Kay's Summoner Memorial Page | New Guide is linked inside!

"
kayella wrote:



I just uploaded a build guide video for a different version of the build. It uses almost the same tree and equipment as EB/MoM. You might want to try it before end of 3.9!

PoE 3.9 - Spectres & Spiders Summoner Build Guide




Ty. It will be definitely my build for the next league. Is amazing how is Necromancer variable and sometimes f... expensive D:
If i only have one red socket for my EVF setup, it's 5b/1r

Would you chose to use Multistrike or Melee Phys? And If Awakened the same question :)

I'll add the build write up here. I'll add it to the first page when we get closer to league start.

-




PoE 3.9 - Spectres & Spiders Summoner Build Guide Video

HOW THIS BUILD IS DIFFERENT TO OTHER SPIDER BUILDS

Firstly: The spiders are only used for fast map clearing. Boss killing is done completely by the spectres. You never have to worry about spiders despawning during a boss fight!

Secondly: There is no clunky Writhing Jar/spawn/despawn mechanic. The spiders will spawn from the first player kill and then self-sustain. You never have to worry about spiders despawning while mapping or delving!


HOW THE BUILD WORKS

DPS and Mapping
The build uses spectres for boss killing and spiders for fast map clearing.

Spiders have high movement speed, are extremely aggressive and attack everything on-screen and off-screen. They hit with physical and chaos damage, and most importantly, proc poison. They are also immune to damage.

Their major downsides are summoning and sustaining them. In this build, Speaker's Wreath is used, so that monsters will die from spider's poison instead of the spider's hit because of 'minion hits can only kill ignited enemies'. There are no sources of ignite in the build.

And because poisons count as player kills, the poison kill will proc any 'on kill' effect. This means the spiders own poison will spawn more spiders. The end result is self-sustaining spiders in mapping and delve.


For boss killing, the build uses Enhanced Vaal Fallen. They hit extremely hard and make short work of any boss, including endgame bosses. But they move like snails, so that’s why spiders are used for mapping. They also have about 150 thousand life, so are almost mmortal, but they will still kill themselves on elemental reflect maps, so be careful.

You can get them in the temple of Atzoatl or Vaal city in delve.

Lastly, the build uses Hatred aura for added cold damage, and Victario’s Charity for power and frenzy charges. So, the minions will always have power charges while mapping, and will proc chill and freeze on monsters. And the EVFs can freeze lock map bosses, beyond bosses or anything that doesn’t die quickly.

Defenses
There are several defensive layers:
Firstly, the build uses level 1 cast when damage taken + level 8 spirit offering + level 1 desecrate.
Spirit offering consumes 5 corpses for 15% life as ES regain for the necro.
And CWDT has a 250 milisecond cooldown, which means it can proc spirit offering four times a second!

The watcher’s Eye with fazing will prevent monsters from body blocking you. This helps a lot in delve and juiced up maps with big monster density.

The flasks will provide: Evasion, curse immunity, bleed removal and life and ES recovery when monsters die from poison.

And the animate guardian will provide fortify and blind aura.

HOW TO PLAY

Mapping
To start, you just need to cast desecrate on the nearest pack of monsters. The EVFs will attack but won’t be able to kill them because of Speaker’s wreath, so desecrate will get the killing blow and some spiders will spawn from the corpses. From here, the spiders will spawn more spiders on their own and self-sustain,
so you can focus on moving your necro around the map safely.

Boss killing
For map bosses, endgame bosses or any dangerous rare monsters, you cast deathmark to focus the EVFs on the boss, and ball lightning to proc EE, frenzy charges and curse.
If you are experienced with playing a necro, you can also run close and use convocation to teleport your EVFs on top of the boss.

For endgame bosses, it is actually better to de-spawn the spiders because they will body block the EVFs and prevent them from hitting the boss. You can do this by quickly weapon swapping.

To fully min-max the build, you can use a second pair of wand and shield to give the EVFs about 25% more DPS.

PASSIVE TREE & POB PASTEBIN

Path of Building Pastebin
https://pastebin.com/dNDrUd9r

Passive Tree

Level 100

Special Features
1. Death Attunement anointment on the amulet.
2. Medium Thread of Hope above Lord of the Dead to get Cruel Preparation and Ravenous Horde.
3. Very large Thread of Hope near Melding will allow for Blood Siphon, Foresight and Arcane Focus.
4. Anatomical Knowledge is socketed near Quick Recovery.

Kill all bandits for the 2 passive points.


Ascendancy
1. Mindless Aggression
2. Unnatural Strength
3. Mistress of Sacrifice
4. Commander of Darkness


Pantheon
Soul of Arakaali
Soul of Shakari

EQUIPMENT

Note: There are some required equipment for this build.

