Re-roll MTX from Mystery Boxes (NOT 1 for 1)

Similar to a few other games out there that have a somewhat random aspect in purchasing boxes (League of Legends) they have an in-built system in which you submit a selection of 3 skins, or in this case MTX, and the game will re-roll all 3 of those for you into 1 random skin (MTX).

The suggestion is that GGG impliment something similar, obviously MTX boxes are already profitable in terms of what you're recieving, up until the point you start getting many duplicates. The plan would be for you to be able to submit either;

3 skins that would equal a market price of 250 points (the equivilent of the most expensive possible reward in essece, the chest), all from the same collection to provide you with 1 random MTX from that collection

or

3 skins with the price equivilent of 250 points from DIFFERENT collections, lets say I put in 2 from the Sin and Innocence and 1 from Fire and Ice, I'd have a 2/3 chance to obtain a Sin and Innocence MTX and a 1/3 chance to reciece a fire and ice MTX.

Obviously the first would be easier to impliment, but the second would allow people with multiple excess MTX from different boxes having a small chance to trade in some of there duplicates for one they missed from that collection, or just get another duplicate.

Whilst this won't be a garuntee that you get the MTX you want it will help those with excess MTX from the boxes atleast have a use for the excess MTX skins (there's no real point using innocence boots on 4 characters with only 1 innocence chest)
Last bumped on Apr 13, 2018, 8:39:33 PM
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I like the idea.

my only concern is that, they would have to make sure you will not get 1 mtx you already have, or even worst, use for the reroll
YES I support the game, NO I don't agree with many GGG decisions

Lab still sucks balls.

I miss Zana already.
I think they are heading towards a different solution - combining MTXes. Hopefully they open up which other MTXes you can combine.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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Miazga wrote:
I like the idea.

my only concern is that, they would have to make sure you will not get 1 mtx you already have, or even worst, use for the reroll


there is absolutly no way to do something about getting the same mtx without drasticly increasing the price of the box.

the average price of 1 box would have to be between the price of the cheapest and most expensive mtx, otherwise they wouldnt make profit out of them.
just to make it clear there is nothing unethical in making profit,that is the only goal of every company that isnt a charity.
if you like the boxes or not is up to you ofc,but since GGG clearly says what you have to exspect from the boxes (including dupes and % chance for specific mtx) and you play the exact price its listed for,its not unethical to sell these boxes.
This is a good idea. GGG doesn't have to make the odds of getting a new MTX super high - it could cost 3-5 MTXs to roll a new, random one that could once again just be a duplicate.

It's just especially disappointing to spend money on something that turns out to be worth absolutely nothing to you (like my 3rd Herald of Sin in 6 boxes this league). Make the duplicates worth more than zero. Do it right and sales of mystery boxes will go up enough to yield a net increase in profit.
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ciel289 wrote:


there is absolutly no way to do something about getting the same mtx without drasticly increasing the price of the box.



Odds to get a rare 20%
price per box 30 .
soo on average you are paying 150 for a rare.
my odds are usually 1 in 10 to get a rare though so for me 300 cost.
usually you don't want all of the rares either, so it is usuall a loss for the player.

now consider how many people avoid buying boxes because there is no trade in opportunity against how many boxes currently sell. If people could have a chance to remove duplicates for some value they are often going to buy more boxes, making up the difference in value.

I avoid boxes these days, often just getting the free box promo. Hence they get 0 from me instead of something.

Last edited by nadakuu#2485 on Apr 13, 2018, 2:03:22 PM
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nadakuu wrote:
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ciel289 wrote:


there is absolutly no way to do something about getting the same mtx without drasticly increasing the price of the box.



Odds to get a rare 20%
price per box 30 .
soo on average you are paying 150 for a rare.
my odds are usually 1 in 10 to get a rare though so for me 300 cost.
usually you don't want all of the rares either, so it is usuall a loss for the player.

now consider how many people avoid buying boxes because there is no trade in opportunity against how many boxes currently sell. If people could have a chance to remove duplicates for some value they are often going to buy more boxes, making up the difference in value.

I avoid boxes these days, often just getting the free box promo. Hence they get 0 from me instead of something.



i never said i´m a fan of these boxes,i dont buy them at all since they are too rnd.
the problem with the "backup/reroll" options is that ppl can be lucky.
lucky ppl who got a higher "value" than the points they spent from these boxes would/could just stop buying and wait till the cheaper ones are up in the normal store.

if you know add a system that lets you pay only a little more than the mtx "values"y you have to limit the "luck" ppl can have with boxes or you have to raise the price of boxes to end up with the same profit.

ggg exacly tells you what you can get from boxes,they even tell you "you can get dupl that might have no use for you at all"
this is the reason why those boxes are okay even though there are lot of ppl disliking the boxes.

what i´m trying to say is, ggg wants/needs x profit from boxes and they had to pick a way to achive that.
there are obviously diffrent options to make the boxes work and if they would use a diffrent way they would have to adjust something to reach the same profit.
this could be the box price,the rarity of the mtx or something else i cant think of atm.

asking for a change to that system for the next boxes is totaly fine and reasoable, but ppl are raging/complaining about the current boxes and demand a change now while screaming "ggg deceived" are simply wrong and unreasonable.
Last edited by ciel289#7228 on Apr 13, 2018, 5:27:42 PM
yes ggg needs profit and ppl will be lucky
but the fact that the two of us are spending 0 is a common theme.

the lucky ones would be profit loss would be small compared to the amount of extra boxes bought overall as the duplicate items is the number one reason people do not buy.

this is why the other larger companies allow such trade ins, it is GGG's marketing team that fails to do this basic lesson.

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nadakuu wrote:
yes ggg needs profit and ppl will be lucky
but the fact that the two of us are spending 0 is a common theme.

the lucky ones would be profit loss would be small compared to the amount of extra boxes bought overall as the duplicate items is the number one reason people do not buy.

this is why the other larger companies allow such trade ins, it is GGG's marketing team that fails to do this basic lesson.



sry but you shouldnt never claim things like this unless you have real data on it.
you and neither do i have simply no idea how much profit they would/could make with changes to lootbox rules.

i never played cs so i dont know how the boxes work there but if you are referring to overwatch or league of legends,there are a few big differences in these games.
the first big difference that i already stated stated multiply times is the price of the boxes.
the higher prices allow for a more reliable outcome while sacraficing the "best" luck you could have.

i.e. 1 lootbox in LoL never gives you an item you can use. you always need more boxes to get the material to unlock the skins. on top of that you can get champions and not skins as well,which are unlockable without money.
to make up for all these #drawbacks" they wllow you 1 free box every week if you each a goal with a champion. every champ can only get 1 lootbox every season (lol sesaons take a whole year so you need atleast 52 champions for that).
on top of that you can "only" safe up to 4 looboxes that you could get,if you cant claim 1 box every week and reach the cap of 4 you miss out on a box.

these systems are fundamentally different,so without any real data on it its impossible to say which system makes more money.

feel free to share and link all the data that back up your claim
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the lucky ones would be profit loss would be small compared to the amount of extra boxes bought overall as the duplicate items is the number one reason people do not buy.


*edit: im aware of the fact that your claim could be right,but without data its only an assumption.
Last edited by ciel289#7228 on Apr 13, 2018, 8:44:41 PM

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