Question about Bleed and "Take % increased damage"
Hey guys, i have a question.
Does bleed damage gets increased by the "take % increased damage" modifiers that we can apply on mobs. Examples : - Intimidate debuff (take 10% increased damage) (Inflicted by the Belt of the Deceiver unique or First to strike, last to Fall ascendancy passive) - Worthy Foe ascendancy passive (take 20% more damage) Also, are "take % increased damage" additive or multiplicative? My guess is they're additive. Thanks in advance for the answers! Last bumped on Nov 13, 2017, 1:04:50 PM
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" Yes. Bleeding damage is damage, and thus is increased by "Takes [X]% increased damage" modifiers. if the damage is unspecified (i.e. typeless 'Damage'), then anything you do that decreases the red globe gets improved. " Additive, like all other Increased/Reduced modifiers. 10% Intimdiate bonus and 20% Worthy Foe bonus turn into 30% total, which is further additively-stacked with things like Vulnerability for the case of bleeding damage. Intimidate + Worthy Foe + lvl 20 Vulnerability would be 10 + 20 + 33 + 29 = 92% increased damage taken from Bleeding, since Bleeding fits all the necessary modifiers (is Damage? yes. Is DoT? yes. Is Physical damage? yes.) She/Her
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Allright thanks! I think imma try a bleed build! |
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