Uber Labyrinth changes please

even 100% dmg increase on izaro with the buffs from the first 2 fights is enough to truly 1 shot most builds. i say truly since many ppl claim he 1shots you even now with a good build,but in fact most claims of 1shots (on non "charged" attacks that you simply have to avoid) are related to "bad" builds or gear. (yes wearing a tabula for a "free" 6link is so nice but its nothing you would call good gear since it has no other stats)

izaro hits for like less than 5k without meaningfull defenses if you dont go in with 10 stacks from charge disrupters/essence/conduits or the curses (these mods require special attention
and need to be "countered")

increasing his dmg by 100% just for carrying a key would mean even without these buffs he can really oneshot even the labfarm builds in most cases. these numbers are simply bad and you should try to understand more of the buff/debuff situation before you ask for those changes.
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ciel289 wrote:
even 100% dmg increase on izaro with the buffs from the first 2 fights is enough to truly 1 shot most builds. i say truly since many ppl claim he 1shots you even now with a good build,but in fact most claims of 1shots (on non "charged" attacks that you simply have to avoid) are related to "bad" builds or gear. (yes wearing a tabula for a "free" 6link is so nice but its nothing you would call good gear since it has no other stats)

izaro hits for like less than 5k without meaningfull defenses if you dont go in with 10 stacks from charge disrupters/essence/conduits or the curses (these mods require special attention
and need to be "countered")

increasing his dmg by 100% just for carrying a key would mean even without these buffs he can really oneshot even the labfarm builds in most cases. these numbers are simply bad and you should try to understand more of the buff/debuff situation before you ask for those changes.


100% 50% 10% it's not must 100% dmg increase... and when you take a look at uber atziri you not gonna tank that shit either even tho you have 6 portals---> ulab should be something you run flawless. Carrying lab is always an option, ofc meaning no extra keys...
"
Lucys wrote:
"
ciel289 wrote:
even 100% dmg increase on izaro with the buffs from the first 2 fights is enough to truly 1 shot most builds. i say truly since many ppl claim he 1shots you even now with a good build,but in fact most claims of 1shots (on non "charged" attacks that you simply have to avoid) are related to "bad" builds or gear. (yes wearing a tabula for a "free" 6link is so nice but its nothing you would call good gear since it has no other stats)

izaro hits for like less than 5k without meaningfull defenses if you dont go in with 10 stacks from charge disrupters/essence/conduits or the curses (these mods require special attention
and need to be "countered")

increasing his dmg by 100% just for carrying a key would mean even without these buffs he can really oneshot even the labfarm builds in most cases. these numbers are simply bad and you should try to understand more of the buff/debuff situation before you ask for those changes.


100% 50% 10% it's not must 100% dmg increase... and when you take a look at uber atziri you not gonna tank that shit either even tho you have 6 portals---> ulab should be something you run flawless. Carrying lab is always an option, ofc meaning no extra keys...


i disagree with that. builds that specialize in doing that specific content should be able to not die from one mistake. builds that arent build for it are a diffrent thing though.
"
ciel289 wrote:
"
Lucys wrote:
"
ciel289 wrote:
even 100% dmg increase on izaro with the buffs from the first 2 fights is enough to truly 1 shot most builds. i say truly since many ppl claim he 1shots you even now with a good build,but in fact most claims of 1shots (on non "charged" attacks that you simply have to avoid) are related to "bad" builds or gear. (yes wearing a tabula for a "free" 6link is so nice but its nothing you would call good gear since it has no other stats)

izaro hits for like less than 5k without meaningfull defenses if you dont go in with 10 stacks from charge disrupters/essence/conduits or the curses (these mods require special attention
and need to be "countered")

increasing his dmg by 100% just for carrying a key would mean even without these buffs he can really oneshot even the labfarm builds in most cases. these numbers are simply bad and you should try to understand more of the buff/debuff situation before you ask for those changes.


100% 50% 10% it's not must 100% dmg increase... and when you take a look at uber atziri you not gonna tank that shit either even tho you have 6 portals---> ulab should be something you run flawless. Carrying lab is always an option, ofc meaning no extra keys...


i disagree with that. builds that specialize in doing that specific content should be able to not die from one mistake. builds that arent build for it are a diffrent thing though.


opinions are okay, this is only how i see that it would be better off... i only feel this way because it's easy.... wayyy easy, face tank all and maybe get good returns if you have good "rng" feels stupid to have farm place that maybe not give you anything... giving it time and effort to get to end with all collected and then you have chests full of "smith stones and armorers + some currency maybe items
His damage is plenty high already when you let him get buffs.

Silver chests give the same rewards as the treasure chests, so they are already equal to giving you a key.

