GGG Dev: How many lines of code use a random() function?
no idea how GGG handles it but to save server cycles you can have a separate process or server that populates a database table with randoms and just select the next one...
|
![]() |
that must be an absolutely massive server if they do that :P
edit: found a leaked photo of the room where GGG stores all their randoms:
Spoiler
![]() rawr. fear me.
|
![]() |
" and I found a leaked photo of the mechanism that generates the random numbers:
Spoiler
![]() |
![]() |
" All of them. And it's enforced by their code review system, on any new line you add. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Jul 16, 2018, 2:30:26 PM
|
![]() |