[3.4] From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide



This is a guide to my Physical ST Slayer. It is a perfect league starter, can be used in SSF and scales to do all content in the game. It is a lot of fun to play as it is fast and tanky, has good clear speed and easily destroys all bosses.

The guide is very detailed and probably contains answers to all your questions so please read it first before asking. Don't just watch the videos and download the PoB. Actually read the guide. It WILL help. Also read the FAQ at the 2nd post.


Please post your questions here and not in-game or through PMs so that everyone can benefit from the discussion.

Changes in 3.4 - Herald of Purity Rocks !
Delve adds a new herald called Herald of Purity. This adds flat physical damage to our attacks. The damage it provides is more than double what we get from Herald of Ash (if you take into account boss resistances). It also adds minions which don't seem particularly strong but will help with distracting enemies and clearing random mobs. HoA does help with clearing packs due to the overkill burn but overall HoP is now the best choice.


Changes in 3.3 - This is a (tiny) Buff

There are really no changes that affect this build other than a small buff in the Trickery node. It now grants 20% increased damage instead of 20% increased elemental damage. So +2% damage! :P

We can now use Vaal ST instead of ST as the gem now grants both versions of the skill. Vaal ST isn't particularly good but you can use it if you like. You can now get 21/20 Vaal skill gems but that isn't going to be easy. See FAQ for details.

If any of the new uniques helps the build I'll add it here.


Changes in 3.2 - This is a Buff

There have been a number of changes to the Slayer ascendancy in 3.2. In short the build has been buffed.

The good
========
The reshuffling of mods is not important. It might slightly affect our leveling progression but in the end we get the same properties.

No more physical reflect damage. This is a nice buff since most of our damage is physical. Elemental reflected damage is resisted so we only get 25% of it. In short you can forget about reflect.

We now do 30% increased damage while leeching (which is all the time). Slight buff but more damage is always nice to have.

The (slightly) bad
==================
No stun immunity. This isn't much of a problem since we get 7K+ life. Stuns should be pretty rare.


Pros

- Can easily do all content in the game
- Cheap, non meta gear
- Fast and fun to play, 0.5 sec Whirling Blades, easy to dodge boss slams
- 2-button build. We only use ST and WB, everything else is automated
- 7K life without Belly
- Huge leech
- Good clear speed
- Great boss killing ability
- Great league starter
- Suitable for SSF
- Easy to level, all skills available very early
- No required gear
- Not likely to get nerfed (no meta gear or mechanics)
- Spectral Wolves + HoP Sentinels as decoys
- Every party loves Slayer cull


Cons

- We have to switch a gem for clear/single target
- Not the current meta million DPS build


Why Slayer?

You might think that the Slayer ascendancy got nerfed in 3.1 when in fact it is the only class that got a massive buff from the new VP.

First of all the Slayer is the only class that didn’t benefit from the old VP as it negated most of the ascendancy’s advantages. The new VP however is not only perfect for us but it’s also located very conveniently.

In 3.0 we had to spend 6 or more points (depending on pathing) to get Hematophagy and Vitality Void (for this build it would cost us 9 points!!!). This would give us a total of +43% to maximum life leech rate. In 3.1 we can get +40% by spending just a single point on VP. This is a huge boost as it frees up 5 or more points to be used in other areas of the tree.

Slayer’s damage numbers may be lower than other classes (like Berzerker for example) but you also need to take into account the 20% cull from Bane of Legends. This is a great feature for boss fights. Most difficult bosses have various stages that get progressively more difficult as their life is depleted. Take Shaper for example. His 3rd stage is the most difficult because of the clone that attacks independently. Bane of Legends cuts these difficult late stages essentially in half by culling the boss at 20%. Truly a great benefit to the class that is worth much more than the 25% damage increase it represents.

On top of all that you get great survivability with endless leech, can facetank most bosses, no physical reflected damage and bleed immunity.

Finally, we use the “Damage on Full Life” support gem which gives us a huge percentage of our damage but only if we have full life. Slayer leech makes sure we meet this condition almost 100% of the time. Only a CI build uses Damage on Full Life better than a Slayer!


Why ST?

