Ancestral Call makes melee finally feel good to play
" If only GGG stayed constant about the way waves/projectiles work - Sunder > Lightning Strike when faced with obstacles with no explanation what so ever... Oh, you would pick it in HC if it would drop your time fighting a boss a few times (at minimum 2 or 3 times time less spent versus the dangerous encounter)... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Dec 10, 2017, 6:46:54 AM
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I can't play cause my gaming laptop was fried (thanks to PoE but that's another topic), so i got a quetion. How does it interact with melee splash?
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the same way Multistrike interacts - you can shotgun with it
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" Do the next 2 targets (which pressumably can be somewhat far) also get the AoE from splash? Does this also mean that flciker strike with both multistrike, ancestral call and melee splash can potentially blow up the entire screen with a single use? (given you have enough damage) |
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