The Primordial Chain Coral Amulet



I was Checking About the new Golem Amulet but in the end, it just give me less stats after consider everything but maybe i miss something.


if one golem gives normaly 100% and actualy i can have 7 it means i have 700% damage
But with the new amulet i can have 10 golems but i will lose damage and life

100/100*60*10 = 600%

actualy i will be better with a good yellow amulet that have movementspeed and resi etc beside having absolute nothing just 3 aditional golems.

did i miss somethig? for what it should be good? to make maybe 4 golems with different buffs?

I think for a Golem Build it wont work..
what you guys think?
Last bumped on Aug 27, 2018, 5:15:53 PM
This thread has been automatically archived. Replies are disabled.
"
Thexplayer28 wrote:

I was Checking About the new Golem Amulet but in the end, it just give me less stats after consider everything but maybe i miss something.


looks like it's the same "problem" as old Hierophant totems node. punishment for overstacking

"
for what it should be good? to make maybe 4 golems with different buffs?


that would make mathematical sense as you go from 1 golem at 100% to 4 golems at 60% for a total of 240% of damage
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
judging by it's low level, i think you are meant to use it early on and focus less on getting many golems and more on taking advantage of the few extra golems. the investment into more golems would be overshadowed by the investment into stronger golems, besides, having more golems means you have a higher coverage, having faster golems means they get to places quicker, but hey, i'm no expert
I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG
You are forgetting Primordial Harmony, Liege of the Primordial, and Elemancer. Each extra golem and golem type increases the damage and buffs of all golems.

Read the golemancer threads and you would see that amulet would give 10%+ more damage if you optimized your golems. It would mostly benefit an Elementalist though.
Last edited by Bioness#7668 on Aug 22, 2018, 9:33:35 AM
Primoridal Harmony is the key to make this item work.

Primordial Harmony gives 20% increased golem damage per type of golem you have summoned. There are currently 5 different types of golems in the game which will grant your golems up to 100% golem damage aka minion damage per jewel

So in the end you would have all 5 different golems + 5 golems of your choice (or +4 if you are using a shield)
More individual golems will lead to better clear speed over all since they can cover greater area.


Building damage is all about stacking Harmony jewels and getting as much jewel sockets as you possible can, even neglecting minion damage on the passive tree. You can get >1000% increased golem damage with Elementalist easily, which offsets the downsides of the amulet greatly. 10% more damage is an underestimation imho when I checked it using POB by creating the amulet in an editor and toying around with numbers.


TLDR: This amulet is great and really powerfull in endgame if you specifically build around it. Otherwise it is only nice for leveling.
There is the issue of going for too many jewel slots and this amulet, and that is your defenses suffer greatly.
So me and my buddy are both planning on going with a 9-10 Golem (18 or 20 golems on screen at once) build pending the patch notes and in terms of defenses our defense is the ability to manually dodge and having a 1 in 21 (other player included in this) chance of being targeted lol that in itself is a huge piece of defense.
"
Time2Mosh wrote:
having a 1 in 21 (other player included in this) chance of being targeted lol


i thought targeting AI was weighted. do you have any sources indicating increased minion count decreases chance of player being targeted? and/or sources for equal chance of target selection?
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
"
adghar wrote:
"
Time2Mosh wrote:
having a 1 in 21 (other player included in this) chance of being targeted lol


i thought targeting AI was weighted. do you have any sources indicating increased minion count decreases chance of player being targeted? and/or sources for equal chance of target selection?



If I'm wrong then I'm wrong, this is just from pure testing with the current league with 7 + 7 golems and we rarely get targeted using 2x clayshaper for clear and 1x CS and 1 saffel's frame for bossing. It could just be a placebo effect we are seeing but so far it's working lol
Last edited by Time2Mosh#5691 on Aug 23, 2018, 1:58:15 PM
"
Wiesl_1404 wrote:
Primoridal Harmony is the key to make this item work.

Primordial Harmony gives 20% increased golem damage per type of golem you have summoned. There are currently 5 different types of golems in the game which will grant your golems up to 100% golem damage aka minion damage per jewel

So in the end you would have all 5 different golems + 5 golems of your choice (or +4 if you are using a shield)
More individual golems will lead to better clear speed over all since they can cover greater area.


Problem therein lies your support(s)... with so many golems you're going to have to sacrifice a *LOT* of supports (life/res/dmg, ect). And then your toolbar is going to be crammed full of golem summons because GGG refuse to make it better than the crap it is currently.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.

Report Forum Post

Report Account:

Report Type

Additional Info