Suggestions for 3.7 (very big wall of text)

"
Antigegner wrote:

let's call items for which you have a specialized stash tab (fragments, essences, maps, currency, etc.) A.
Let's call all other items for which specialized stash tabs do not exist B.

If you have A and B items at the same time in your inventory, you would like to have a button that auto-deposits all A items in their appropriate specialized-stash-tabs (as long as there is space left and giving an alarm, letting you know for which items you ran out of space) and leaves all B items in the inventory (because: there are no specialized-stash-tabs for B items, so how can a program know where you want to dump them). Did I understand correctly?


That is correct. All "A" items get stored in the appropriate tabs & you have to deal with "B" manually.

Unless GGG wants to take the time to write code that if I have a specialized tab called "inventory storage" or something similar & everything else would get dumped in there till it is full.
I am not Anti-Social, I am just selective on whom I wish to be social with.
Great list. Please add incinerate to the list of skills that need to be fixed as that skill is currently useless.
This is not my real account. Only used for forum posts. :P
"
22.) After we complete Act 10, let us invite Lily to our hideout to sell all available skill gems. Additionally she could sell all currency that is normally sold by vendors.


Has everyone forgotten about poor Siosa? He's trapped in the library after act 3 and he's always happy when someone shows up to talk to him. :(

After completing act 10, he should sell all the gems Lily can as well.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Last edited by Pizzarugi#6258 on Mar 29, 2018, 1:21:49 PM
thank you. list has been updated with the new suggestions.

@Pizzarugi: i like the "men without hats - safety dance" lyrics modification in your signature :D
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Mar 29, 2018, 8:43:55 PM
Wow what a great post. So many good ideas on here.

I'd like to see GGG skip a league and work on implementing some of these.

Probably my favorite qol change would be seeing the character in a pop-up section on the character log in screen showing the mtx. I really like the artwork and setup of the current screen so leaving that as it is would be great but with that extra section added when clicking a character. It could also include some stats eg. how much % to go until next level, character creation date, how many ascendancy points, unspent passives, last time played etc. Also the character list should be able to be re-arranged.

I'd also like to see some love for standard league by expanding and polishing the current content, hideout, masters, beastiary so there's more alternatives at endgame when you want a break from mapping. Daily quests and beast hunts would be great.

I've also seen it mentioned about a separate crafting materials bag as an addition to the main backpack would also be great. I'd be fine with that as a mtx.

Also getting rid of the nets. It should be 1 net catches all apart from a necro net that you craft maybe.

+1 literally to all of this..
Great list!

also

ITEMS THAT NEED OVERHAUL:

2. Bones of Ullr - or make em fated and upgradable.
Show ascendency options available to the class you are choosing at the character creation screen.

Many times I have had to go look at the website to see what the class can ascend to and have thought it would be nice QOL if they just showed you what you can become at the creation screen.
Sound the dread alarm, through the primal body! Sound the reveille, to be or not to be. Rise! Stay the grand finale! Stay the reading of our swan song and epilogue. One drive to stay alive! Elementary, muster every fiber. Mobilize! Stay alive!
"
John_Ra wrote:
+1 literally to all of this..
Great list!

also

ITEMS THAT NEED OVERHAUL:

2. Bones of Ullr - or make em fated and upgradable.


I think bones of ullr are really fine. what we need are more necromancer boots to increase the variety to choose from.

"
viciousnugget wrote:
Show ascendency options available to the class you are choosing at the character creation screen.

Many times I have had to go look at the website to see what the class can ascend to and have thought it would be nice QOL if they just showed you what you can become at the creation screen.


added to the list
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Mar 31, 2018, 10:46:51 PM
I updated the thread with a divination card segment.

please feel free to comment. Thank you for everybody's friendly and polite input - so far ;-)
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
From another thread. "Arrowgeddon effect"

Allow players to decide if they want to see their arrows stuck in the wall or arrows from party members. In a small area these arrows can impact game performance. Some barrage builds with totems can have an output over 200 arrows a second. This bogs down you graphics card, connection to the server, the server has to send that info to other players. It gets messy fast.

Show or not show sticky arrows...

Report Forum Post

Report Account:

Report Type

Additional Info