why doesn't generic increased damage count towards minion damage?
examples include Le Heup of all, first two points on shadow start, flame golem buff and red/dreadbeak.
generic damage increase is an increase to all damage types; DOTS, totems, mines, spells and attacks but for some reason it doesn't include minions. considering how limited sources of this increase type is it seems like an oversight that was just never corrected. i propose either allowing it to effect minions... or changing it to read "increased damage except minion damage". Last edited by teriow#1315 on Jul 31, 2018, 1:33:13 PM Last bumped on Aug 1, 2018, 2:35:57 AM
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It's quite clearly put that minion damage and increased damage are separate from each other. They have their own modifiers on jewels, passive tree and items. You don't expect minion life to increase from equipping a Belly of the Beast either, or do you?
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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Minions aren't your character. They don't have your character's modifiers.
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" Skipped over the [Asking] "W H Y" in the title, apparently...as in "Why not just", not "Why doesn't". Why not just do what most games do an have the player's gear be the source, feeding downwards, instead of having you pick from a rummage bin of trash items that give somewhat lacking upgrades to their power (depending on the mob, anyway) while not being an upgrade to your survivability or self-dealt damage. Last edited by LeetbakaDX#3749 on Jul 31, 2018, 2:12:10 PM
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Traps and totems are meant to shot your character spells/attack, minions not.
People are destroying content by having so powerful minion build and yet u still want to buff it? What? Last edited by Ganiroo#0816 on Jul 31, 2018, 2:19:56 PM
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" No, I didn't skip over that. In fact, I answered the question quite clear and factually. There's even an essence that increases minion life by a percentage on rare armour pieces. Same goes with minion damage. They are separate modifiers and all minions are balanced around that. If you were to make any damage modifiers apply to minions (and concluding logically, to totems as well), you'd either have to accept that minions & totems are going to steamroll anything in the game or adjust all numbers so that balance is retained, which would mean player damage and health would be nerfed in the process as well. Why do you want to flip over depth of character progression like that? It's fine as it is. And no offense, but there are way more 'trash' uniques for normal builds than there are for minion & totem builds. Minion builds are in a great state already as they allow a very passive playstyle which some players prefer to actively casting or attacking. The opposite of knowledge is not illiteracy, but the illusion of knowledge. Last edited by ArtCrusade#4438 on Jul 31, 2018, 2:22:52 PM
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ArtCrusade. calm yourself. you are putting forth a defense against a stance that no one is making.
generic increased damage is a very rare increased damage source that encompasses all damage types (except minion for some reason). we are all aware that minion modifiers are their own separate modifier type, in much the same way that increased attack damage modifiers are separate from spell damage modifiers. no one is advocating that that change, merely that the rare source of undifferentiated generic blanket increase to damage modifier types either become a true all damage increase modifier or state that it excludes minions. |
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But it does increase all damage. There's no such thing as a "true all damage increase". Your minions are not wearing the ring and don't have passive points allocated. The wording is consistent with everything else in the game, they shouldn't have to put exclusions.
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" That reason is that minions are not your character and do not have your character's modifiers. It's the same reason "increased damage" modifiers don't increase the damage of enemies you fight, environmental hazards around you, nor other Exiles that you party with. It's the same reason increased maximum life doesnt make pots harder to break. They're all separate entities with their own set of stats. Need game info? Check out the Wiki at: https://www.poewiki.net/
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" Except it isn't "for some reason". It's for a very specific, very obvious, very necessary reason, which ArtCrusade plainly explained before you shushed him. - here's my sig
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