Critical multi with aliment ??? 150%

I have been read that critical multiple with aliment is alway 150% , so example : my skill is base on lightning damage type ,shock is one of aliment when i have crit the taget will be shocked so the taget is cout as aliment , and take 150% critical multiple ! so my crit multi about 300%-400% or any is mind nothing ? some one explan for me ! thx
p/s: my ENG so bad , sorry about that !
Last bumped on Jan 16, 2018, 2:56:38 AM
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29crit wrote:
I have been read that critical multiple with aliment is alway 150% , so example : my skill is base on lightning damage type ,shock is one of aliment when i have crit the taget will be shocked so the taget is cout as aliment , and take 150% critical multiple ! so my crit multi about 300%-400% or any is mind nothing ? some one explan for me ! thx
p/s: my ENG so bad , sorry about that !


I'm not sure exactly what you are asking here, but you might be reading old things? There are only a few ailments left that deal damage: bleed, poison, and ignite.

Shock gives a debuff and the chill ailment is really only a "condition" by which other things can happen like freeze.

Shock was reworked in 3.0. Shock no longer increases the damage taken by enemies by a fixed amount for a variable duration. Now, Shock will apply to enemies for a duration of 2 seconds and increase the amount of damage the shocked enemy takes based on the Lightning damage dealt to the enemy. A purely Lightning hit which removes 10% of an enemy's life will increase the damage that enemy takes by 50% for 2 seconds, scaling linearly down to 0% at no Lightning damage dealt.

https://pathofexile.gamepedia.com/Shock

Ailments and multi are not really related unless you are talking about things like perfect agony which is primarily used with poison builds.


https://pathofexile.gamepedia.com/Perfect_Agony
It not my question :
My question is about this :
"
Critical strike multipliers do not affect the critical strike multiplier on ailments, including global critical strike modifiers. Ailments have a base 150% multiplier when applied by a critical strike. The only way to increase the critical strike multiplier on ailments is with the Perfect Agony keystone.

So: Element damage will inflict ailment when have critical and crit multi is alway 150% on ailment
So my final question is : How i can play element dame + Crit + Crit Multi ?

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