3.3 Lightning Bladefall Traps Saboteur DEATHLESS SHAPER RUN

General
step 1. bladefall gets buffed in 3.3
step 2. traps are pretty good now
step 3. bladefall traps


Pastebin/POB
https://pastebin.com/yecCe7a6


Early Mapping Stages of Lightning Bladefall Traps Youtube Video
https://www.youtube.com/watch?v=X9Ii4ObTOQA


T13 Elder + ilvl 83 Temple Boss + Guide on Lightning Bladefall Traps Youtube Video
https://www.youtube.com/watch?v=F0noTWVv_v8


Deathless Shaper Run w/ Lightning Bladefall Traps Youtube Video
https://www.youtube.com/watch?v=feo8hVBzLY8








Gear/Visible Gems


Gem Links

1. Bladefall - Trap Support - Cluster Traps - Trap and Mine Dmg Supp - Phys to Lightning - Ele Focus/Conc Effect
2. Whirling Blades + Faster Attacks + Blood Magic
3. Clarity + Herald of Thunder + Summon Stone Golem
4. CWDT - Immortal Call - Inc. Duration + Bear Trap (Didn't have anywhere else to put Bear Trap, doesn't get procced by CWDT)
5. CWDT - Life Leech - Molten Shell - Arc
6. Seismic Trap - Phys to Lightning - Lightning Pen. - Conc Effect (Socketed in to Shaped Gloves)


Why didn't you pick up Coordination, Crackling Speed, and Saboteur nodes? They're so good...
Largely because not enough passive points and other nodes are more important or valuable to me.


How are you getting 100% Lightning conversion?
phys to lightning support + stormchargers + vessel of vinktars flask


Why not use Wrath instead of HoT?
Wrath reserves too much mana. This is a MoM build, so I wanna retain a healthy amount of mana for tanking hits, otherwise I would use Wrath.


Why aren't you using the new temple gloves drop for the easier 25% lightning conversion?
I sorta need the gloves to be shaped for my seismic trap because i want the "socketed gems are supported by trap and mine dmg support" mod.


How are your frames?
...good


Budget?
Around 400 chaos.
Last bumped on Jul 6, 2018, 11:24:00 PM

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