Map completion reward - additional reward layer
playing Guild Wars 2 for past couple of days i want to suggest an upgrade to PoE mapping experience which could reward "full clearing" or near full clear
Right now the map completed is calculated only when boss is dead and the only reward is the drop from the boss (once the map atlas bonus/unlock is completed). I would wonder if some additional layer of map completion could be introduced, and it's only up to immagination how far it could go 1. running same map to gain additional bonus on the map - for example after completing 50 map completions, you could get additional 1% permament quantity of drops (or something more insane to actually motivate the Standard players to keep expanding the atlas) 2. getting down to less than 10 mobs remaining to obtain additional drop from boss - this could promote other play style than rushing through map and skipping boss 3. guaranteed currency reward (to collect from map device after clearing the objective) - something like if you kill everything in the map, you get 1 alch back if the map was rare , or 1c if the map was unique. As I said, something like this has no limits other than screwing the economy, so as long as these minor motivators will be at low scale in terms of importance, it might be good to keep people interested in the league a little bit longer. Or "daily" maps bonuses - Remember Tempest league? when there was a timer on specific maps with specific tempests. That was kinda enjoyable league that basically forced people to play other maps as the rewards on that specific map was better than from the other maps. I represent only myself, my own thought and believes. I am individual, not a representative of the community. I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. Last bumped on Oct 30, 2017, 10:16:17 AM
This thread has been automatically archived. Replies are disabled.
|
![]() |