First and foremost, I understand that the Necromancer has many minion-specific benefits. However, the Occultist is a far better choice for making a
melee summoner centered on chaos/poison damage, applying curses, and regaining energy shield. While the Necromancer does offer some unique traits, most of its novelty is overshadowed by the Occultist's wider applicability to this build's mechanics.
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This build picks up the following Ascendancy nodes from the
Occultist:
* Wicked Ward: A flat increase to energy shield and the
"Energy Shield Recharge is not interrupted by Damage if Recharge began Recently" mod is great for defense.
* Vile Bastion: Another flat increase to energy shield and having immunity to stun is also quite nice. However, the key mod is
"1% of Energy Shield Regenerated per second for each Enemy You or your Minions have Killed Recently, up to 30%" - this gives you an incredible amount of energy shield regeneration.
* Profane Bloom: Ensuring curses apply to even Hexproof enemies grants much more flexibility when running maps. Also, the
"Cursed Enemies You or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage" mod gives another source of chaos damage.
* Malediction: Gives you one additional curse and inflicts nearby enemies with the Malediction debuff (10% Reduced Damage Dealt + 10% Increased Damage Taken). The
"When you Kill an Enemy, for each Curse on that Enemy, gain 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds" mod provides a boost in damage.
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The build's core mechanics revolve around one particular unique,
Speaker's Wreath:
Speaker's Wreath denies your minions (namely your Zombies) from scoring any kills with hits. However, any kills cause by damage over time from poison stacks applied by your Zombies are considered your kills. Therefore,
ALL kills will be yours.
Why is this important? For consistent triggering of the following on-kill mechanics:
* The on-kill energy shield mod from "Vile Bastion."
* The on-kill explosion mod from "Profane Bloom."
* The on-kill damage boost mod from "Malediction."
* Gaining Frenzy charges from
Poacher's Mark.
* Giving Power charges to your minions through
Victario's Charity.
* Summoning Spectral Wolves from
The Scourge.
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I call the build "The Bane Brigade" because "bane" is a synonym for poison and "brigade" refers to a military unit; I like being extremely corny with build names. Joking aside, there's much synergy between the skills, passives, and equipment selected for this build. Recent changes to the game have made a build like this more and more plausible.