Shimmeron + Cast when Damage Taken Interaction Doesn't Make Sense

Came here to vent after a build I spent a long time theory-crafting and leveling came up bust.

The plan was to run double Shimmerons and a lot of energy shield regeneration via Zealot's Oath and Fragile Bloom jewels. By criting with a CoH Assassin's Mark Spell, I could then trigger loads of CwDT spells using Shimmeron's self-damage. As long as one of the triggered spells crit, the self-damage would continue to trigger spells indefinitely. This sounded really fun and potentially pretty strong combined with Elemental Equilibrium.

Just one problem.
Shimmeron's self-damage does not trigger CwDT...
This is despite it using the same language as Heartbound Loop which does trigger CwDT!

Shimmeron:
"400 Lightning Damage taken per second per Power Charge if
you've dealt a Critical Strike Recently"

Heartbound Loop:
"350 Physical Damage taken on Minion Death"

This is a really frustrating inconsistency and stuff like this makes it really hard to theory-craft new and unique builds for this game.
Last bumped on Dec 25, 2017, 9:38:51 PM
Cast when Damage Taken counts Damage - not Damage over Time. That's the key difference between Shimmeron/Righteous Fire/Blood Rage and Heartbound Loop.

(yeah this is hardly new :P People theorised about RF + CwDT a bunch...)
Oh... That makes sense I guess.

For whatever reason I thought CwDT functioned off all damage with RF and Blood Rage being special exceptions. Knowing this, I kind of feel like a more appropriate name for the gem would be "Cast when Hit" or "Cast on Damaging Hit" since it clarifies this and uses similar language to Cast when Stunned.

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