Bleed + poison + critical strikes

Hey mates

A simple question - does a scored critical strike influence amount of inflicted bleed and poison,assuming the hit has 100% bleed and 100% poison chance?
Last bumped on Mar 9, 2018, 9:12:43 PM
Yes, the damage of ailments delivered by critical hits is multiplied by 150%. Currently, the only way to increase this number is through the Perfect Agony keystone.
I meant if the amount of bleed/poison is based on phys(+chaos) damage dealt to an enemy - so the more damage I deal the greater ailment will be (an in case of crit strike it will be further increased by crit multiplier for ailments).
Or,for an example
I deal with normal strike 100 damage on average,but 300 damage on a critical strike.How much bleed/poison damage my hits will deal?
Bleed does 70% of your physical damage per second and 140% if the target is moving, bleeding can be applied only once (unless crimson dance keystone) and is refreshed on bigger hit or stays the same if lower hit.
Poison is 20% of phys+chaos damage and can be applied indefinitely. For crits to work on bleed and poison(also ignite) you need perfect agony which makes your original crit multiplier of 150% to 45%.
To get how much you bleed or poison per hit press ,,C" click on yoir main skill and read the information in the offence tab. It should write how much you bleed and poison per hit

Edit:Didn't answer your question , so if you hit with 100 dmg ,crit does 300, thats only for the ele/phys damage, your bleed and poison will be considered a normal hit , not critical one that's why you need perfect agony. Your hits will be less damage but the ailments will get the crit bonus even with 45% and it increases with your crit multiplier gear and passives(only 30% of your max for ailments and 100% of it for the damaging attack)
Last edited by Adri38#5876 on Mar 9, 2018, 1:36:18 PM
I'm a bit confused...so,in case of non-crit inflicted bleed will be 70% of 100 = 70 dmg after a duration,right?
And for critical strike for 300 damage (100 + 300% multiplier) it will be how much,70% of 300 = 210 * crit multiplier for ailments,in usual case without Perfect Agony it is 150% so the whole damage would be 210 * 1.5 = 315 bleed damage?

Is it correct?
With a non critical strike it is 70% of 100 = 70 dps.

With a critical strike is is 150% of 70, so 115 dps.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756

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