ST is one of the few skills that is suitable for both clear speed and single target damage by switching a single gem. Most skills specialize in either one type of damage and this usually means bad clear speed or slow (and dangerous) boss killing. With ST you can do both without needing to use 2 6-links (like the common barrage/KB combo). It is also available from level 1 which means that we can start leveling with it immediately.


Why physical?

Although the current meta is elemental, physical damage has the advantage that it is not resisted by bosses. While you can get huge DPS tooltips with elemental skills those are usually cut in half when you go up against the hardest bosses. This means you have to invest heavily in damage penetration. Physical damage on the other hand works just as well both on minions and bosses so the reduction when you fight the Shaper or Guardians is minimal.

It’s also easy to get elemental damage as a percentage of our physical by using Hatred. While this will be less useful in boss fights, it’s still a boost for clear speed. The important thing here is that we don’t have to invest in scaling this type of damage as it scales automatically with our physical.

Physical damage can also be augmented by the use of various flasks. Atziri’s promise and Sin’s rebirth give us chaos damage which is also not resisted by any mob and Taste of hate gives us elemental damage.

Finally since physical is not the current meta, our gear can be bought much cheaper than good elemental gear.


Videos

I’m not a streamer and I don’t record my map runs so this section is a work in progress. The quality of the videos is not great because my upload speed is just 1Mbit and so I had to make them relatively small. I have to say though that YouTube’s recode has made them a lot worse.

Deathless Corrupted Minotaur.

Deathless Corrupted Hydra (first attempt).

Deathless Chimera with –max resists, extra elemental damage, reduced critical damage.

Deathless Phoenix. It’s easier to do this boss with GMP because he spawns a lot of birds (those birds are the actual Phoenixes) which are difficult to kill with slower projectiles.

Deathless Red Elder.

Shaper (one death). In addition to the usual lag induced craziness (teleporting) check out 3:12 to see the Shaper beam without the Shaper :P Also don't forget to take a Sapphire flask like I did.

Deathless Reef (T15). I included this to show the build’s clear speed. The boss is very easy with endless leech.


Playstyle
Map clearing: Whirl around killing mobs. Use you flasks for added damage where necessary. Everything else (immortal call, blood rage, ice golem, enfeeble) is automated. This is a two button build.

Bosses: Facetank the boss using slower projectiles instead of GMP. Use WB to avoid telegraphed hits (Shaper slam etc.). If you see your health running out whirl away for a sec to let leech get you back to full health. Repeat until the boss is dead.


Gear

Weapons
In this build we use claws. These are great for crit ST and have good damage and leech nodes on the tree. Soul Raker alone is enough to solve all our mana problems. In addition even The Scourge claws which are BiS for this build are quite cheap so we don’t need to spend a bunch of exalts on expensive daggers and Lycosidae.

Early on we can use any claw with physical damage. I suggest a base that gives mana on hit, like the double claw. This is enough to sustain our attacks and we don’t need any mana regen on tree or gear.

There are a lot of unique claws that we can use while leveling. Mortem Morsu at level 34 is a good choice as they are available early on in a league and are very cheap.

Later on Ornament of the East at level 46 provides a good damage boost. At level 60 you should definitely get The Wasp Nest. These are great claws with lots of damage and speed and they are dirt cheap. We can easily go to T15 maps with these.

Our BiS weapons are The Scourge claws. These give a nice damage boost (about 20% over Wasp Nest), they increase our leech and provide a large group of Spectral Wolves to act as shields that distract enemies and keep them away from us.

In a new league there’s no need to rush into getting those. Wasp Nests provide a lot of damage and are more than enough to do red maps with. The Scourges are available a few days into the league and take a couple of weeks to go down to reasonable prices.

If you become super rich and have piles of exalts rotting in your stash then you can consider buying rare claws that will give you even higher damage. Beware though ! The Scourges may only be about 270 pDPS but with the minion damage mods they are equal in damage to about 350 pDPS. This should be your minimum for rare claws.

In all honesty though it's not worth spending 20ex for a pair that will give you a minimal DPS increase. In temp leagues your will hardly find any claws above 400 pDPS. Only on standard can you buy upgrades that will really make a difference and those will cost you at least 50ex each.

