The Primordial Chain Coral Amulet

Im so stupid, i play golementalist and i forgot about primordial might etc...

so sorry for my stupid post, in the end, this amulet is a monster !!! it just need to have a nice corrupt stat !!!
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Time2Mosh wrote:
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adghar wrote:
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Time2Mosh wrote:
having a 1 in 21 (other player included in this) chance of being targeted lol


i thought targeting AI was weighted. do you have any sources indicating increased minion count decreases chance of player being targeted? and/or sources for equal chance of target selection?



If I'm wrong then I'm wrong, this is just from pure testing with the current league with 7 + 7 golems and we rarely get targeted using 2x clayshaper for clear and 1x CS and 1 saffel's frame for bossing. It could just be a placebo effect we are seeing but so far it's working lol


Just use phase run to avoid monster aggro. The aggro system is a bit fickle. At the very least, more golems block help projectiles by getting hit by them instead of you.
(⌐■_■)
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Wiesl_1404 wrote:
Primoridal Harmony is the key to make this item work.
Primordial Harmony gives 20% increased golem damage per type of golem you have summoned. There are currently 5 different types of golems in the game which will grant your golems up to 100% golem damage aka minion damage per jewel
So in the end you would have all 5 different golems + 5 golems of your choice (or +4 if you are using a shield)
More individual golems will lead to better clear speed over all since they can cover greater area.
Building damage is all about stacking Harmony jewels and getting as much jewel sockets as you possible can, even neglecting minion damage on the passive tree. You can get >1000% increased golem damage with Elementalist easily, which offsets the downsides of the amulet greatly. 10% more damage is an underestimation imho when I checked it using POB by creating the amulet in an editor and toying around with numbers.
TLDR: This amulet is great and really powerfull in endgame if you specifically build around it. Otherwise it is only nice for leveling.

It doesn't worth sacrificing a amulet slot and so many gem sockets to get ONLY 10% more damage.

If you want that 10% more damage boost, just link Culling Strike to your golems or yourself.

And 35% less golems life will make golems become fragile.

Cannot have non-golem minions means you can't use AG to support you and your golems, and you can't use spectres to generate frenzy charges to your minions.

This amulet is useless obviously.
Last edited by smtad#6581 on Aug 27, 2018, 5:27:31 PM

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