👻3.15👻 Kay's Summoner // Spectres👻Spiders🕷️SRS💥Skeletons💀Herald of Purity✝️

General question. Been playing with phys zombies - killing everything easily and quite promptly in top maps incl. Sirus, but as soon as I play for example a
Maven invitation with many solid mods - the damage is disappointing.

Is there a point in sticking with phys impale zombies, or better go cold conversion and elemental EQ build.
I have those, but gotta work on survivability of my witch then...

Now trying zombies with Mon'tregul's and extra fire dmg for the heck of it.
I was looking around in PoeDP:s monster section and Daughters of Valako caught my eye with their fire conversion Rain of Arrows and "Ice spear"

Was wondering if anyone has any opions about them before i go farming legion encounters trying to get them?
"An it harm none, do what you will"
Is 4 spectres good enough for the pure spectre build? the chest is too expensive for me right now
"
TheChosenOne_ wrote:
Is 4 spectres good enough for the pure spectre build? the chest is too expensive for me right now


Should be fine if you get enough spectre lvl.
"
setissleeping wrote:

Glad to be of assistance :)

I'll tackle each one of your pointers below:

1. So as the watcher's eye mod says "Damage penetrates 15% of.." the jewel is referring to your damage and then you would be the one with the additional penetration, so your minions would never be affected by it.

2. Exactly, it's not going to make or break the build since Bone Offering is already affecting you and giving you HP on block, but if you have say 6K HP and you block, you would get the HP from bone offering and also about 300 HP from your shield as well, making you tankier and harder to kill.

3. As far as the build goes, if you're using Syndicate Operatives, they are constantly barraging enemies with A LOT of projectiles, therefore taunting and blinding everything around you as you run past mob packs, it will feel immensely stronger in Ultimatums as well, meanwhile.. you have to reserve 35% of your mana for a blind aura that won't blind all the mobs on your screen, instead just a small area around you. You're sacrificing a lot of mana that could otherwise be used for more DPS, and all you would have to do to counter the loss of FnS is slot in a taunt+blind jewel, or have 2 ghastly jewels in your setup; one with blind, and one with taunt. About 5% for each mod should be good enough.

4. It's hard to use flasks on boss fights, I'd say you would use the defensive flasks like Rumi's if you're about to receive damage from a boss or you feel you will. It will depend on you how you will use them as flasks have limited charges.

5. I was wrong, it is Spiritual Command, not Aid, sorry! I tested the combination of both nodes on my PoB and the DPS is higher for Righteous Army + Redemption. Righteous Army is better than Sacrifice: minions have 20% more life, you regen 1% more life per second, minions deal 20% increased damage, and minions also regenerate 1% more life per second. Sacrifice is a purely defensive node with no DPS increase% for your minions (it has +10% all res for minions but your minions will most likely already be res capped, so you wouldn't really need that). Finally Spiritual Command is just a worse version of Redemption. I'd say you can eventually spec out of Command or Redemption for something else that's more useful as those nodes aren't that great.

6. Gravepact is vastly superior in terms of DPS increase for your minions compared to Enduring Bond, it just adds a lot more damage with minion damage% mods. Getting a second golem is considerable, but make sure you aren't sacrificing a lot of either damage or tankiness to get an additional one. Only do so if you're not gimping yourself at the same time.

Hope this helps!




Thanks again for the amazing suggestions and clarifications, Setissleeping!

I have re-calibrated my character based on your suggestions. I still have about 8 passive points to allocate at lvl 95 (probably my max). What would you suggest?

https://pastebin.com/x8216Z41

(I have also put in a Summon Animate Guardian supported by Minion Life Support gem...but am still too timid to raise a Kingmaker + Stitched Demon for fear of it dying.)
So, I feel like my DPS is hyper low for the investment I've put in so far.

Is pure spectres just a bad bossing build or did I do something terible wrong?

I'm using 5x Syndicate Operatives and all the best gems except GMP (not sure if I want to invest another 40ex in a build that doesn't seem to be going anywhere good).

How do you do damage? I feel like half the time my spectres are jerking off leaving my 3ex Animate Guardian to die.
"
Waltzbear wrote:

Thanks again for the amazing suggestions and clarifications, Setissleeping!

I have re-calibrated my character based on your suggestions. I still have about 8 passive points to allocate at lvl 95 (probably my max). What would you suggest?

https://pastebin.com/x8216Z41

(I have also put in a Summon Animate Guardian supported by Minion Life Support gem...but am still too timid to raise a Kingmaker + Stitched Demon for fear of it dying.)


Sure thing. After looking at your POB, I noticed your life is a little low (4.9k~) so I would grab some more HP nodes as well as the Enduring Bond circle to increase your DPS as well. After those changes, you should have about 5.5k HP along with a nice bump to your minion DPS.

"
Ilnez wrote:

Is pure spectres just a bad bossing build or did I do something terible wrong?


This build is exceptionally strong at bossing once you practice gathering all your SO's in a cone next to the boss so that most if not all their projectiles are hitting the boss (convocation is how you quickly perform this), dealing extreme amounts of damage in a short time, this is the shotgun effect Kay has talked about in her videos.

You can also share your PoB so we can take a look, I'd be happy to help.




Anyone have experience in using lithomancer ?
My SO keep die in devel 4xx so I want try lithomancer. See that physical spell so I can use CC and echo?
"
kayella wrote:
"
xMYR wrote:
Hey, this build is the most fun iv had any many leagues. I just got my 2nd cluster jewel and looking for the next upgrade.
is it worth changing my raise specter(in pure specter build) to a helm with:
Socketed Gems are Supported by Level 20 Minion Damage
Socketed Gems are Supported by Level 20 Hypothermia
Minions deal 25% increased Damage
if so, what do I do with the 6L now ? I'm guessing the aura's but how does that work with no reduced reservation?


Diadem build you have:
Raise Spectre + Aw Minion Damage + Aw ED + Aw VP + Pred + Aw GMP
RS + 54% more + 59% more + 64% more + (25%+25%) -26%


Helmet build only gives normal gem mods instead of awakened:
Raise Spectre + Minion D + Hypo + Aw VP + Pred + Aw GMP
RS + 49% more + 39% more + 64% more + (25%+25%) -26%


Basically you lose 54% more and 59% more -> 49% more and 39% more. So you really need +3 gem level!


Helmet build uses Hatred + Skitter + bonechill.Skitter + bonechill = enemies takes 17% added cold damage, but lose haste aura (35% inc attack speed) + vaal haste (66% increase attack speed).


Usually people use 6L for support minions.



I just got this

another stupid question :
"Helmet build uses Hatred + Skitter + bonechill.Skitter + bonechill"
So the link is generosity+ hatred+ skitter + bonechill ?
"
xMYR wrote:

I just got this

another stupid question :
"Helmet build uses Hatred + Skitter + bonechill.Skitter + bonechill"
So the link is generosity+ hatred+ skitter + bonechill ?


You will have to use Avatar of Fire to counteract the 'cold damage to spells' mod on that helmet, or your EE will not work properly.

And yes, the link would be Skitterbots + Bonechill Support + Hatred + Generosity (or preferably Aw. Generosity).

Report Forum Post

Report Account:

Report Type

Additional Info