Armour
There are three choices here. The Belly of the Beast is always a good choice for life builds. It provides the maximum life we can get from any armour and gives some resists too. The problem is that after the ES nerf everyone is playing life builds and the Belly is one of the most sought after items in the game. A 6L Belly will cost you a lot of exalts early on and even an unlinked one is going to be at least 80 chaos the first couple of weeks. If you can afford one then it’s probably the best choice. If you can’t don’t worry.

The first alternative is a good rare armour with lots of life and some resists. I bought this armour for 1,4 exalts at a time when the cheapest 6L Belly was 8ex. According to PoB a perfect belly would give me just 200 more HP. Definitely a nice boost but not something necessary considering we already have 7K life and huge leech.

You can also look for Elder armour with 120+ flat life and 10%+ increased life. These will still give you less life than a Belly but they can have resists. They will be expensive though if you're looking for a 6L. Definitely more expensive than a Belly.

Another Elder alternative is the mod "Attacks have +X.X% to Critical Strike Chance". This is a big damage boost. If you want to combine this with high life and resists be prepared to dig deep into your pockets.

The third option is a Loreweave. This versatile armour is good for a large number of builds as it provides lots of useful stats. For our build we need physical damage to attacks, global crit and life. A high all stat roll also helps with our need for intelligence. Maximum resistances at 80% is a substantial defensive boost as it means 20% less elemental damage taken. Also don't forget that this allows us to ignore the -max res mod on maps. A good Loreweave can be expensive though and it also means that you'll lose a substantial amount (500+) of life.

Helmet
A good rare helmet is the best choice here. We can get 120+ life and 100 resists on one and it doesn’t have to cost a fortune. Getting 40% ST damage enchant on it would be ideal but it’s better to get a good helmet without it than to focus on the enchant and lose on the other stats. Having said that, ST enchants are cheap as they’re not meta.

Instead of an enchant you can also get a Bone Helmet, provided you already have at least one Scourge. This would give you almost the same damage boost as the ST enchant (it's a bit less despite both being 40% according to PoB's calculations).

A good alternative would be a Rat’s Nest which does give a nice damage boost (you can even get one with the 40% ST enchant) but provides no life or resists which means you lose damage stats on you other gear to make up for it.

Starkonja's Head is another alternative. It provides life and damage through attack speed and crit chance.

If you're using a rare chest with good resists then it's easier to fit in a unique helmet. If however you're using a Belly then you'd better stick to a good rare helmet. Not being forced to use high resist rings and amulet means that you can get some nice life and damage stats there without having to pay a fortune.

Gloves
There are two options here. Gripped gloves are the easiest choice. Make sure they have added physical damage, attack speed and high life. Accuracy and crit are also good options. Resists are not necessary but if you can squeeze them in then so much the better.

The alternative is two abyssal jewel Tombists. With very good jewels you can get more life and damage from those. Just make sure that one of them is a murderous so that you intimidate enemies. The downside is that the glove + jewel combination will cost more than good gripped gloves. Also good abyssal jewels are not easy to find any more. Crafting them could be an option. Losing two gem sockets means you'd have to rearrange gems a bit. One option would be to lose increased duration from the immortal call setup and move it to the claw. Then lose portal and move charged dash and ancestral protector to the gloves.

Boots
Nothing special here. Good rare boots with lots of life and resists. 100+ life and 100 resists is what you should aim for. Movement speed is not necessary and would only increase the price. We use Whirling Blades for almost all our movement anyway.

Belt
The best choice is a Stygian Vise with 90+life and 100 res. These belts are great when combined with a good Abyss Jewel. No other belt comes close.
Since Abyss ended, Stygian belts are harder to find so you can use either a Leather Belt or Rustic Sash depending on whether you prefer life or damage.

The Retch is a pretty damn good alternative. Lots of damage through flask duration and chaos damage, some life and a resist. It was expensive in Abyss but prices have come down significantly. It makes it harder to cap resists when you have a Belly though. If you can afford it and you can manage the resists then go for it.

Rings
Steel rings are the best choice. Make sure they have high life. Good stats are added phys, resists (if you need them), accuracy and strength/intel which our build lacks.

Amulet
Rare amulet with high life and resists (if you need them). Good stats include added phys, crit multi, strength/intel and accuracy.

The Carnage Heart is a cheap alternative. It offers damage, attributes and resists. If you can't afford a good rare then go for it. At some point though you should get a much better rare.


