Shaper Mod: '% chance to shock on block for 4 seconds' shock value?

Wiki says: Shock damage increase scales relative to the amount of Lightning damage dealt to the enemy's maximum life. Increased damage from shock is capped at 50% at 10% of the target's maximum life dealt by Lightning damage, scaling down to 0% at no damage. Hits below the minimum threshold of 1% effect are discarded,[1] effectively requiring a hit of 0.2% enemy maximum life."

So...

How does this shock work? A Block does no damage, so how much is the enemy shocked for? Is this mod worth it?
Last bumped on Dec 19, 2017, 11:58:04 AM
"Other non-hit sources of Shock and Chill, unless otherwise specified in the debuff, will increase damage taken by 20% and slow by 10% respectively." -sauce. :)
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Vipermagi wrote:
"Other non-hit sources of Shock and Chill, unless otherwise specified in the debuff, will increase damage taken by 20% and slow by 10% respectively." -sauce. :)


Alright, thanks.

Now, different question.

20% taken, is that different than increased damage? (Is it = to 20% increased dmg or more dmg?)
Damage Taken indicates a modifier on the defender-side, as opposed to the attacker-side Increased Damage. This means it's part of an entirely separate calculation step from your modifiers:
-Hit a dude
-Calculate Damage dealt (Increased Damage)
-Send to defender
-Calculate Damage taken (Increased Damage Taken)

Being an Increased-type modifier, it's additive with any other Increased/Reduced Damage Taken modifier the enemy has, such as Vulnerability or Fortify. Being a separate calculation, it's effectively multiplicative with your Damage multipliers.
"
Vipermagi wrote:
Damage Taken indicates a modifier on the defender-side, as opposed to the attacker-side Increased Damage. This means it's part of an entirely separate calculation step from your modifiers:
-Hit a dude
-Calculate Damage dealt (Increased Damage)
-Send to defender
-Calculate Damage taken (Increased Damage Taken)

Being an Increased-type modifier, it's additive with any other Increased/Reduced Damage Taken modifier the enemy has, such as Vulnerability or Fortify. Being a separate calculation, it's effectively multiplicative with your Damage multipliers.


Alright, thanks.

Seems worth it, just gotta hunt the right shield now.
Just depends on whether your block chance is sufficient to shock reliably and whether you deal hit or dot damage.
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DER_PSYCHOPATH wrote:
Just depends on whether [..] you deal hit or dot damage.

This is entirely irrelevant.

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