roadkill mechanics will reward clear speeders with free Red Beasts

Whittling down a red beast with a 3link because you don't want to kill them too fast so I can net them is for me at least a very compelling mechanic, I'm having fun.

Once you allow roadkill, bucket and shovel post facto mechanics then clear speeders who already have all the economic advantage because they bypass massive amounts of content to only engage in the most profitable, to simply pick up dead Red beasts. You're completely obviating any point of slower players engaging with the mechanic.

Clear speeders are very fond of the phrase "why do you want to nerf my fun, just don't play that way".

Well clear speeders: why do you want to nerf slower players fun by making it once again far more rewarding to just shovel and bucket a dead beast after you've one shot it offscreen?

How far has GGG sunk in pandering to the casuals? Chris Wilson the guy who once said his biggest regret was taking the PvP out of party loot by putting perm allocation into the game just publicly said the words "throw a net on a corpse" Fucking sad Chris... it's fucking sad.

Somewhere ProjectPT read Chris Wilson saying that and just shook his head knowingly and congratulated himself for getting out when he did.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Mar 5, 2018, 4:44:16 PM
Last bumped on Mar 5, 2018, 11:27:37 PM
It's done already nets are coming lol

anything you say has no value.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
I_NO wrote:
It's done already nets are coming lol

anything you say has no value.


Not true, letting Chris Wilson know how far he's stooped to pander to non gamers has value. If nothing else the next time a young Game designer is starting up a "Hard Core ARPG" and asking for support the players can use Chris Wilson's example as a cautionary tail of what happens when you sell your vision out to pander to casuals and non gamers who can only press one button without being confused and whining about it on reddit.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Mar 5, 2018, 4:55:29 PM
Netsxit means netsxit.
Bye PT.
That's why I voted No
~ Please separate the PoE1 and PoE2 forums.
I think the only long-term observable information that can actually be pulled from any of this is more the 'SUPER ELITE HARDCORE GAEM' elitist type and 'free-to-play business model' are not exactly things you can cater to evenly without compromise that will earn you the ire of both market shares.

The FTP model tends to rely on more casual players who are interested in spending money on things that the hardcore crowd isn't to be sustainable, but there are also other examples where trying to cater to the 'HARDCORE OMG' crowd is... a bad long term business idea. For example, much maligned as it is to bring up (to meme levels), the Dark Souls series. The most popular ones in the series are the first and third. The second is often considered to be worse, when it actually took some of the mechanics from the first and made them more difficult and complex. The third, in contrast, gets a ton of hate for 'dumbing down' a lot of the systems from 1 and 2, but is also still somewhat more popular on par with the first.

There's similar market trends all over. I appreciate the position Chris and crew are in - they're damned if they do, damned if they don't in this. Trying to appease more elitist focused players means alienating a significant portion of their market share and doing that with their current business model is a bad plan for long-term sustainability. And trying to appeal to the crowd more likely to fund future development gets them nothing but flak. Trying to split the difference is just going to catch you nothing but hell, and when your house is constantly on fire, it's hard to keep enthusiasm for the future.

Having your dream become a job sucks.

(DISCLAIMER: For the reading impaired or those that can't extend logic, 'more likely' does not mean in any way, shape, or form that the 'hardcore' gamer crowd does not buy things and can't help fund things for a FTP game. It is, however, very observable in the market that they are very often a much smaller portion of any game population and much less likely to spend as much on average. Obviously the more closer you get to an individual, anecdotal scale the more broad, sweeping generalizations tend to break down, but it's still a very clear trend. In before the first contrarian.)
just because you like slow boring play style doesn't mean everyone has to like slow and boring play style
Well they messed up the mechanic.Too late for middle ground now,esp since the Poll happened. Im not a fan of the clear speed but the thing that concerns me is the ruination of the "hunter feeling" and the blood magic revival interfering with the overall lore of the game.

Yet another step towards them cheap korean grinders.
Last edited by Kasapnica#2414 on Mar 5, 2018, 7:38:30 PM
Tell him with your wallet... and the sound of the door slamming on the way out.

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