3.3.0d Patch Notes

3.3.0d Patch Notes
  • Incursions can no longer spawn in the Maelström of Chaos unique map.
  • Remote mines which place traps with a cooldown now consume as many cooldowns as mines are placed (ie. Seismic Trap supported by Remote Mine Support and Minefield Support will consume 3 Seismic Trap charges and place 3 mines). Waiting long enough for the cooldown to reset will allow mines supported by Multiple Traps Support or Cluster Traps Support to place additional traps.
  • Added Siphoning Trap as a vendor quest reward for the 'A Fixture of Fate' quest.
  • Added new voiced dialogue for Alva Valai when exploring the jungles outside the Temple of Atzoatl.
  • Elemental Hit's Area of Effect component now correctly applies to the additional targets hit as a result of the Ancestral Call support.
  • Mirage Archer can no longer gain the Innervation buff.
  • Adjusted the visual effects of Shocked Ground to be less erratic.
  • Improved the performance of the Frostflower Ice Trap Cosmetic Effect.
  • Doors in the Temple of Atzoatl no longer display "Place explosives" after being blown up if you have additional Flashpowder Kegs.
  • Paquate, Architect of Corruption's Blood Beam is now removed when that architect dies.
  • Fixed a bug where the wrong character would be higlighted when exiting to character selection.
  • Fixed a bug where the Jungle Valley map could generate with unconnected sections.
  • Fixed a bug where white Burning Ground was invisible.
  • Fixed a bug introduced in patch 3.3.0 where players in a party in the Whakawairua Tuahu unique map were not placed at different locations after using some in-map portals.
  • Fixed a bug where Arcane Surge would not work when supporting a castable spell which was linked to a Cast when Damage Taken Support gem.
  • Fixed a bug where Vaal Detonate Dead displayed Attack stats rather than Spell stats in the Offence Tab of the Character panel.
  • Fixed a bug where Vaal skills placed as mines would display an incorrect amount of uses remaining.
  • Fixed a bug where Architects could be killed after an Incursion ended, causing an incorrect room to be changed or upgraded.
  • Fixed a bug where the Blood Beam Architect skill was not visible when re-entering an area after the skill has been used.
  • Fixed a bug where Apparitions from the Soul Conduit Nemesis mod gave progress towards the Incursion progress bar, causing it to extend too far.
  • Fixed a bug where players could sometimes get more than 10 stacks of Grasping Vines, causing them to be unable to move.
  • Fixed a bug where The Plaguemaw III prophecy could trigger while in an Incursion.
  • Fixed a bug where The Unbreathing Queen V prophecy replaced monsters in an Incursion.
  • Fixed a bug where Radiant Scorching Ray had a Celestial surge effect. Reduced the amount of flickering while channelling Radiant Scorching Ray.
  • Fixed a bug where Lightning Warp with cosmetic effects applied to it did not play the correct audio.
  • Fixed a minor graphical issue in the Crucible of Flame room in the Temple of Atzoatl.
  • Fixed a buffer underflow client crash.
  • Fixed a client crash with Vaal Earthquake.
  • Fixed a client crash with Arc.
  • Fixed a client crash that could occur when travelling over unwalkable terrain while affected by Grasping Vines.
  • Fixed a client crash that could occur when changing areas.
  • Fixed an instance crash.
Last bumped on Jun 30, 2018, 9:04:43 AM
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monsoon1 wrote:
"Fixed a bug where Arcane Surge would not work when supporting a castable spell which was linked to a Cast when Damage Taken Support gem"

Can you clarify this please?


Level 1 Cast when Damage Taken + Level 20 Arcane Surge + Level 20 Fireball.

Fireball's level is too high to be triggered by Cast when Damage Taken, therefore it can only be self-cast. Prior to this fix, when you'd cast Fireball, Arcane Surge would not apply its buff. After this fix, Arcane Surge will apply its buff.

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