Shield Charge with a Wand... ??

The skill gem shield charge will not work with a wand equipped, why is that? It is called shield charge, not weapon charge.. I suggest that this be changed. (ofc I have a shield equipped) Kind of curious to why it doesn't work.
Last bumped on Jun 10, 2018, 3:39:31 PM
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usamattman wrote:
The skill gem shield charge will not work with a wand equipped, why is that? It is called shield charge, not weapon charge.. I suggest that this be changed. (ofc I have a shield equipped) Kind of curious to why it doesn't work.
The intention was, to make it harder for caster to use shield charge linked with fortify. This idea faild, since caster even go for daggers to use whriling blades linked with fortify. The buff is to good to be ignored easily. However, if wands could be combined with fortify buff, it would be even more powerful.
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Synopse wrote:
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usamattman wrote:
The skill gem shield charge will not work with a wand equipped, why is that? It is called shield charge, not weapon charge.. I suggest that this be changed. (ofc I have a shield equipped) Kind of curious to why it doesn't work.
The intention was, to make it harder for caster to use shield charge linked with fortify. This idea faild, since caster even go for daggers to use whriling blades linked with fortify. The buff is to good to be ignored easily. However, if wands could be combined with fortify buff, it would be even more powerful.


Not to mention that while you charge with your shield up, you still attack with the weapon. Considering how the skill scales you basically use the momentum of the charge to deal a great hit with your weapon. The shield is basically just used to push enemies aside. The animation of course doesnt show that, because you would have to adjust it for every single weapon, but thats the story behind how the skill scales.
Shield Charge is a melee attack, and thus fundamentally cannot be used with a ranged weapon equipped. There are many technical difficulties in making that possible. Shield charge also, despite the "shield" in the name, only deals main hand damage. The stats of your shield don't affect the skill at all, besides requiring one to be equipped.

See the discussion here.
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Abdiel_Kavash wrote:
Shield Charge is a melee attack, and thus fundamentally cannot be used with a ranged weapon equipped. There are many technical difficulties in making that possible. Shield charge also, despite the "shield" in the name, only deals main hand damage. The stats of your shield don't affect the skill at all, besides requiring one to be equipped.

See the discussion here.


I find it funny that GGG solved the problem with spectra shield throw which can be used with wands. Yes, it is a projectile but it is also an attack.

The real issue I think is that wands and two hand weapons have very limited and underwhelming movement abilities when compared to shield charge and whirling blades. The problem is that the lack of similar abilities for wand users means most speed clear casters do not use wands. Most streamers also showcase only whirling blades and shield charge because they are the only viable option for speed builds.

Shield charge could be adjusted to work similar to spectral shield throw where the attributes of the shield affect its damage and not the main hand weapon. It is logical that shield charge is the act of bashing someone with your shield and not charging and hacking with a weapon.

Better yet, fix the wand and two hand movement skills to make them as effective and useful as shield charge and whirling blades. Stop trying to slow down casters movement speed with slow skills and limited uses or make the same limits with the other movement skills (not an option I would select nor recommend).

With the release of incursion, GGG is basically making it clear that their vision is to support the speed clear meta, so make all builds have a fair chance to participate in it by fixing the shitty movement speed skills.
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wegebah wrote:
I find it funny that GGG solved the problem with spectra shield throw which can be used with wands. Yes, it is a projectile but it is also an attack.


And yet spectral throw dose not throw wands or bows.
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wegebah wrote:
I find it funny that GGG solved the problem with spectra shield throw which can be used with wands. Yes, it is a projectile but it is also an attack.


SST is a ranged attack, which does not use your weapon at all.

There is no problem using a ranged attack with a ranged weapon (or a melee weapon - Spectral Throw, Molten Strike, and so on existed since forever). The problem is you can't make a melee attack with a ranged weapon.
Last edited by Abdiel_Kavash#5296 on Jun 10, 2018, 3:05:25 PM
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Abdiel_Kavash wrote:
The problem is you can't make a melee attack with a ranged weapon.


You may want to change "ranged" to "non-melee" here, as I was about 2 paragraphs into a post politely arguing with you, when I read Mark_GGG's reddit post closer and realised he wrote this:

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Mark_GGG wrote:
Dealing melee damage with a non-melee weapon is almost certainly achievable, but certainly not possible with the existing system, and the changes to allow it would likely involve tracking down a lot of weird bugs due to existing things making entirely reasonable assumptions that would be invalidated.


I had thought Mark originally wrote "ranged" like you did, which would mean he didn't explicitly state that there were technical issues holding back scaling a Melee Attack from a Shield, leaving only "soft" issues holding back said Suggestion (balance, original design aesthetic).

However, I do remember back when double dipping was a thing and "Melee Damage" couldn't double dip while "Projectile Damage" could double dip that there is definitely something special about the way melee is coded in the game.

From a player perspective, it may not make sense that "Projectile Attack using Shield" is much easier to code than "Melee Attack using Shield," but that's what Mark_GGG seems to be saying (in addition to difficulties re: "Melee Attack using Wand.")
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Last edited by adghar#1824 on Jun 10, 2018, 3:28:14 PM
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adghar wrote:
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Abdiel_Kavash wrote:
The problem is you can't make a melee attack with a ranged weapon.


You may want to change "ranged" to "non-melee" here, as I was about 2 paragraphs into a post politely arguing with you, when I read Mark_GGG's reddit post closer and realised he wrote this:

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Mark_GGG wrote:
Dealing melee damage with a non-melee weapon is almost certainly achievable, but certainly not possible with the existing system, and the changes to allow it would likely involve tracking down a lot of weird bugs due to existing things making entirely reasonable assumptions that would be invalidated.


I had thought Mark originally wrote "ranged" like you did, which would mean he didn't explicitly state that there were technical issues holding back scaling a Melee Attack from a Shield, leaving only "soft" issues holding back said Suggestion (balance, original design aesthetic).


There is no non-melee weapon that is not ranged. Currently, every weapon in the game is either melee (swords, axes, and stuff) or ranged (wands and bows). There is no overlap, and every weapon is exactly one or the other.

A shield is not a weapon. Your fists are not a weapon either when you are unarmed.
Last edited by Abdiel_Kavash#5296 on Jun 10, 2018, 3:29:45 PM
Well, in any case, the "design goal" of your and my posts in this thread is to explain that Mark_GGG has stated that scaling a Melee Attack from a Shield causes bugs (in addition to difficulties re: Melee Attack from a Ranged Weapon), and that's probably been established for any astute reader, so I'll leave any nitpicks in the dust here.
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