[3.2] Theory Crafting Tanky LS Slayer- Immune to ailments.

Design Philosophy
Desire to face tank and get good leech with leech as a layer of survivability mechanic for that "Melee Feel"
Need for a good skill which isn't Channeled (No offence BF), has a good reach, AOE (sorry cleave you just aren't cutting it) which is in a controlled cone to take out a pack.
Need for it to work with Twirling Blades (Sorry Sunder) cause we just love it as an Evade mechanic rather than op movement skill, leap slam is always better for faster movement)
Need for "Just Enough" Shaper DPS, nothing too crazy (200K Shaper DPS is what is good enough).
But ultimately working with multiple layers of survivability mechanics for that repetitive grinds easier without having to think too much about what to switch / wear / change flask etc.

Defensive Mechanics
W/e block is nice to have but not the focus.
Pure physical Mitigation for mapping with IR
IR+ Grace is almost equal to watchers eye+ determination but is a ton cheaper.
Arctic Armour
Fortify – in main 6L ( or a 5L because BM = grace + AA+ COH HOT setup)
Immunity: Bleed + Stun from slayer + Freeze and Chill from Dream fragments+ Poison from Shakari
Chaos from Ming’s Heart (it’s good for conversion)
Endurance Charges - I see 4 a possibility without killing damage would love to get 5.
Use Claws - Because!! Why not? Free LGOH with each projectile hit?


Finally the Build challenges
1. Getting enough crit on gear while
2 6k life
3. resist capping
4 Damage scaling due to lack of flat light / phys dmg on stuff because of loss of ring slots.
Basically trying to be better at melee / tanking aspect and getting the same status immunity as Raiders.

Would love some ideas , feed back.

Two Current 3.1 builds that I Like with LS
Templar ele - claw version
Raider Ele LS
Domine Non Es Dignus
Last edited by Zinja on Feb 6, 2018, 12:39:28 AM
Last bumped on Feb 6, 2018, 12:16:11 AM
Basing This off Physical damage scaling.
Domine Non Es Dignus

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