Flasks

Diamond Flask
This is our main damage boosting flask. It’s cheap and easy to get early on and is perfect for this build. Diamond flasks mostly benefit crit builds that don’t have a huge chance to crit without it. Our crit chance is less than 40% without it so we benefit a lot from using it. About 25% of our damage comes from this flask.

Atziri’s Promise
Although this flask has been nerfed a number of times it is still one of the most used items in the game and with good reason. It provides a nice damage boost to all builds (physical and elemental), it’s cheap and available early on in new leagues. We do both physical and elemental damage so make sure you get one with good stats on both. A few days into a new league you can get them for 1c. It also provides us with some chaos res which we completely lack. The leech boost is welcome but not necessary.

Sin’s rebirth
30% of physical damage added as chaos. This is also a huge damage boost. Chaos damage is even better than physical as it is not resisted by monsters and it even bypasses their ES. The evasion boost is also welcome. This flask is not cheap so don’t rush into getting it. Wait a couple of weeks for the prices to come down. It’s definitely worth the 2-3 exalts it will cost you.

Basalt flask
Another cheap magic flask that is a good addition to this build. It provides a nice physical damage mitigation and being magic it also has an open suffix that can provide some useful immunity. I usually go for “of Heat” on this and alternate between “of Reflexes” and “of Warding” on the diamond flask.

Seething Divine Life Flask
This is our panic flask. Some might question the use of a life flask on a Slayer but this has saved me more times than I care to remember. I strongly recommend using one.

Silver Flask
This flask provides a damage boost and can be used instead of the Basalt if you feel your damage is not enough. However we do get onslaught for 20 sec when we kill a rare or unique enemy so this flask is usually superfluous. However it’s nice to have for bosses which don’t tend to spawn rare minions.

Taste of Hate
This flask provides both an offensive and a defensive bonus. It can take the place of the basalt flask as it provides exactly the same physical damage mitigation. However the damage boost is not that big because elemental damage is resisted by bosses and 30% chance to avoid freeze and chill is not good enough so we still need to have “of Heat” on the Diamond. To top it all it’s also quite expensive. Evaluate it as an option but it’s definitely not needed and not really recommended. Even when doing the Shaper I prefer a Sapphire flask.

The Writhing Jar
Headsman gives us 20% more damage if we have killed recently. This is easily met most of the time but it is a problem with bosses that don’t spawn minions (like the Shaper). Using the Writhing Jar instead of a life flask not only increases our damage but also gives us huge overkill leech (since those worms have very low HP) which is great to have before approaching dangerous bosses to start leeching from them. The only difficulty in using this flask is that it is sometimes hard to kill the worms with slower projectiles if they are far from us.

Forbidden Taste
A good alternative to a Seething Divine life flask. It fills our life instantly and we can counter the degen with our endless leech. Just make sure that you have killed something recently when you use it otherwise you will feel the degen. It's probably best to avoid it in lab.

Flask Tip
We don't need an anti-bleed (staunching) flask but we do need anti-freeze (heat) and it's best to also have an anti-curse (warding) flask. While it's tempting to go all-unique, it's best to have two magic flasks so that you can get those suffixes.


Gem Links

For our main skill we use (in order of importance):

Spectral Throw (20/20)/Vaal Spectral Throw (20/20), Damage on Full Life (20/20), Physical Projectile Attack Damage (20/20), Greater Multiple Projectiles (20/20)/Slower Projectiles (20/20), Maim (20/20), Increased Critical Damage (20/20).


You can either use ST or Vaal ST. BiS here would be 21/20 Vaal ST but you can currently only get that through trading in standard. Between 21/20 ST and 20/20 Vaal ST I would prefer the former. See the FAQ for details.

Very early on before you start getting your ascendancies you can leave damage on full life out if your leech is not good enough. Once you get Endless Hunger you should definitely use it.

Slower projectiles is a great damage boost and should be used for the most difficult bosses, however it's not necessary for all of them. Once your damage is good enough you can kill even some T15 bosses without switching GMP. The Phoenix guardian is easier to do with GMP because it's hard to kill all the birds with SP.

Another option is to use faster attacks . This way you get better range compared to SP (although damage is a lot less) which can help if you are having trouble tanking bosses or killing minions (like in the Elder fights). It's kind of a middle ground between SP and GMP.

