Farrul's pounce mechanics

Hello,
I've been wondering how crimson dance works on farrul's pounce. Let's say I have enough duration to keep stacks while crimson dance is turned off.

4 sec crimson dance then it goes off.

So if I stack 8 times damage is 280 % then it goes to mode when crimson dance is turned off.
Will 8 stacks stay till duration is done?
Will next stack override one of 8 stacks dealing total of 350% damage and when moving 520%?

Imho this mechanic is hard to test.


Last bumped on Apr 16, 2018, 5:29:27 PM
I'm pretty sure that bleeding stacks are always applied with each hit, whether you have crimson dance or not, and the only thing crimson dance does is affect how many of them will deal damage, and how much damage they will deal.

Afaik, as soon as you get crimson dance, the best 8 stacks currently on there would start dealing damage at a reduced rate. As soon as you lose crimson dance, only the best 1 will deal damage, but at the full rate. You can pre-load stacks before crimson dance turns on if you like.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Oh, that's sad
"
Afaik, as soon as you get crimson dance, the best 8 stacks currently on there would start dealing damage at a reduced rate. As soon as you lose crimson dance, only the best 1 will deal damage, but at the full rate.


I could maybe see the stacks working that way, i.e. dynamically changing how many existing bleeds are doing their damage as soon as you switch Crimson Dance on or off.
But, I don't think it's the same for the damage. When you place a DoT on an enemy, its damage is set, and giving yourself a relevant increased or decreased damage effect after the fact won't alter it. Only changes to the victim matter at that point (such as wither causing increased chaos damage taken on a poisoned enemy, or an ignited player popping a ruby flask).

An easy test of a similar situation would be to use the unique Vulconus dagger to inflict a bleed, and see if the existing bleed still deals damage once you gain Avatar of Fire and can no longer deal physical damage.

Either way, it would be nice to get some official confirmation from GGG.
So you're suggesting you could get 8 stacks of full-damage bleed using this system? Pretty fancy if so.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
JKGibson2 wrote:
"
Afaik, as soon as you get crimson dance, the best 8 stacks currently on there would start dealing damage at a reduced rate. As soon as you lose crimson dance, only the best 1 will deal damage, but at the full rate.


I could maybe see the stacks working that way, i.e. dynamically changing how many existing bleeds are doing their damage as soon as you switch Crimson Dance on or off.
But, I don't think it's the same for the damage. When you place a DoT on an enemy, its damage is set, and giving yourself a relevant increased or decreased damage effect after the fact won't alter it. Only changes to the victim matter at that point (such as wither causing increased chaos damage taken on a poisoned enemy, or an ignited player popping a ruby flask).

An easy test of a similar situation would be to use the unique Vulconus dagger to inflict a bleed, and see if the existing bleed still deals damage once you gain Avatar of Fire and can no longer deal physical damage.

Either way, it would be nice to get some official confirmation from GGG.

Agree that we need confirmation from GGG. Crimson bleed says you can inflict 8 bleeds on an enemy so I don't see how you could apply (or inflict for all intents and purposes) 8 bleeds on an enemy prior to crimson dance being active.

It would be neat if you could...and not overpowered by any means. Pretty underwhelming otherwise.
That's just how status effects work in PoE. All of them get applied, but only the best one counts. It's nothing special about bleed.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
dudiobugtron wrote:
That's just how status effects work in PoE. All of them get applied, but only the best one counts. It's nothing special about bleed.

Maybe it does work then.
bump

hoping for more a more official answer to this. if dudiobugtron is right then these gloves are pretty boring crap. if OP is right these gloves are making bleed builds really strong

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