GGG Dev: How many lines of code use a random() function?

no idea how GGG handles it but to save server cycles you can have a separate process or server that populates a database table with randoms and just select the next one...
that must be an absolutely massive server if they do that :P

edit: found a leaked photo of the room where GGG stores all their randoms:
Spoiler
rawr. fear me.
"
tidbit wrote:
that must be an absolutely massive server if they do that :P

edit: found a leaked photo of the room where GGG stores all their randoms:
Spoiler

and I found a leaked photo of the mechanism that generates the random numbers:

Spoiler
"
tidbit wrote:
GGG Dev: How many lines of code use a random() function?


All of them.

And it's enforced by their code review system, on any new line you add.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Jul 16, 2018, 2:30:26 PM

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