Since the current meta requires high clear speed you can try faster projectiles in place of physical projectile attack damage. You should only do this when your damage is very high because this will severely reduce it. Not only will you lose damage because of the removal of PPAD but point blank will further reduce your damage (up to 50% less). The up-side is that you will gain a lot of distance and you will off-screen mobs. This is especially useful in open layout maps and will greatly increase your clear speed. ST always pierces so you won't have trouble killing entire packs. Also don't forget that you can control the spread of GMP through the placement of the mouse cursor.

4L No1: Cast When Damage Taken (12/0), Enfeeble (15/20), Blood Rage (15/20), Increased Duration (20/20)


Enfeeble is the best safety curse. We use a mid-level CWST to cast it often. It really helps with monster damage and there’s really no need to go higher than 15. If you don't have enough int to use a lvl.15 gem then just use a lower level. There's no need to prioritize intelligence on this build.

Blood Rage gives us an attack speed boost (17%), increases our leech and provides Frenzy charges. It’s very useful but who has the time to cast is constantly? We use it in the CWDT setup so that it benefits from the Increased Duration as well. Be careful though. It can get you killed if you stop leeching so make sure you know where it is so that you can quickly remove it if necessary.

Does it work with Damage on Full Life? Yes it does. As long as we’re leeching more than the BR damage (which practically happens all the time) then we are considered to be on full life.


4L No2: Cast When Damage Taken (1/0), Immortal Call (3/0), Summon Ice Golem (3/20), Increased Duration (20/20)


This is another automated setup based on CWDT. This time we use a level 1 because we usually have no endurance charges (although if the enemies have some we leech them). This means that leveling IC would give us no benefit. Instead with a level 1 CWDT we ensure that it is cast very often to give us the much needed physical immunity for 0,7 sec.

The Ice Golem provides a damage boost through the increased critical strike chance it provides. It’s a nuisance to cast all the time but CWDT solves that problem.


4L No3: Whirling Blades (20/20), Faster Attacks (20/20), Fortify (20/20), Blood Magic (20/20)


Whirling blades is undoubtedly the best movement skill in the game. Other skills might be better in certain situations but none of them provide the immediate dodging ability of WB. With this we can immediately escape from any dangerous situation like boss slams or large damage from packs as WB goes through mobs. With our attack speed, frenzy charges, onslaught etc. we get less than 0,5 sec on WB (even less if you’re using The Wasp Nest).

Blood magic is necessary because we have very low mana regen and can’t whirl around more than 3-4 times before we run out. With our constant slayer leech it’s free anyway.


3L: Hatred (20/0), Herald of Purity (20/0), Enlighten (3/0)


Our Auras provide a large damage boost. Hatred primarily benefits our clear speed while HoP helps our boss killing ability with the added physical damage (which in turn increases our elemental and chaos damage). Enlighten is not necessary but gives us a bit more mana headroom and allows us to miss a couple of times without running out.

1L: Ancestral protector (20/0)


This totem gives us 20% more attack speed. That’s a pretty huge damage/whirling boost form just a 1L. It also acts as a decoy distracting mobs and allowing us to approach them safely. You will notice that bosses often attack it and ignore us if you place it next to them. It also leeches like us so it’s quite tanky and doesn’t die all the time.


1L: Charged Dash (20/20)/Flame Dash (1/20)


As good as Whirling Blades is, it has one issue. It can’t cross gaps. Charged Dash takes care of that. It has a large range (much more that Flame Dash) which is also user selectable, something that you’ll find very useful in the lab. It also doesn’t have a limited number of uses which is pretty useful in Shrine maps.

Flame Dash is the usual choice for crossing small gaps. It's now a little bit faster and has 20% longer range. While it's faster than charged dash, it's unable to cross larger gaps and is less useful in lab.

1L: Portal (1/20)


Just a QoL gem. No need to pick up portal scrolls any more. Just make sure to put some quality on it so that you don’t have to wait too long for the portal to open. For dangerous situations it’s still advisable to have a few portal scrolls in you inventory as these open instantly. For 99% of the time though the Portal gem is just much better.

1L: Blind (20/20)

You can put this in your Scourge instead of portal. It will allow half of your wolves to blind enemies on hit making it more difficult for them to hit you.