It takes me 30 to 40 minutes to run iber lab because I fully explore it and get every darkshrine and silver chest and most of the puzzle and gauntlet chests. I don't think that amount of time spent is unreasonable when getting 10-12 piles of loot plus at least one enchant (many times get another from a darkshrine). And if you're only getting 6% guality gems from your runs, you're not running uber lab. You're running merciless lab. All the gem chests I open in uber lab give double digit quality. And sure some chests are garbage but you need garbage to get happy about the good chests. The corrupted items one has given me 6 links and atziri sacrifice pieces. The divination card one is awesome. The arcanist one can be awesome. The ones that give you your offering back are awesome. The ones that give you two more keys are awesome too. If you don't think uberlab is rewarding enough for you, then you are either running it wrong or you want too much from it. Making it give even more loot would just make people who run it richer and people who hate feel even more alienated.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
mark1030 wrote:
His damage is plenty high already when you let him get buffs.

Silver chests give the same rewards as the treasure chests, so they are already equal to giving you a key.

It takes me 30 to 40 minutes to run iber lab because I fully explore it and get every darkshrine and silver chest and most of the puzzle and gauntlet chests. I don't think that amount of time spent is unreasonable when getting 10-12 piles of loot plus at least one enchant (many times get another from a darkshrine). And if you're only getting 6% guality gems from your runs, you're not running uber lab. You're running merciless lab. All the gem chests I open in uber lab give double digit quality. And sure some chests are garbage but you need garbage to get happy about the good chests. The corrupted items one has given me 6 links and atziri sacrifice pieces. The divination card one is awesome. The arcanist one can be awesome. The ones that give you your offering back are awesome. The ones that give you two more keys are awesome too. If you don't think uberlab is rewarding enough for you, then you are either running it wrong or you want too much from it. Making it give even more loot would just make people who run it richer and people who hate feel even more alienated.


i'm sorry https://gyazo.com/9e1dae7ebed7129db817272344207ac0
that's not always something you should get happy... This is my loot around 30 uber lab so far... so i would say that 1 map run would have higher returns... Btw that 4 keys....
Last edited by Lucys#5525 on Mar 15, 2018, 11:49:16 AM
Well in your partial screenshot I see 5 uniques, 2 chaos orbs, a vaal orb, a bunch of fusings, a 6 socket, and other stuff. What more do you want from a 4 key run? Not even counting the enchant you got.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Last edited by mark1030#3643 on Mar 15, 2018, 12:04:47 PM
btw the chest that gives only blue/white items is a good one too. those items are level 84 in uberlab and meant for crafting.
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ciel289 wrote:
btw the chest that gives only blue/white items is a good one too. those items are level 84 in uberlab and meant for crafting.


Last time i check item lvls are 75 at end and is 85ilvl for craft?
Last edited by Lucys#5525 on Mar 15, 2018, 12:25:40 PM
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Lucys wrote:
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mark1030 wrote:
His damage is plenty high already when you let him get buffs.

Silver chests give the same rewards as the treasure chests, so they are already equal to giving you a key.

It takes me 30 to 40 minutes to run iber lab because I fully explore it and get every darkshrine and silver chest and most of the puzzle and gauntlet chests. I don't think that amount of time spent is unreasonable when getting 10-12 piles of loot plus at least one enchant (many times get another from a darkshrine). And if you're only getting 6% guality gems from your runs, you're not running uber lab. You're running merciless lab. All the gem chests I open in uber lab give double digit quality. And sure some chests are garbage but you need garbage to get happy about the good chests. The corrupted items one has given me 6 links and atziri sacrifice pieces. The divination card one is awesome. The arcanist one can be awesome. The ones that give you your offering back are awesome. The ones that give you two more keys are awesome too. If you don't think uberlab is rewarding enough for you, then you are either running it wrong or you want too much from it. Making it give even more loot would just make people who run it richer and people who hate feel even more alienated.


i'm sorry https://gyazo.com/9e1dae7ebed7129db817272344207ac0
that's not always something you should get happy... This is my loot around 30 uber lab so far... so i would say that 1 map run would have higher returns... Btw that 4 keys....


your problem arent the uberlab rewards,its your understanding of "farming" uberlab.
there are 2 ways and reasons to farm uberlab.

1) you farm for enchants running straight for izaro and end up with 3-4 keys,the loot from this one isnt great but thats not what you want anyway.
2) you farm for loot and that means 7-10 keys,yes you can get 10 keys if you open the 2 key chest in the final room.

all "labfarmers" i know only run the lab when they mods are good. i.e.when both mods arent curses (there is a cruse immun build now though),disrupters and conduits.

avoiding essences is a very common thing too since you cant "remove" them when izaro eats them in the dirst encounter with essence.
the other mods are "easy" you just have to becarefull to not kill things in their first fight or to kill izaro so fast that they dont activat.

the reason why ppl like lab farming (if they like it at all) is that the risk/reward is very good (if i run enough keys i get the map chest every 3-4 run),if you know what you are doing.
you can prepare for it easily,there is a very limited amount of trap layouts even in uberlab and the fights/dmg is very predictable.
compared to vaaled red tier maps,that often have atleast 1 or 2 nasty mods, its a joke and it costs alot less to run compared to yellow maps.

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