Frenzy and Power Charges.

Thoughts on a physical crit ranger with frenzy and power charges? Stacking attack speed and crit chances have perfect synergy together; higher and faster chances to crit the enemy. I planned out my skill tree to get the core passive as fast as possible, with the least amounts of points spent on highway and small nodes. Also with a good mix of health and resistances, it may provide with some survivability in the later difficulties.


Steps:

- Early: Physical damage, health, stat attributes.
- Mid: Crit multipliers, health, frenzy charges.
- Late: Attack speed, health, resistances.
- End: Crit chances, unwavering stance, maybe blood magic and that one extra power charge.

Core Build:

- Voll's Protection. (http://en.pathofexilewiki.com/wiki/Unique_Body_Armour)
-- Frenzy/Blood Magic.
-or-
-- Blood Rage/Lifesteal (to compensate health loss)

Bandits:

- Normal: Kill all.
- Cruel: +12% Physical Damage
- Merciless: +1 Frenzy or Power Charge.

Tree:

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIAr-vn6vkzlwbEogX5p9T-yBXw-WO95j7POlgEfo1951Qk_dUAUUdv8jnUoJ8zDP4rGdX_3qq4qn-HGY2_BbUM8qXLNj2Ia-OEwFFwUvPqYeIOSIw2VUtteyaVtUjw2Uk7cn4Rlp2jtvcRL38rMfp298qpGtvuDiP27_BaSCzptBriyyU_Vvr8xWegh3ZKfQ6tKaXK0xm0-rHqYloaLIV08Z65IWBAoO9OKLVgiGFSMgmfy1s9JKW34i2DGYpMsc5Iy4LdDfyrGNtDnDB8W6-QCjqzzerrFOd0Y0Py4ac0oi5QQg==


This is my second Ranger built to enjoy the screen shaking like mad thanks to the crits. I'm open for opinions/improvements/bash.
Last edited by AzianStrider#5457 on Feb 28, 2013, 3:29:41 AM
Well considering the ONLY way to build up Power Charges is through Power Siphon, which in turn can only be used by wands...
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linkstatic wrote:
Well considering the ONLY way to build up Power Charges is through Power Siphon, which in turn can only be used by wands...


Obviously he's using Voll's Protection for power charges...

The main issue I see is not enough health, and if you build around crit for power charges you need near guaranteed crit chance. Also you went physical, it might be better to re-roll into elemental (higher DPS, status effect depending on element on crit, lightning = shock, ice = freeze). Just food for thought.
Maybe take Golem's blood cluster instead of one 3*8?
Also, you wouldn't need that much resist nodes.

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