Jewels


Abyssal Jewels are so good that you’ll probably want to get 4 of those. High life, added physical damage, increased crit multi and attack speed are the best options. Get resists or strength/intel if you need them. You can also get a number of other damage boosting stats like damage, projectile damage, elemental damage, damage while dual wielding etc.

After the end of Abyss finding good Abyssal Jewels has become a lot more expensive. Regular jewels will work just fine though. Make sure that you get +% life (preferably 7%) and 2 or 3 damage stats depending on your budget. Some examples of desired stats are: increased physical damage, physical damage with one handed, physical damage while dual wielding, increased damage, projectile damage, attack speed, attack speed while dual wielding etc.

There are 5 Watcher's Eyes that work with Hatred. The only interesting option is the one that grants Critical Strike Chance. This would give a significant damage boost (especially if you've invested in crit multi) but is an expensive option and beyond the scope of the build. Keep it in mind though if you have some extra exalts.


My Current Gear

My gear is by no means perfect, but it’s good enough to clear all content in the game. The total cost was about 10 exalts. Don’t worry if you don’t have that kind of money. My early gear cost me less than 2 exalts and allowed me to do red maps with great ease. You only need to upgrade for really difficult maps and Shaper/Guardians.


Leveling

20 points

40 points

60 points

80 points

100 points

116 points

123 points

Leveling this build is very easy. You can get Spectral Throw from level 1 and Whirling Blades from level 10 so you can actually level just by using the build. There are no item requirements either so you can use whatever you find (or can afford).

At first you will have mana problems until you get Soul Raker so make sure you have a claw with mana gained on hit. Life gained on hit is also better than leech early on. You can also use elreon rings, Praxis, or Poacher's mark to help with mana. Try to keep a balance between life and damage.

Get Lesser Multiple Projectiles at level 8 and Greater Multiple Projectiles at level 38. These will give you a huge clear speed boost.

If you have strength/intelligence issues you can get a couple of +30 nodes. This depends on the gear you are using. When you have your final gear at level 90+ you should refund those.

If you’re not making this as a league starter then you can use all the usual leveling uniques like Tabula Rasa, Wanderlust, Praxis, Goldrim etc.

The above trees are just suggestions. If your play style is different than mine then you can prioritize different nodes. Even the final tree is somewhat flexible, although it is highly optimized for maximum life and damage and I suggest that you at least try it as is before making changes.

VP might make running uber lab early more difficult (it's fine later with proper gear). If you're not confident you should wait until you've done all 4 labs.

Don't forget to check the weapons section on what claws to use while leveling. Many people don't do that and struggle with the wrong weapons.


Ascendancies

Endless Hunger, Brutal Fervour, Headsman, Bane of Legends

Endless Hunger is our priority. Together with Brutal Fervour it is essentially what makes a Slayer.

Brutal Fervour gives us endless leech and more damage.

Headsman gives us a conditional damage increase and protects us from reflect.

Bane of Legends gives us onslaught and 20% cull which are great damage boosts.


Bandits

Kill all is the best option.


Enchantments

For the helmet the best option is 40% increased ST damage. None of the other ST enchants seem to do much. There is a number of other enchants that might help, like increased Herald of Purity damage, but don’t expect too much from them.

For the boots added cold damage if you’ve been hit recently is probably the best option as it works on boss fights as well unlike the “if you’ve killed recently” enchants. You may have two toned boots as we need a lot of res there so enchanting might not even be an option.

You should be using gripped gloves so no enchant there. If not then any enchantment will provide similar (minimal) benefits.


Pantheon

Pantheon powers are quite subjective for most builds. I use Soul of Solaris because “Take no extra damage from critical strikes if you’ve taken a critical strike recently” is a huge survivability boost. It basically means we can only take at most one crit every 4 seconds. Since we have 7K life, huge leech and can dodge most slams, the biggest danger to us is a series of crits that kills us before our leech can replenish our health. Solaris takes care of that as one crit every 4 sec means we have plenty of time to leech back to full health.

Taking less area damage, reduced elemental damage and avoiding ailments from crits are also very nice to have.

As a minor power I usually have Gruthkul for the physical damage reduction and reduced enemy attack speed.