Armour
Spoiler

Helmet:
Speaker's Wreath (required)
This helmet makes enemy monsters only die from the spider’s poison because there is no source of ignite. Poison kills count as a player kill, so the spider poison will spawn more spiders and self-sustain.
Sockets: 2-link: 1 red, 1 green. Unlinked: 1 green, 1 green.


Chest:
Crafted delve body armour with +1 spectre number
Delve chest with high life. Hunter's orb to get the offering mod. Bench craft is 10% life as ES.
Sockets: 6-link: 4 blue, 2 red.


Gloves:
Crafted gloves
Sockets: 4-link: 3 blue, 1 green


Boots:
Fossil-crafted boots with +1 spectre gem level
Sockets: 2-link: 1 blue, 1 red. Unlinked: 1 blue, 1 blue.



Weapons
Spoiler


Weapon:
Arakaali's Fang (required)
This dagger summons the spiders.
Sockets: 1 blue, 2 red


Shield:
Victario's Charity
Poison from spiders count as player kills. This will proc power charges for minions during mapping.
Lightning Orb can be cast to proc frenzy charges as well.
Sockets: unlinked: 1 red, 1 green, 1 blue




For endgame bosses, it is actually better to de-spawn the spiders because they will body block the EVFs and prevent them from hitting the boss. So, you can use a second pair of wand and shield to give the EVFs more DPS.

Wand & Shield (weapon set 2)
Wand:
Crafted Convoking wand or Temple wand with Trigger craft
Sockets: 3-link: 2 blue, 1 green


Shield:
Victario's Charity #2
Sockets: unlinked: 1 red, 1 green, 1 blue



Accessories
Spoiler

Belt:
Stygian Vise or Leather Belt


Amulet:
Citrine amulet with +1 to all intelligence gems with Death Attunement anointment (required item)


Rings:
2x Vermillion rings



Jewels & Flasks
Spoiler

Jewels:
Unique Jewels:
Thread of Hope with medium ring
Thread of Hope with very larg ring
Anatomical Knowledge with 8% increased maximum life
Watcher's Eyes with Phasing/Haste gives permanent phasing (and Onslaught/Haste)
Ghastly Eyes


Recommended Flasks:
Bubbling Eternal life of staunching for instant life recovery and bleed removal.
Experimenter’s quicksilver of adrenaline for big speed boost.
Cinderswallow Urn. This recovers life and ES when you kill a monster or a monster dies from poison. Damage taken leeched as life is the recommended craft.
Enduring Eternal Mana of Warding for perma curse immunity.
Jade flask of reflexes for evasion. This can combine with AG with blind aura to give you 65% chance to evade hits.



IMPORTANT CRAFT

The single most important craft for this build is 'Gain 10% maximum life as extra maximum energy shield'. This will add 500-700 base ES, depending on your total life.



GEM LINKS


Body Armour - Spectres
Spoiler




Boots - Animate Guardian
Spoiler

Linked:


Unlinked:


See Animate Guardian section for equipment options.


Helmet - Auras
Spoiler

Linked:


Unlinked:



Note: Haste must not be linked to Generosity as this build uses the Watcher's Eye and Haste aura to give permanent phasing.


Gloves - EE & Curse, Desecrate
Spoiler




Arakaali's Dagger - Spiders
Spoiler



Note: Can be linked or unlinked. It doesn't matter.


Shield - Spirit Offering
Spoiler



Note: Gems must be exactly thesese levels.


Optional Wand & Shield - Weapon Set 2
Spoiler

Wand:


Note: Trigger craft will auto-cast the socketed spells when you use other spells.

Shield:


Note: Lightning Spire Trap has a fast hitrate. This will help generate frenzy charges quickly.



RECOMMENDED ANOINTMENT

Death Attunement

+1 to Maximum number of Spectres
Minions have 8% increased Attack Speed
Minions have 8% increased Cast Speed
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons

HALL OF GRAND MASTERS

Yes, it is possible to do HoGM with the build! The spiders cannot be killed by the bosses, but you may lose the spectres...
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella on Feb 25, 2020, 11:33:48 AM
thanks for a great job and keeping the build up-to-date!
I have a question about a stone in the weapon.

why level 1 for desecrate and spell cascade?


Last edited by F3inkost on Feb 21, 2020, 2:22:32 PM
"
BA3YDADDY wrote:
If i only have one red socket for my EVF setup, it's 5b/1r

Would you chose to use Multistrike or Melee Phys? And If Awakened the same question :)



Melee Phys because the damage bonus is for each hit.
Multistrike give more damage overall because of the repeat hits. But if the monster dies, the EVF just swings at the air. They are also locked until they finish all swings because they can't animation cancel like players. It can only be a problem if the boss has a lot of HP and moves around quickly.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
F3inkost wrote:
thanks for a great job and keeping the build up-to-date!
I have a question about a stone in the weapon.

why level 1 for desecrate and spell cascade?




