[Theory Craft] Hyaon's Fury Non-Crit Static Strike/Flicker Raider ~2.5 mil DPS
Hi hi, so I decided to try to come up with another build for a raider. I previously crafted a viper strike raider which I ended up scrapping because despite the high DPS ceiling, I really didn't like the playstyle of having to ramp up damage.
So to make use of my current character which I leveled up, I decided I'd respec into some other raider build and I came up with the static/flicker strike raider using Hyaon's Fury sword, which I feel is a very interesting unique that has a lot of potential (And I have yet to see anyone really using it so far). The idea behind the build is to use flicker strike on a 4L as the trash clear with high enough DPS rush through maps, then use static strike as the single target against bosses. Vaal pact as the main source of sustain. I have made the char in POB and thus far things are looking good. I am able to get ~2.5mil ceiling of non-boss DPS with all flasks up, and over 1.6 mil shaper dps with flasks up as well. Here is the POB: https://pastebin.com/Apppm2LV The build on the tree is level 95, which might not be realistic, but this is basically the build on the final form. Obviously lower level = lower DPS, but the point of the POB is to show how high the build can go in terms of damage. I would like input on what items/passives/or whatever I might have missed to improve the character further. The Life and resists are all doing fine so far, and obviously the gear is flexible in that buying cheaper gear would only result in lower DPS. I am pretty happy with a 2mil DPS ceiling for the char, so I think it might be worth building. If anyone would like to share their thoughts on the character, please feel free, I would love to hear other players' input. Change Log: -I removed Kaom's Roots, for Wake of Destruction. I realized that Kaom's eliminates the chance to dodge from eva. I'm going to have to play-test the build and see how important stun immunity is for it when I have acrobatics/high evasion. Otherwise, it might be worth it to get kaom's + iron reflexes, but it is costly on the passive tree. -I tried out various dual wield + resolute technique paths, and finally decided that the single wield was better because it allows me to get elemental overload. You get more life if you dual wield a hyaon's + fidelitas, but lower DPS due to no elemental overload... I'll have to test IG to see which I prefer. Last edited by ironstove#2303 on Oct 22, 2017, 2:36:10 AM Last bumped on Dec 9, 2017, 3:47:17 AM
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Are you still building this bd? I am very interested in this!
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Seems like an interesting and powerful build. Worst case scenario, it'll still be a decent Flicker Strike build for league-start currency farming.
For the tree, I removed the Heart of Thunder and corresponding lightning damage nodes (5 points), as well as the Static Blows passives (3 points). This frees up 8 passive points, 3 of which are then redistributed to Acuity (below Acrobatics) for the QoL Accuracy and Attack Speed. Thus, the build loses marginal amounts of damage, but is much easier to complete (level 89 as opposed to level 95). The biggest hit to this build is the 3.1 change to Vaal Pact. But with the way Flicker Strike works, leech shouldn't be a problem until end-game bosses (Guardians, Shaper, Elder Guardians, etc.). Because you know, you're usually not getting hit. The only expensive item in the build is the Valako's sign (90c on standard), and the rest are relatively cheap. Even then, you don't lose too much if you drop Valako's. I expect this to be somewhat the same for 3.1.0, so you might have crafted yourself a really powerful build relative to the cost. Oh right, and Hyaon's got a QoL buff too (new 1% inc. damage taken per frenzy charge vs old 3% inc. damage taken per frenzy charge). One slight issue I have with the build is that the total life seems a bit low. However, that may just be because I usually play Marauders and Duelists, so 6k+ hp is the norm with those classes. Consider me sold on this build. Good luck in 3.1! Edit: Another gem link to consider is Elemental Focus. Sure, you lose the shock, but PoB calculates an overall 48%-49% increase in raw DPS from the "more elemental damage" modifier. Last edited by OhBWan#2236 on Dec 7, 2017, 9:01:34 PM
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Hey guys, I'm surprised to see people are interested in this build lol.
So reporting back after some testing I tried all sorts of different skills to try to get the build working and I still think flicker is the best, but the build needs better survivability. Static strike is INSANE DPS with this build, the single target just wrecks everything, and even at clearing mobs it can be used due to the AOE of explosions, just way slower, but I found a few problems with the build which I could not get over. I was able to clear Hydra/Minotaur with this build, but even with that said, I died... A lot. Even with VP the amount of times I got 1-shot due to the low ehp pool was a pain in the ass, also the leech on the build was not enough to sustain sometimes without vinktars/atziri flask up, you'd ideally want to attack fast enough or do so much damage each hit that you'd be at full life almost instantly, but that wasn't the case once you're out of flasks against hard bosses Hyaon's Fury has an extremely low base attack speed, so the attack speed just wasn't there to really utilize the full sustain of VP. The low attack speed on hyaon's is probably the biggest problem I couldn't manage to deal with, either more passive skill tree investment in IAS, maybe a faster attacks jewel, and such. https://pastebin.com/s1sTAkU0 with kaom's + IR https://pastebin.com/CZ0nGZV1 without kaom's. Using acrobatics instead. (Feels better) This is the modified skill tree I finally ended up using. I also ended up removing Heart of Thunder to get the extra points. It is completed at level 85 rather than 95, which gives some points for life. I would probably try to spend around 5-10 points in the current tree to try to reallocate for better life, and I'm still debating the whole kaom's roots/iron reflexes take on the build versus eva/acrobatics. I tried out Kaom's + IR hoping for better survivability/ability to avoid 1-shots but it wasn't happening, I was still dying the same way so I think this build is actually better without kaom's + IR till the sustain and hp pool is greatly improved. My current char HelElVexOrtGul was the build, but the passive tree is a little wonky. I liked flicker, it was great clear speed but very rippy so I ended up trying to switch to spectral throw. Spectral throw damage is really bad compared to flicker, just not the same and the clear speed is also worse, but it's way safer because you don't end up putting yourself in potentially dangerous/awkward positions. If you were to ask me, I think this build in its current form is dead because there is no VP anymore and that was the only way to sustain with such a low pool, also this build was using lycosidae which has had its drop rate significantly decreased so have fun paying an exalt+ for that shield now rather than 10 chaos. If you were to do this build, a lot of damage needs to be chunked out of the build to get higher defense. This build at its current stage still needs a lot of work. You might have the damage, but you won't be able to survive reliably in higher tier maps, on the other hand, it could also be my fault for trying to run red t13+ maps on my char when I was only level 82-84 rather than 88+. My take on this build rn is that the key unique can still be used, but the build needs to be reworked. Maybe pick up a high life shield, stack up dex/accuracy, pick up more life nodes, and yea that's about it. For the record, I was pounding through most of the content up until I got to red maps, I hit a brick wall at that point in terms of survivability because too many things were just 1-shotting me. I ended up taking a break from the char after making a lot of tweaks and realizing that it was too glass cannon and needed a rework, but as I said I really didn't like how the low attack speed felt on Hyaon's. With the removal of VP from the build, I think blood rage might be a reasonable pick-up, but the build needs to find some better way of recovery which I'm kind of shrugging my shoulders on because I have no clue how you guys might be able to do it. |
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