Uber Labyrinth changes please
I'm seriously fed up with ulab "rewards" trove chest and emperor's treasure are not worth anything... 9 out of 10 trove's full of armourer's scrap and blacksmiths. one gives you some rare's maybe worth selling but never worth of time consumed running those sick stupid layout traps.
Emperor's chests srsly 4 out of 10 gives you 6-8% quality gems yeah... 2 out of 10 jewel's and jewellery, 2 out of 10 gives some currency mixed with rare's and totally waste of time even collect keys for doors. Only worth of time is to collect treasure keys, from the chests and izaro challenges. Because this is so called "uber lab" here's some change's that would make running labs more desirable swap silver door emperor's chests with chests that contain extra treasure key... Increase traps for silver doors make izaro chests with high quality/quantity (like 100% more for each key for example) so it will really be really rewarding after winning lab. Increase izaros damage 100% to each treasure keys you have, so if you're having 3 key's on last trial and izaro will drop 4 keys izaro will be buffed 700% and this is also with all the buff's izaro gets during two early trial's like essence and idols. Making the boss encounter really Uber.. unlike it's now. You're having these 600%movement speed build's running shit in 3mins and traps wont even activate before they runned past them. Making boss encounters and trapped silver door with extra key rooms highly rewarding and troves and emperor's chest more rewarding. Making encounter with boss based on skill more than just standing and bashing it down in 3seconds. Collecting what ever meh drop's... Only reward truly is in lab atm. is enchantment. Thanks, hoping you take this in consideration Lab is really boring and feeling unrewarding atm. Ps- League is possibly worst you've done in whole history. (Pokemon did it right?) Last bumped on Mar 15, 2018, 4:09:46 PM
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neither hate nor love the lab. uber lab still manages to increase my pulse substantially which is quite an achievement for a challenge.
yes, it gives some loot but who cares for loot. if they buff itzaros chests they have to increase other rewards to not making lab runs mandatory. buffing the uber lab difficulty according to keys collected? that's already the case: the more minibosses you ignore the more keys drop and the harder the end fight. age and treachery will triumph over youth and skill!
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To agree. You should increase the difficulty level and increase the quality of the compensation.
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" you do understand its all XX amount of buff as in example---> some kind of buff additional to keys youre having in end equal's more higher quantity/quality towards treasure chests... As they are now i couldn't giva rats ass what loot is not rewarding even close for using time on them |
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" for this i can say only that trial minibosses really doesnt matter most of the build's you can still facetank most and mini bosses are weak in trial room and usually means you losing a key because some aoe wiped them. But as ignoring to get more keys not the case in lab area, argus = ignore = loss of 1 key also ignoring gauntlets and puzzle's = loss of key since troves and key chests are mixed and make's lab time less worth look for chest to get trove. But swapping key chest inside silver door room and adding traps to get it harder and more rewarding... instead having emperor's chest with some wannabe quality gems it worth nothing unless you play solo-self found |
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sorry i'm one of those that end a league with only 4 exalts on average.
rewards are always relative to each other. for one reward to be seen as good there needs to be another reward which is worse. is there a rewarding source that reliably returns 20% quality gems for a 10 minute time investment? if no, why should there be one? if yes, why don't you just use it? every reward in poe has to scale. it needs to reward people who run it once a day and it shouldn't enable a subset of gamers running it 20/7 to saturate the respective market for it. demand in poes economy is a fragile plant which needs to be protected. age and treachery will triumph over youth and skill!
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" XX - is XX, and 100 - is 100 and it's a fuckin TON per key, every build will be oneshotted by common attack. I wouldn't mind increase to quality and/or quantity of loot in ULab, but as it is now i still somehow make profit and currency for my builds running lab casualy. By casualy i mean not farming like it's your job, 5 min per run, I run all the keys and open all the doors, and sometimes even lab troves drop some valuable loot. Every league i find few exalts and some good uniques in lab so it's not like the worst feature in POE right now imo. And don't forget about enchants, they are main source of income for lab runners. |
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" good for you if you run in 10mins, for me it takes 40-60mins to run lab 100% loots all boxes etc. and is not so rewarding requires rng that is not real factor for income... |
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" Good for you mate, but if you get hit by attack means you can tank it and dont really need skill to stay alive and yeah meaning only izaro gets dmg buff... And ofc hit means death but still requirements for getting keys equals harder lab, if you running it for last ascend you can block all keys by denying them all and having only 1 key at end = normal balanced izaro... Uber should mean something you shouldnt be get to farm in 5mins a run or tanking shit ton of dmg and going it easy. I hate word rng, i dont have it.... Saying finding few exalts good uniques- yeh not me tho... and im type of player that doesnt look to make payday from lab... i enjoy buying items and hoard them and looking items to build around the items i get... Its not easy to have 6l armor and just clear all content of the game.... Start of league i just delete all old characters even if there 1000ex put on character... I really care only season |
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