There's no benefit from levelling them because we just need them for function (spawn corpses). The gem level increases damage and that's not important.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Hi!

Thank you for a nice build! Have never played necro before. Quite nice experience

Now playing on SSF and have a question about +1 spectre delve armor. I`m at depth 175 and have seen only 1 minion items location. Is it real at all to find this armor on SSF? Maybe some hints, where to look? Which delve depth or what regions of delve?

Thx in advance!
IGN: Bunch_Of_Rotting_Dicks
Last edited by MaidenPain on Feb 22, 2020, 3:00:23 AM
that spider find with the helmet is actually great. pretty sure there is more optimization can be done there any other suggestion?

remind me of impale from champion which give more damage to minions. per impale on enemies. wonder how effective is impale guardian with zombies and spiders? that seems to give the most amount of minions? maybe also use srs? since the impale champion give damage to each minion. should be overkill though.
Last edited by genocidegrand on Feb 22, 2020, 11:38:01 AM
Thx for all the help Kay :)

Last Question i promis :p

Raise Spectre EVF: 5B/1R - Level 31 spectre gem using Empower in the Red socket vs 5B/1R - Level 25 spectre using Melee Phys in the Red Socket?

What is strongest?
Last edited by BA3YDADDY on Feb 23, 2020, 12:50:51 AM
"
kayella wrote:
I'll add the build write up here. I'll add it to the first page when we get closer to league start.

-




PoE 3.9 - Spectres & Spiders Summoner Build Guide Video

HOW THIS BUILD IS DIFFERENT TO OTHER SPIDER BUILDS

Firstly: The spiders are only used for fast map clearing. Boss killing is done completely by the spectres. You never have to worry about spiders despawning during a boss fight!

Secondly: There is no clunky Writhing Jar/spawn/despawn mechanic. The spiders will spawn from the first player kill and then self-sustain. You never have to worry about spiders despawning while mapping or delving!


HOW THE BUILD WORKS

DPS and Mapping
The build uses spectres for boss killing and spiders for fast map clearing.

Spiders have high movement speed, are extremely aggressive and attack everything on-screen and off-screen. They hit with physical and chaos damage, and most importantly, proc poison. They are also immune to damage.

Their major downsides are summoning and sustaining them. In this build, Speaker's Wreath is used, so that monsters will die from spider's poison instead of the spider's hit because of 'minion hits can only kill ignited enemies'. There are no sources of ignite in the build.

And because poisons count as player kills, the poison kill will proc any 'on kill' effect. This means the spiders own poison will spawn more spiders. The end result is self-sustaining spiders in mapping and delve.


For boss killing, the build uses Enhanced Vaal Fallen. They hit extremely hard and make short work of any boss, including endgame bosses. But they move like snails, so that’s why spiders are used for mapping. They also have about 150 thousand life, so are almost mmortal, but they will still kill themselves on elemental reflect maps, so be careful.

You can get them in the temple of Atzoatl or Vaal city in delve.

Lastly, the build uses Hatred aura for added cold damage, and Victario’s Charity for power and frenzy charges. So, the minions will always have power charges while mapping, and will proc chill and freeze on monsters. And the EVFs can freeze lock map bosses, beyond bosses or anything that doesn’t die quickly.

Defenses
There are several defensive layers:
Firstly, the build uses level 1 cast when damage taken + level 8 spirit offering + level 1 desecrate.
Spirit offering consumes 5 corpses for 15% life as ES regain for the necro.
And CWDT has a 250 milisecond cooldown, which means it can proc spirit offering four times a second!

The watcher’s Eye with fazing will prevent monsters from body blocking you. This helps a lot in delve and juiced up maps with big monster density.

The flasks will provide: Evasion, curse immunity, bleed removal and life and ES recovery when monsters die from poison.

And the animate guardian will provide fortify and blind aura.

HOW TO PLAY

Mapping
To start, you just need to cast desecrate on the nearest pack of monsters. The EVFs will attack but won’t be able to kill them because of Speaker’s wreath, so desecrate will get the killing blow and some spiders will spawn from the corpses. From here, the spiders will spawn more spiders on their own and self-sustain,
so you can focus on moving your necro around the map safely.

Boss killing
For map bosses, endgame bosses or any dangerous rare monsters, you cast deathmark to focus the EVFs on the boss, and ball lightning to proc EE, frenzy charges and curse.
If you are experienced with playing a necro, you can also run close and use convocation to teleport your EVFs on top of the boss.

For endgame bosses, it is actually better to de-spawn the spiders because they will body block the EVFs and prevent them from hitting the boss. You can do this by quickly weapon swapping.

To fully min-max the build, you can use a second pair of wand and shield to give the EVFs about 25% more DPS.