Yugul is useful in reflect maps (more on that further down).

Ryslatha is good for for lab.


Map Mods

There is only one mod that we absolutely can’t do and that’s “No leech”. We can do everything else including physical reflect.

Elemental Reflect: Not a problem. We use soul of Yugul and our leech takes care of the rest. Be careful on large packs though. If the map includes other bad mods like –max res, elemental weakness, vulnerability, reduced leech then disabling hatred still allows us to run the map.

Physical Reflect: No more physical reflected damage for us. This mod is essentially a free IIR/IIQ boost for us.
Before 3.2

This is a bit more difficult to run. On lower tier maps choosing soul of Yugul is enough since combined with Headsman means we are taking 75% reduced reflected physical damage. On higher tier maps we can either try to attack small packs or separate monsters from larger packs or we can just replace Increased Physical Damage with Physical to Lightning. On the bosses we can remove that since the reflected damage is much lower than any pack so that we have our full damage back.


No Regen: This is not a problem at all. Most of the time we don’t even notice that we’re running a no regen map. Just try not to attack needlessly and you’ll never run out of mana. But even if you do you can just use Whirling Blades (which runs on Blood Magic) and go through a pack. This will leech enough mana for our ST.

60% Reduced Recovery: Most people don't realize that this is a difficult mod for almost all builds. We rely on leech so this mod can be dangerous. Mobs are not a problem but facetanking bosses can be a pain. Be careful and use whirling blades a lot. For some hard hitting bosses using faster attacks instead of slower projectiles to gain some distance may be better.


Labyrinth

Slayer leech makes running lab a breeze. The combination of Whirling Blades and Charged Dash means we can avoid a lot of traps or at least pass through them very quickly. Hitting a few mobs before entering a gauntlet is usually enough to pass through it without issues. Soul of Ryslatha helps if mobs aren’t available. Fire traps are a complete joke. Even if you hate doing trials (like I do) you can just run through Burning Rage as if the pits weren’t even there.

If you're feeling unsure don't take VP until you finish the first 3 labs. Also don't forget to take out blood rage. It's automated and it'll trigger and get you killed.


PoB

With a rare chest:
PoB link

With a Belly of the Beast. 170 more life and 10K more damage.
PoB link

Level 100 tree


Acknowledgements
I’d like to thank OhhPaigey for inspiring me to make this with his ST witch.
I’d like to thank TDF for discussing this build (among a million other PoE things).

I’ve made this guide as detailed as possible. While I believe I’ve covered all the important things feel free to ask me any related questions. Please do so here and not in-game or through PMs so that everyone can benefit from the discussion.

Also don't forget to check the FAQ below.

I hope you will all enjoy this build as much as I have.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519
Last edited by Aias_o_Telamonios on Sep 20, 2018, 2:33:31 PM
Last bumped on Sep 20, 2018, 10:04:32 PM
FAQ

Isn’t Point Blank bad for clear speed?
PB will indeed reduce our clear speed somewhat. However killing mobs is not a problem even with PB. The damage boost that PB gives in boss fights when combined with Slower Projectiles is huge. It is undoubtedly the single most important node for boss killing. To avoid having a large impact on our clear speed we take PB as one of our last nodes. This way we already have enough damage and our clear speed is not affected much.

My tooltip DPS seems low in HO
Don’t be a tooltip warrior. It’s meaningless to compare tooltips between builds as they are calculated in different ways. Besides our damage increases when we hit/kill something, when we get frenzy charges, when we crit, when we get onslaught, when we use flasks and even when we get hit (boot enchant). All this adds up quite a bit.

Why aren’t we using Power Charges?
First of all the damage boost we’d get from three power charges is about 10%. While this is definitely not negligible it’s not great either. The best way to generate them would be to use an Orb of Storms, Increased Crit Chance, Power Charge on Crit setup which would mean we’d need to lose 3 gems from our current setup. Ancestral protector alone gives us a 20% damage boost. Not only is this huge but it’s also instant and reliable. No need to wait for the Orb to crit a bunch of times to give us charges. Charged dash is also very convenient in a number of situations and I’d hate to lose that. However if you’re ok with manually casting Blood Rage and Golem then you can fit a power charges setup in the build. Personally I wouldn’t even consider this change especially for such a low reward.

