Mathy darkness thingy

So I've been using this website to try and figure out how to math darkness. https://www.desmos.com/calculator

So far, all I have come up with is that once your regen is outstacked, you always take the same time to die which is based upon max life, darkness resistance and darkness damage (hoping its not based on char life cause thats pretty boring).

I'm currently trying to figure out a correct formula for how long you can spend in the dark, but I get problems due to the fact that my graphs are too simple. Here's an example:

15 000 life
Ascendant Trickster/Slayer
34% base max life leech per second plus vaal pact so 68%
Perfect elder belt -> 20% life recovery
Perfect vitalitys watchers eye -> 30% life recovery
Ascendant trickster procced with worm flask and southbound or something -> 50%
Soul of arakaali with arachnoxia procced somehow -> 50%
Say you loot around at lvl 150 taking like 4 stacks of darkness per second according to video? for DoT of like 2k/stack?
leech -> 34%*2*2.5=170%, 15k -> 25.5k
Guessingly 75% Darkness resistance

Graph could incorrectly be assumed to be

15k+25.5k*x-2k*x^2

But that assumes infinite max life....

You really wont take dmg until you have enough stacks to just nullify your regen(leech). Then you will die as fast as anyone would have without your regen(leech).

Just figured I might as well share math on forums, write it down somewhere since https://www.desmos.com/calculator doesnt save a link, as well as share it with other people who might have stuff to add. I'll proly expand on this later myself as well.

Not saying i will have these numbers myself next league, but with power creep and possibly another kind of meta, numbers could change a lot. Anyway, example numbers are very high so you might wanna cut them in 10 and think lvl 50 if you prefer. It's basically just a mathematical skeleton.
Gravity is just a prejudice. A part of Earth's jurisdiction. As an apache helicopter, I find that very oppressive.
Last edited by Zorajin#7086 on Aug 17, 2018, 9:29:58 AM
Last bumped on Aug 17, 2018, 1:35:29 PM
"
Zorajin wrote:

You really wont take dmg until you have enough stacks to just nullify your regen(leech). Then you will die as fast as anyone would have without your regen(leech).

This does make sense intuitively. The real question is how long will it be before you hit this point. Is it 2 seconds? 3 seconds? 10 seconds? The longer it takes the bigger an advantage there will be for high regen classes and we won't really know until we get concrete observations in game.
"
Zorajin wrote:
You really wont take dmg until you have enough stacks to just nullify your regen(leech). Then you will die as fast as anyone would have without your regen(leech).


That makes sense; assuming each stack of Darkness does the same amount of damage (i.e. that the damage scales linearly with the number of stacks). Given how other game mechanics work, this is a perfectly reasonable assumption.

Let's say that you can out-recover five stacks of Darkness. Then with five or fewer stacks you will not be taking any damage; with six stacks you will be taking as much damage as someone with no recovery at all would with one stack; with seven stacks you will take as much as they would with two; and so on.

After the DoT negates your recovery over time, any extra DoT stacks affect you as if you never had any recovery to begin with.

Report Forum Post

Report Account:

Report Type

Additional Info