Suggestions for how Bestiary should be incorporated into the core game
|
I think by this point we're all pretty sure Bestiary is going to be rolled into the core game in some form or the other. So I thought we might as well start discussing how they can do that while minimizing the problematic aspects of the league so that we eventually come to see it as a positive addition to the game. Please note that this thread is NOT meant to be about discussing whether it will/should be incorporated or not (for the sake of argument, just assume it is) and also NOT about just shitting all over the league again (there's plenty of other threads for that). So, without further ado, here's 10 adjustments that, imo, would make the league a lot better as a core part of the game:
1) No reduction in the spawn rate of red beasts. They're rare enough as it is without needing a further decrease in spawns. You can, optionally, make them show up only in maps. 2) Einhar can be invited to our hideout, and our stash and guild stash are available in the Menagerie. 3) All Beastcrafting recipes are automatically unlocked as soon as you receive your Menagerie. You'll still need to actually capture the Beasts to use them, after all. Also this should get rid of the need for those annoying popups that come up whenever you capture a new Beast or unlock a new recipe, so those are removed. 4) All captured Beasts display not just which other recipes they're used in when you mouse over them (as they do now), but ALSO which of those recipes they're core to versus which they're simply filler for (say with red text for core recipes and yellow for filler). 5) All Beastcrafting categories are made collapsible, such that if you don't want to see the leveling recipes, you don't have to. This saves on excessive scrolling. 6) A new Help screen is added that tells you what the Beast you just captured is used for. This is NOT implemented in the form of a pop-up upon capturing the Beast, but rather is available upon asking for it from Einhar (via dialogue option) after he's finished his little capture animation. You should also be able to get to this screen upon clicking the beast in your Menagerie (Edit: Also, "add "recently captured" section when you pull up the beast tab" - credit to cgexile). 7) Upon completion of Beastcrafting, all enemy mobs are despawned from the Blood Altar area, similar to how they do when the Elreon mission timer finishes. This is to prevent the issues that've been arising with Beasts who summon tons of adds. 8) All recipes that require a Beast of a certain level are standardized i.e. they all have the same level requirement, say 75 or 80. This way you no longer need to remember a couple different zone level cutoffs - you're either in an area that can spawn these high value beasts or you're not. This is actually similar to the existing chaos orb recipe versus regal orb recipe issue wherein over ilvl 75 items give you regals instead, however that issue was solved via loot filters informing you of the same. We don't have that option with Beasts, so just simplifying what we have to keep in mind is called for. 9) The ability to freely remove Beasts from our Menagerie should be added, and be easily available from wherever via the Bestiary screen (plus also via selecting the Beasts themselves in the Menagerie - more control options is always good, for similar reasons as why you can execute a command in a program like Word or Photoshop via hotkeys, toolbar buttons and menus). 10) Nets items are done away with entirely in favor of netting just being made into a command with its own key, similar to the corpse targeting or detonate mines key. Alternately, maybe netting can be turned into a support gem that we can attach to our utility skills (still won't work on beasts that can't be netted, although the chatbox info telling us this every time will have to be disabled in case of this option being taken). Well, that's it. Feel free to make your own suggestions for things I missed or which you disagree with or would tweak somehow. And let's try to keep this thread constructive, guys! :) Last edited by Exile009#1139 on May 4, 2018, 9:27:07 PM Last bumped on May 6, 2018, 7:00:40 AM
This thread has been automatically archived. Replies are disabled.
|
|
|
My suggestion is not at all
|
|
" Please read the post first - "Please note that this thread is NOT meant to be about discussing whether it will/should be incorporated or not" |
|
|
Nets and NPS should be removed. Beasts should be captured by killing them.
retired from forum because of censorship and discrimination
(also poe2 bad) |
|
|
I dont think anything can fix beasts, not sure how it made it into game.
How to fix it would be what they copied, just make them essence mobs. We click to fight them, then get a mat. Gonna be disappointed if it makes it into game, been playing a few years in a row (no other games), could always play something new. |
|
|
I have a great idea:
Not. |
|
" Seriously, do people not bother reading first before replying anymore? - "Please note that this thread is NOT meant to be about discussing whether it will/should be incorporated or not..." It's even bolded, italicised, underlined and colored for your benefit. I honestly don't know what more to do to get the message across. Or were you just that determined to ignore the purpose of this thread so as to throw your weight around? |
|
" That creates the problem of not being able to choose what you capture, though, besides being completely unimmersive... |
|
" K bro. Add a net targeting system so that I can pick which beast gets netted (not going to happen), give Bestiary unlimited space for all types of captured beasts (not going to happen), scrap every net variant other than Strong Steel, Thaumaturgical and Necro (not going to happen), don't lessen beast spawns but slightly increase them (not going to happen even in alternate universes)............... Case in point, here's a great idea: Not. |
|
|
I saw your little blurb about discussing how it could go into core.
I still vote not at all.
Spoiler
If they absolutely must keep it, remove bestiary zone, nets, and einhar, remove all non spirit beasts. Make spirit beasts open a portal to the spirit beast realm on kill.
Last edited by DichotomousThree#0868 on May 3, 2018, 10:12:17 PM
|
|


































