Can we un-nerf CoC and discharge?

Really actually. There was a time when CoC discharge and its many variants ruled the game. The builds made certain T1 uniques valuable, but now most of those uniques are vendor trash, which is sad considering they are build enabling. A build enabling item should NEVER be vendor trash. Having said that...

Can we please un-nerf CoC, mjonlner, cospri's, and similar items? We have poets pen, and that item is pure cancer, especially in PvP, and invalidates 99% of the content in game becuase players can have lethal damage in guardian and shaper fights without even entering the arena or triggering the boss. And with Vaal pact being nerfed people can't just facetank with discharge anymore, additionally, most discharge builds were ES, which ALSO got nerfed. so with so many other factors that made discharge and CoC so OP doesnt it make sense to give it a chance to shine again?

Or would you rather just cram more traps down our throats and demand we play how you want us to play, instead of allowing players to explore and try new things on their own? Maybe i'll ask tencent to unnerf them.
Last bumped on May 25, 2018, 2:25:16 AM
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If anything, Poet's going to be nerfed because of server reasons, just like CoC, mjonlner, cospri's, and similar items were.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
No, the main reason it was nerfed was because of the negative effect on the server, that's not going to change and it's not going to be un nerfed.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
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lagwin1980 wrote:
No, the main reason it was nerfed was because of the negative effect on the server, that's not going to change and it's not going to be un nerfed.


I love the logic here, GGG cant keep its servers up during new leagues start, or during special events like royal mode, or while players are jsut playing builds in game... so logically they shoudl nerf skills into the ground rather then just GET BETTER SERVERS. I mean they were only just heavily invested in and cram daily MTX down our throats, no reason to put that money back into the game and improve the user experience, or even have a fun game, naw... They should jsut keep nerfing everything for no f***ing reason and keep asking for more money.

God i cant wait for the last epoch to come out, that this fun and its only in pre-alpha right now.
Nope! GGG never undoes a nerf. CoC and discharge are ded for good.
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lagwin1980 wrote:
No, the main reason it was nerfed was because of the negative effect on the server, that's not going to change and it's not going to be un nerfed.

Actually, I think client performance for Xbox was the more pressing issue. Yes, GGG care about server performance too, but probably not as much as they cared about being able to publish on Xbox, which they couldn't have done when a typical build would cause an Xbox to melt.
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lagwin1980 wrote:
No, the main reason it was nerfed was because of the negative effect on the server, that's not going to change and it's not going to be un nerfed.

That was the initial CLAIM by GGG, but IIRC, they did later admit that the real reason was to nerf the meta; they made that admission in the same breath in recognizing that they over-nerfed it.
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
CoC and discharge were overnerfed.

CoC cooldown could be reduced without much server issue, and without removing cooldown completely. Currently it's faster to use CwC or just self-cast, even if CoC were 100% reliable.

Discharge could have its trigger damage debuff removed entirely with no server impact. Unless discharge is a server-load-heavy skill anyway, but in that case they should probably increase its damage and make it completely untriggerable.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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dudiobugtron wrote:
CoC and discharge were overnerfed.

CoC cooldown could be reduced without much server issue, and without removing cooldown completely. Currently it's faster to use CwC or just self-cast, even if CoC were 100% reliable.

Discharge could have its trigger damage debuff removed entirely with no server impact. Unless discharge is a server-load-heavy skill anyway, but in that case they should probably increase its damage and make it completely untriggerable.


The problem with self cast discharge is its cancerous and feels shitty to do, even jsut playing CoC discharge without volls feels bad because you lose 2/3rds of your potential damage. Even with volls devotion you still only get 2/3rds of your potential damage, so you need to generate charges manually and cast manually, and it just feels so baaaaaaaad.

Then should remove the triggered damage reduction, becuase the issue was vaal pact with ES, allowing easy 12k ES with vaal pact leech and the insane damage you got from discharging with like 12 charges up with a mix of endurance/power, but with vaal pact nerfed and ES leech nerfed, and ES nerfed, its just a dead skill.

so they should buff CoC to match poets pen AT LEAST, if not more given how many crit nerfss there were (including power charge crit nerfs) and remove the damage debuff on trigger.
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gubaguy wrote:
Then should remove the triggered damage reduction, becuase the issue was vaal pact with ES, allowing easy 12k ES with vaal pact leech and the insane damage you got from discharging with like 12 charges up with a mix of endurance/power, but with vaal pact nerfed and ES leech nerfed, and ES nerfed, its just a dead skill.

Yeaaaah, no. It was dead well before 3.0 came out. And you're failing to recall that there needs to be some reason, in theory at least, to ever self-cast it, so it def. needs to be more powerful when self-cast vs. triggered. (REMEMBER, the CoC gem grants "More spell damage.")

TBH, I'd personally just recommend cutting the base damage by 1/3, then changing the penalty for triggering to "50% more damage if not triggered."

All it really needs to return to a meta status is a reduction of CoC's cooldown from 500 ms; Cospri's and Mjölner still do FAIRLY well over with a 250 ms cooldown, so CoC's cooldown should be dropped to at least that. (I'm even thinking 200 or even 166 ms wouldn't be out of line)
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster

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