I suddenly have Power/Endurance charges. Where did they come from?
We steal them from monsters with Claws of the Magpie.

This is a physical build. Why aren’t we using Brutality?
While brutality gives a substantial damage boost it’s really only suitable for Starforge builds. Using that sword means that you can only do physical and chaos damage. With Brutality you essentially sacrifice the chance to do chaos damage for an increase in physical. For our build however using Brutality would mean losing a ton of damage from Hatred, Atziri’s Promise, Sin’s Rebirth and any elemental damage we might have on our gear. It definitely isn’t worth it.

The Minion Damage gem looks OP. Why aren't we using that?
Because it doesn't work with the claws. It's "more" and not "increased". The 15% increased damage that you get from 20Q would work but it's really useless.

We're using Damage on Full Life and Blood Rage at the same time. My life fluctuates around the max but doesn't go down. Is the gem working ?
Yes it is. As long as your leech is higher than your degen (i.e. your life isn't going down) you're considered to be on full life.

Vitality Void is pretty close. Isn't it worth the extra 3 points ?
No. We already have huge leech so the extra leech wouldn't make any difference. Also our max leech rate is at 40% by just taking VP (see the "Why Slayer" part of the guide). VV would only increase this to 46%. Definitely not worth the 3 points it would cost.

Yriel's Fostering looks nice, why isn't it on the guide?
In short, it looks nice but it's really not that good. Bleed and physical damage to attacks only work while the bear is alive. And the bear just attacks anything it sees and dies all the time. So you need to resummon it constantly and you can't automate that with CWDT since we already use the chest for ST. So you end up having to resummon the bear all the time while fighting bosses which is both very annoying and also dangerous. Usually you end up not having the buffs when you need them the most.

What about projectile speed? It looks nice, shouldn't we take some?
No we shouldn't! First of all taking projectile speed would mean not taking something else, like projectile damage which is what we really need. Second, speed would make our claws travel further which would reduce their damage because of PB. This would be especially bad when using SP on bosses. So to summarize:
Projectile Damage - Good
Projectile Speed - Bad

I just switched for the Wasps to the Scourges and my tooltip went down. What's wrong?
The only thing that is wrong is that you look at the tooltip to determine your damage. It's seriously inaccurate in most builds including this one (I'm pretty sure it ignores the 140% increased damage mod). If you want to track your damage correctly then use PoB.

I want to make this build as a CI Chieftain with full elemental conversion, using a two handed axe and a BoR. What do you think?
Best of luck in your endeavors. Please post about them somewhere else.

Should I use Vaal ST instead of ST in 3.3?
Vaal ST has been buffed in 3.3 and can now be used instead of regular ST as the gem grants both skills. Vaal ST (while better than before) is still not great. If you get a 20/20 gem then use it otherwise stick with the regular version. You can now even get 21/20 Vaal ST through the Atzoatl temple double corruption.

Would it be a good idea to corrupt the claws?
The claw implicit gives us 30% of our life leech and that's including atziri's and blood rage which are not up 100% of the time. So it would be a significant loss. On a non-slayer this wouldn't be a problem because our leech is about 30 times the cap. But on a Slayer this gives us 30 sec of leech without killing anything. Without the claw implicits that would be 18 sec (again, that's with atizri's and blood rage, without them it's just 10sec). If that's worth it is up to you. You can get some nice corruptions like attack speed and onslaught on kill and with the temple you can get 2 corruptions per claw. This may be worth it if you get a really good combination of corruptions.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519
Last edited by Aias_o_Telamonios on Sep 12, 2018, 3:00:18 PM
Reserved
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519
Cool guide! and no problem dude ;)

I play alot with aias, I usually make yolo glasscannon builds with shitty single target and he kills the tanky stuff for me :P
Thanks for the build it's been loads of fun, just hit 76 and beat my first t15 map yesterday.
I'm glad you're enjoying it. Yes, I believe it's a build that's very fun to play.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519
Build updated for 3.2. Overall we get a nice buff.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519
works hardcore?
Great guide and a really fun build. For 3.2, since it's no longer Abyss league, could you please update belt and jewels?
at the risk of embarrassing myself, which one gem do we switch out for what for single target dps?

Report Forum Post

Report Account:

Report Type

Additional Info