[3.1] [Raider][ULab][Atz] White Wild Wind

Build updated with tips&tricks, gem setup&explanation, climbing itemization.

(Want to make some video from elder, and guardian fights at red maps, I'm hoping I can do it today.)
The build feels awesome, im currently able to kill merciless izaro with 3.3k life.
OP, will the Gull be better than starkonja's, should i corrupt my white wind for culling strike?
mark and studing

i like wild strike
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LemmoneZ wrote:
The build feels awesome, im currently able to kill merciless izaro with 3.3k life.
OP, will the Gull be better than starkonja's, should i corrupt my white wind for culling strike?


I did uber izaro on lvl81, with 3,9k life, sooo... :)))

I wrote some info into tricks & tips part at last update, also about culling. It’s not worth it, if there is a boss, an alternative, ‘easytoapply’ secondary wep way better to do the last hit.. but most of the time it does not even matter.

About the gull: i never used that helm before, you should test it. May the shrine effects can gives you more than starkonja’s, but actually permanent attack speed buff is the most important thing on that helm. Huge life too. And you can profit from the evasion and crit as secondary buffs.

New rare shaped/elder helms could beat it btw. Gull might not.
Swapped Ancestral Call for Faster Atacks for map clear and it clears whole screen. Currently having Tabula so it's easy..
Sounds interesting.
Any Video showcasing the build, perhaps? :)
Last edited by Omga4000 on Dec 22, 2017, 11:35:55 AM
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flekflekica wrote:
Swapped Ancestral Call for Faster Atacks for map clear and it clears whole screen. Currently having Tabula so it's easy..


Ancestral Call does not work with Wild Strike.

--

Why not swap Blind for Culling Strike on the totem?
Ofc it does
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swissnixon wrote:
"
flekflekica wrote:
Swapped Ancestral Call for Faster Atacks for map clear and it clears whole screen. Currently having Tabula so it's easy..


Ancestral Call does not work with Wild Strike.

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Why not swap Blind for Culling Strike on the totem?



It "does" work with Wild Strike, it's making clearing pack way faster.
I like the weapon.
Instead of not equipping something in the offhand you can still equip something you can't use.
Rais your stats with some gear, equip a super high str / int / dex weapon, equip your regular gear. The weapon becomes disabled and it should count as the off hand being empty. Like how it works with unarmed and the main hand.
That way you can still level 3 gems in there.

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