[3.6] Spectrenate Dead (1-shot shaper)

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IceSword wrote:
Whats Pantheon configuration you recomend for this build.
For mapping and for Guardians/Shaper/Atziri ?
Tyvm for noncommon build!



I typically use the poison one for general mapping and the movement speed one while near multiple enemies, though you can pretty much use whatever you want.
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
for killing uber elder and such maybe you should check how much damage you do and if you are doing x2 or something of their total hp then shift some power onto defence, maybe it will be easier then, seeing as you one-shot minotaur how much of that is overkill.
Last edited by Belof on Mar 20, 2018, 9:28:33 AM
did an uber elder today, got them to 25% each. Tonnes of screw ups. So definately doable though very hard.
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
Quick question
I've checked with Path of building for some health numbers.
Setting Corpse Level to 95 will get the Specters Health to only 60K. Does Unearth give a specific body to use?
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Funinyourgame wrote:
Quick question
I've checked with Path of building for some health numbers.
Setting Corpse Level to 95 will get the Specters Health to only 60K. Does Unearth give a specific body to use?



PoB doesnt calculate the health correctly. I can guarantee you it is not 60k. PoB also does not have the right corpse listed to use.


I tried to do some very general testing in pvp sarn arena - flame golems vs spectre hp. Spectres survived substantially longer than flame golems (which have 32k hp on my character).



Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863


Fine for this build?
IGN : Bondisk, Champion, Vegadisk
PVP Formula Guide Kor
https://blog.naver.com/aliac/221569081708, https://blog.naver.com/aliac/221569083928
PVP Formula Guide Eng
https://blog.naver.com/aliac/221571697824, https://blog.naver.com/aliac/221571734537
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aliac123 wrote:


Fine for this build?


that is a damn good helm
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
Follow up question
What would be better between
83% maximum life as damage (50% Chaos From Ascendency + 33% Fire from Minion Instability) on a 50K life Zombies (4 of them)?
100K Life specter but only 33% Fire damage on Death?
I mean except if they are 100% immune to chaos, the damage would be higher, but is it easy to "boost" both Fire and Chaos damage?
"
Funinyourgame wrote:
Follow up question
What would be better between
83% maximum life as damage (50% Chaos From Ascendency + 33% Fire from Minion Instability) on a 50K life Zombies (4 of them)?
100K Life specter but only 33% Fire damage on Death?
I mean except if they are 100% immune to chaos, the damage would be higher, but is it easy to "boost" both Fire and Chaos damage?


it would end up looking something like this:

4 zombies explode dealing 33% of the hp. so, 50k x 0.33 = 16,500 damage each (x 4) = 66,000 total.

Now, caustic ground does not stack. So the enemies would take a constant 25,000 dps. Assuming they stand in the ground, they take a total of 100k. (all of this so far is using base damage, and does not include increases and more multipliers).

Caustic ground has the consistency of damage, but does not stack, so 4 zombies exploding would only create a larger target area, but not increase the damage.


100k spectres would deal 33,000 damage each x 4 = 132,000 base damage. (im going to try to get a more precise hp count by back tracking from a minotaur kill (which has 12.5 million hp - meaning my 4 spectres are each dealing AT LEAST 3 million per).


Also consider things like elemental equilibrium, ignite, and that some support gems only affect DoT, while others only support elemental damage.

In the end, I would say spectres scale much higher, but zombies could in fact be a cheaper alternative (possibly reaching 300k-500k dps caustic ground).
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
Last edited by DreamScythe on Mar 23, 2018, 1:37:07 PM
If anyone here is a math wizard, I could use some help, i feel like my logic is off somewhere.


Here's the scenario:

Miniotaur boss has 12.5 million HP and 40 fire resist (according to wiki).

Lets say my 4 spectres do precisely that amount of damage, therefore the individual damage of each spectre is 12.5 / 4

=3.125 million damage per spectre (with EE, minotaur boss has -10% fire resist)

so to get the raw damage, use a 0.9 multiplier

3.125 mil x 0.9 = 2.8125 million raw damage (no resists) per spectre.


Here are my minon stats:
Spoiler

377% increased minion damage - 4.77 multiplier

219% MORE damage - 3.19 multiplier

45 minion damage gem
49 elemental focus
54% conc effect
30% more ele from helm (essence mod)
12% raise spectre
29% chance to ignite



260% increased life
48% more life




This was my process to determine the HP of the spectres:

219% more damage = a 3.19 multiplier.

2 812 500 / 3.19 = 881, 661.44 damage without any more multipliers.

377% icnreased = 4.77 multiplier.


881 661.44 / 4.77 = 184 834.68 raw damage (minion instability = 33% of minion life).

184 834.68 x 3.3 = 609,952 hp


Something feels off about this though (600k hp is insane!!), so please correct me if i'm wrong.
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
Last edited by DreamScythe on Mar 23, 2018, 3:54:11 PM

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