Gaining frenzy charges for "Allies"

Hi,

I am running a Zombie/Spectre build with a two-handed weapon (Queens Escape/90+movement speed for minions).

Now i want to apply frenzy charges on them to clear maps faster and - of course - for damage output.

The problems i face are:

1. cant run victarios charity myself or apply it to my minons due to the two handed weapon.
2. Dont want to waste 1 or 2 spectre slots for frenzy apes

so i tried Animate Guardian(brightbeak for aps)-Faster Attacks-Multistike-minion speed with victarios charity.

But even then AG rarely makes a 5% hit, most things are dead before so Ag cant apply them. It is simply unreliable for a 4 link setup.

thx for any tipps/hints/recommendations/ideas :)
Last bumped on Jan 25, 2018, 4:25:09 PM
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Skyforger wrote:

so i tried Animate Guardian(brightbeak for aps)-Faster Attacks-Multistike-minion speed with victarios charity.

But even then AG rarely makes a 5% hit, most things are dead before so Ag cant apply them. It is simply unreliable for a 4 link setup.

thx for any tipps/hints/recommendations/ideas :)


you have to include melee splash in this setup

ive used it successfully couple of seasons ago (3-link, splash + multistrike)
IGN: Eric_Lindros
CET: Timezone
Poachers Mark should work.
Thx so far.
I tried Melee Splash on a standard char once, and maybe i ll give it a try again over faster Attacks, but this will work worse on Bosses.
But i ll need minion Speed gem too for AG to have it get some hits at all before the kitavas heralds and zombie kill all.

poachers mark may be another additional option, if its combined to other possibilities to gain frenzy charges, but its on kill , so it wont work on bosses at all and i need a 2nd curse and every single spectre and zombie need kills too...this will be hard and maybe not the first option in place damagevise, but thx.

i guess those weapon mods from elder shaper or uniques like:
Socketed Gems are Supported by Level X "insert skill" wont work on AG or do they trigger as inherent mod if i insert a random active melee gem (even if AG cant use this gem)??

Otherwise the mod "hits cant be evaded" should be realy usefull.

Any other ideas,Inputs etc?
Well your basic idea is to increase dps by providing frenzies to your minions.

The Animated Guardian does that in another way, if you´d equip him with leer cast and dying breath, more reliably. You could also equip ambus charge (res, life, regen) and as a more defensive alternative singularity and springleaf instead of dying breath.


That wont increase your minions movespeed though.
Biscos Leash belt (rampage mod) would, if you clear fast enough. Which means it wont help a lot on bosses unless there are enough trash mobs around to keep rampage going or the boss has no arena (like tropical island).
Last edited by Orbaal#0435 on Jan 25, 2018, 2:52:57 PM
Yeah thats the setup i use on AG most time atm with leer cast, dying breath etc. - that truly the reliable way. But if i could apply anyhow charges that would be far superior damage and clearspeedwise.

Biscos seems an interesting idea.for my build i guess it will be hard to sustain 1000 STR for baron helmet. for bosses i could use vaal portal :D
Easy, if you drop the shitty tabula and get yourself a rare 6l with a decent str roll ^^
Sure looking for another 6 link with +1 on gems from time to time, but they are really expensive.
Replacing that +1 tabula will result in massive damage and life drop for my zombies(=less life leech for me and my minions/more squishy Zombies etc.) and RZ should be the main skill on this build.
Ok I see.

You could use another setup with almost equivalent dmg output, but your zombies life would drop from 20k to 16k. It would increase your str to 1200ish and allow you to drop 2 efficient training jewels.
2 more abyss jewels might be better dps wise.

Thats still 4k less life for your zombies and that might be unacceptable.

Anyways https://pastebin.com/UhsNV7Kf


have a good one

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