Bleed is not dead - Jugg 2h Bleed [3.0]
They said it couldn't be done. They said I was crazy.
Well I proved them. This is my first guide, and I am relatively new to PoE. Consequently, improvements to this build are not only likely, but guaranteed. Things like flasks, gear, passives, etc., are merely what I landed on, not the most optimal min/max set-up possible. I'd also like to take a moment to voice my displeasure that there are no skills or passives in PoE called "blood bath." Feels like a missed opportunity (maybe rename Crimson Dance?). Frankly speaking, I have a soft spot for this build, being my first end-game toon and actually getting a tanky, bleed guy off the ground. Ever since I jumped into PoE, I thought it would be interesting to work with Bleed, and it took a while to figure out a good strategy. Most other bleed talk circles around the Duelist, dual wielding, attack speed, blah blah, and that just wasn't what I was going for. At the end of the day, bleed is not an obvious thing to build around for the late game, and so this is my unconventional interpretation of how bleed can be used. What this build is
Spoiler
This is predominantly a tanky build with bleeding as the primary source of damage for targets with significant amounts of life. Survival is #1 priority and bleeding carries our late game damage against bosses. It's half-serious, half-meme, but it does actually work for most content and feels very safe. Can even do fine with a tight budget as long as corners are cut in the right places.
What this build isn't
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Some end game content is questionable at best with this build. Guardians have been killed, Shaper is possible, but insanely hard. If you're looking for a gg, mil+ dps, faceroll build, then this isn't it.
Now let's get this ridiculous party started. Skills
Spoiler
Heavy Strike is the bread and butter of this build. Going for as high of physical damage as possible. Very simple set-up, 4L while leveling should look like:
Heavy Strike - Melee Splash - Melee Physical Damage - Brutality 6L Heavy Strike: Heavy Strike - Melee Splash - Melee Physical Damage - Brutality - Ruthless - Faster Attacks For movement: Leap Slam - Faster Attacks - Fortify Those are the biggies, then you just pepper in some Ancestral Protector, Rallying Cry, curses, and whatever. The world is your oyster. Just remember that we run Blood Magic and Brutality Support, so no room for the typical Herald of Ash and such. FAQ - Why Faster Attacks instead of multistrike?? The damage loss from MS hurts a lot. That directly translates to lower bleed, which in late game will be 60%-70% of our damage output. FA lets us get more auto attacks in, which is especially important for Crimson Dance, without sacrificing damage. Requires a bit of a Dex investment, but it's worth. Passives - Lvl 60
Spoiler
https://poeplanner.com/AAkAALUACREAAFfG2FhjPfyMz_ZIXz8UIO8OUEfkUZd5CZY5Dmebrj7GrgxfHKdTpcT2cqn3MnzZ6hj46_PdaGUUcdl8ggd2rM9-ZFJOMhfhJvgTTA4837_bT-DDJbw6Uhx1L9fcJ7yfGJH8SxRNAed99TboGlVan-3XZrZFqS0wYSGE76kneHqplIdqhNlHfr02ZU2-pzwtg8y3PoNfC2GvbGjyu-2RzvAfogD-Cti9wAEGxvON9IMAAAAAAA==
Passives - Lvl 91
Spoiler
https://poeplanner.com/AAkAAPsACREAAHrG2FhjPfyMz_ZIXz8UIO8OUEfkUZd5CZY5Dmebrj7GrsT2C2GvbGjy8B-iADwtg8y3Pv4K2L01krXycmxsRjIJcqn3MuoY-OsUcQ48fNl2rM9-2XyCBzpSvJ8YkfxLFE0cdS_X3Cffv9tP4MMlvGFSRZrvTpOoirNXVF4TQKB67wUtdO3awYTvqSd4eqmUhNmHai5T029Hfr02Nuh99YcpGlVan-3XZrYB5xv6Jd-kGWRSTjIX4Sb4E0zBo-JhMHdZ_rvtkc6DX2EhIVUs-4oiZU2-pycg3D0HdcCmrlD-axPJZafAAQbG8430g8se0jhdpN3VAAAAAAA=
Gear Reveal
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Res caps > Life > Phys damage > Armor > everything else. Flasks
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Conclusion Much to my surprise, the first build I took a crack has actually succeeded against most late-game content (though not without A LOT of revisions). I am open to suggestions and feedback as I intend to run with this again in the next league. Last bumped on Dec 6, 2017, 3:57:28 PM
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