unclear let me know and Ill try and rephrase it until it becomes clear, cause its a bit messy...


"25% of block chance applied to spells"


The bit in green, 25, is stored on the item itself. They cannot change this value because they cannot change the item itself. The pink text and the way the mod actually works in the game comes from the data base, this is the part they can change, how it functions and what the pink text says.

So what is stored on the item for that stat line will be something like:

"25 (database entry 15)"

and this cannot be changed. The data base will then have a load of entrys and number 15 will add the text "% of block chance applied to spells" and give the stat the mechanics that make it function.


So they will change the mechanics of this entry so that it just provides a flat amount of spell block, and they will change the wording it adds to the mod on items to read "% chance to block spells", but they usually cannot change the value of 25 which is written in to your item. So if it all works out the way it has usually worked in the past, your item will now simply read "25% chance to block spells" and that is exactly how it will function, just giving you a flat 25%.

This is a massive buff to that item, because previously you needed 100% attack block for that item to give you 25% spell block, now it just gives you 25% spell block without needing any attack block? If thats how it works thats a big buff.





There has been an example in the past with chaos conversion where they fiddled with the mod on a higher level, they made all the values on items display something like 40% of their original value and apply 40% of their value by using a sort of global hack on that mod across the whole game. Because of this every time they add new chaos conversion items they have to give them bigger values than they want them to have because the game nerfs them by 40% on the fly universally. Its a complete mess of a way to do things, but there is the opportunity for them to reduce current spell block rolls in this fashion.

I doubt they will do it, but if they dont we will have things like legacy saffells frame now giving us 110% chance to block spells, by itself, which will cap us at the 75% cap instantly and also cap any amount of +max block we can get with just 1 item... are they going to leave that in the game? Well considering they left legacy vinktars instant leech flasks in the game I would say yes, this is way less broken and I think they will leave the old items alone, even though this is a massive buff to them.

But we cannot be 100% sure.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
tm10067 wrote:
Dunno there will be separate spell block affix at 4% at best, which will make these items pretty useless.

Rumi is not related here since it doesn't convert block to spell block.

Will see, will see...




if they dont do a global change to the mod the way they did with chaos conversion that amulet will be crazy, that will simply end up giving you 71% spell block for 1 item. Insane.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
Snorkle_uk wrote:
"
tm10067 wrote:
Dunno there will be separate spell block affix at 4% at best, which will make these items pretty useless.

Rumi is not related here since it doesn't convert block to spell block.

Will see, will see...




if they dont do a global change to the mod the way they did with chaos conversion that amulet will be crazy, that will simply end up giving you 71% spell block for 1 item. Insane.


You can dream about.

Old mechanic will be removed from the game entirely.



"
ferhatsan wrote:
According the new dev.manifesto, spell block is changed.
https://www.pathofexile.com/forum/view-thread/2200766

I really wonder new forms of spell block related unique items like;

Stone of Lazhwar
Reckless Defence
Craiceann's Chitin
Rainbowstride
Saffell's Frame
Rathpith Globe

any picture of new forms are will be helpful i guess

thanks.



The conversion mechanics will be replaced by flat amount of spell block but we don´t know exact numbers yet.

I am expecting global nerf for full block builds and a small buff for others.
Last edited by Rakiii#5559 on Aug 28, 2018, 11:24:45 AM
"
Rakiii wrote:
"
Snorkle_uk wrote:
"
tm10067 wrote:
Dunno there will be separate spell block affix at 4% at best, which will make these items pretty useless.

Rumi is not related here since it doesn't convert block to spell block.

Will see, will see...




if they dont do a global change to the mod the way they did with chaos conversion that amulet will be crazy, that will simply end up giving you 71% spell block for 1 item. Insane.


You can dream about.

Old mechanic will be removed from the game entirely.



and....?

They removed % increased crit multi and brought in a new crit multi mechanic, additional crit multi. All our old crit multi gear still exists with its old values, it just has the new wording and behaves in the new way. So what does the old mechanic getting removed prove? We know that, what point are you making with it?
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Last edited by Snorkle_uk#0761 on Aug 28, 2018, 2:07:41 PM
Only thing I'm worried about is that the buffs from spell block from the tree will be so insignificant that it'll be completely useless for everyone.

atm, the waiting is totally killing me.

(⌐■_■)
"
RPGlitch wrote:
Only thing I'm worried about is that the buffs from spell block from the tree will be so insignificant that it'll be completely useless for everyone.

atm, the waiting is totally killing me.



from what Mark_GGG wrote on reddit it sounds like Gladiator will functionally keep spell block (only exception is for oddball people who overstacked instead of just grabbing the 100% node and being done) so... not completely useless for EVERYONE :D
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Last edited by adghar#1824 on Aug 28, 2018, 3:24:52 PM

Report Forum Post

Report Account:

Report Type

Additional Info