The writing for Incursion (negative opinion)

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Velari wrote:
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"Verily, I, Xipocado, am performing the very important task of creating a suitable throne room for our beloved ruler, Queen Atziri! But lo! Tis my rival, Tacati, who thinks it is a good idea to litter the temple with poisonous plants that will kill us! And perhaps intruders (no they won't lol)! I must stop immediately, halt all progress on my Queen's quarters, and wait around until one of us dies to natural causes or a time-travelling genocidal maniac - whichever comes first! I'm sure my Queen understands and respects my plight."

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LOOOOL this is gold!!! XD

The thing is that, imho, OP you're one of the few who cares and even notices these fallacies.
Most players - and GGG lately - are on the other side, almost mindlessly slaughtering everything as fast as possible while watching TV on their second monitor :-(
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
Last edited by Wazz72#5866 on Jul 3, 2018, 6:14:06 AM
I can understand your discomfort, though I truly believe GGG has a plan, in which everything makes sense in the end. There are plenty of things which happened from version to version and many things came to a conclusion later. So, it is good to see that players actually pay attention, we will see if it makes sense or calls for a revenge by Alva at some point in the story.
https://www.twitch.tv/ston3cold3
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Velari wrote:

Speaking of which, it's interesting how the Vaal constructing the Temple of Atzoatl get to the point where literally nothing gets done without the player's interference. The most fascinating being the connecting hallways. A number are in place once the player embarks on their first Incursion, and then nothing else ever gets connected unless the player opens a hallway with a Stone of Passage.

So how does this work when, for example, Alva sends the player into a room that currently is unconnected? How did the architects and the workforce even get in there?
Actually, the more interesting question is what happens when the player ends up in one of these rooms, eradicates the Vaal in there, including one of the architects, but for whatever reason, does not open any of the hallways. Somehow, with neither manpower nor materials, the remaining architect still manages to upgrade the room - quite an impressive feat! Even more impressive is if Alva later sends the player to that same room and it's still unconnected, because somehow, without any access to the room other than temporal displacement, a new contingent of Vaal and a new architect have managed to get inside. And again, if the player goes on a slaughter, including killing an architect, but doesn't open any doors, again magically the room will be changed and potentially even re-purposed without access to a workforce or resources. And after the eleventh and final Incursion, they still don't manage to arrange for another functional hallway between then and the Communion.
The excuse had better not be that the Stone of Passage is personal and while the player only has access through the hallways they unlocked, the Vaal have access to the entire complex, because, you know, then all the Vaal in the complex need a Stone of Passage. Which is consumed on use. For every single hallway they have reason to pass through. Oh, also doesn't explain the hallways that are already open before the first Incursion. Yeah, the hallway thing is kind of dumb.


Cheers for the laugh bro, i'm drinking my morning coffee and this made me spill.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes

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