PASSIVE TREE & POB PASTEBIN

Path of Building Pastebin
https://pastebin.com/zArcxxMT

Passive Tree

Level 100

Special Features
1. Death Attunement anointment on the amulet.
2. Medium Thread of Hope above Lord of the Dead to get Cruel Preparation and Ravenous Horde.
3. Very large Thread of Hope near Melding will allow for Blood Siphon, Foresight and Arcane Focus.
4. Anatomical Knowledge is socketed near Quick Recovery.

Kill all bandits for the 2 passive points.


Ascendancy
1. Mindless Aggression
2. Unnatural Strength
3. Mistress of Sacrifice
4. Commander of Darkness


Pantheon
Soul of Arakaali
Soul of Shakari

EQUIPMENT

Note: There are some required equipment for this build.

Armour
Spoiler

Helmet:
Speaker's Wreath (required)
This helmet makes enemy monsters only die from the spider’s poison because there is no source of ignite. Poison kills count as a player kill, so the spider poison will spawn more spiders and self-sustain.
Sockets: 2-link: 1 red, 1 green. Unlinked: 1 green, 1 green.


Chest:
Crafted delve body armour with +1 spectre number
Delve chest with high life. Hunter's orb to get the offering mod. Bench craft is 10% life as ES.
Sockets: 6-link: 4 blue, 2 red.


Gloves:
Crafted gloves
Sockets: 4-link: 3 blue, 1 green


Boots:
Fossil-crafted boots with +1 spectre gem level
Sockets: 2-link: 1 blue, 1 red. Unlinked: 1 blue, 1 blue.



Weapons
Spoiler


Weapon:
Arakaali's Fang (required)
This dagger summons the spiders.
Sockets: 1 blue, 2 red


Shield:
Victario's Charity
Poison from spiders count as player kills. This will proc power charges for minions during mapping.
Lightning Orb can be cast to proc frenzy charges as well.
Sockets: unlinked: 1 red, 1 green, 1 blue




For endgame bosses, it is actually better to de-spawn the spiders because they will body block the EVFs and prevent them from hitting the boss. So, you can use a second pair of wand and shield to give the EVFs more DPS.

Wand & Shield (weapon set 2)
Wand:
Crafted Convoking wand or Temple wand with Trigger craft
Sockets: 3-link: 2 blue, 1 green


Shield:
Victario's Charity #2
Sockets: unlinked: 1 red, 1 green, 1 blue



Accessories
Spoiler

Belt:
Stygian Vise or Leather Belt


Amulet:
Citrine amulet with +1 to all intelligence gems with Death Attunement anointment (required item)


Rings:
2x Vermillion rings



Jewels & Flasks
Spoiler

Jewels:
Unique Jewels:
Thread of Hope with medium ring
Thread of Hope with very larg ring
Anatomical Knowledge with 8% increased maximum life
Watcher's Eyes with Phasing/Haste gives permanent phasing (and Onslaught/Haste)
Ghastly Eyes


Recommended Flasks:
Bubbling Eternal life of staunching for instant life recovery and bleed removal.
Experimenter’s quicksilver of adrenaline for big speed boost.
Cinderswallow Urn. This recovers life and ES when you kill a monster or a monster dies from poison. Damage taken leeched as life is the recommended craft.
Enduring Eternal Mana of Warding for perma curse immunity.
Jade flask of reflexes for evasion. This can combine with AG with blind aura to give you 65% chance to evade hits.



IMPORTANT CRAFT

The single most important craft for this build is 'Gain 10% maximum life as extra maximum energy shield'. This will add 500-700 base ES, depending on your total life.



GEM LINKS


Body Armour - Spectres
Spoiler




Boots - Animate Guardian
Spoiler

Linked:


Unlinked:


See Animate Guardian section for equipment options.


Helmet - Auras
Spoiler

Linked:


Unlinked:



Note: Haste must not be linked to Generosity as this build uses the Watcher's Eye and Haste aura to give permanent phasing.


Gloves - EE & Curse, Desecrate
Spoiler




Arakaali's Dagger - Spiders
Spoiler



Note: Can be linked or unlinked. It doesn't matter.


Shield - Spirit Offering
Spoiler



Note: Gems must be exactly thesese levels.


Optional Wand & Shield - Weapon Set 2
Spoiler

Wand:


Note: Trigger craft will auto-cast the socketed spells when you use other spells.

Shield:


Note: Lightning Spire Trap has a fast hitrate. This will help generate frenzy charges quickly.



RECOMMENDED ANOINTMENT

Death Attunement

+1 to Maximum number of Spectres
Minions have 8% increased Attack Speed
Minions have 8% increased Cast Speed
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons

HALL OF GRAND MASTERS

Yes, it is possible to do HoGM with the build! The spiders cannot be killed by the bosses, but you may lose the spectres...

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