Content Update 3.0.2 Patch Notes

fell okay!! hype
I haven't really played summoner seriously, but guys:

Your Spectres and Auras are now saved when you log out or are disconnected.

This is INDEED very much Appreciated!
"
Desecrate
In 3.0.2, we fixed a bug where Desecrate would choose from any possible monster that could spawn in the current area including those that you had as Spectres, but noting that it could not spawn monsters that could never spawn in that area (such as non-map monsters). This was especially confusing due to the fact that there are some monsters that share the same name between their campaign and map versions but are technically different monster types.

The reason why we fixed this was because it was very confusing as to why some monsters could be created with Desecrate if you had them as a Spectre, but others could not be (depending on what area you were in). There wasn't an internal list, it was just due to the unclear way Desecrate worked. We received a lot of complaints in 3.0.0 about how confusing Desecrate's behaviour was, due to the fact that 3.0.0 contained a lot of monsters that shared names between campaign and map versions while technically being different monster types.

The fix to this in yesterday's 3.0.2 update was to make Desecrate work how it was intended to work originally, where it summons monsters from the actual area you're currently in.

Community feedback has shown us that players found the prior behaviour very important, so we are explicitly changing the formal behaviour of Desecrate to: "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance."

We expect to release this change early next week. Thanks for your feedback.

This is a buff.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
maps3
Last edited by Chris on Oct 13, 2017 2:54:19 AM
Last bumped on Oct 13, 2017 9:07:41 AM

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Posted by Completed 3 ChallengesChris
on Oct 13, 2017 2:51:27 AMGrinding Gear Games
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Here we go.
Thanks!
wow nice!
"
Completed 40 ChallengesGarfin wrote:
"
Desecrate
In 3.0.2, we fixed a bug where Desecrate would choose from any possible monster that could spawn in the current area including those that you had as Spectres, but noting that it could not spawn monsters that could never spawn in that area (such as non-map monsters). This was especially confusing due to the fact that there are some monsters that share the same name between their campaign and map versions but are technically different monster types.

The reason why we fixed this was because it was very confusing as to why some monsters could be created with Desecrate if you had them as a Spectre, but others could not be (depending on what area you were in). There wasn't an internal list, it was just due to the unclear way Desecrate worked. We received a lot of complaints in 3.0.0 about how confusing Desecrate's behaviour was, due to the fact that 3.0.0 contained a lot of monsters that shared names between campaign and map versions while technically being different monster types.

The fix to this in yesterday's 3.0.2 update was to make Desecrate work how it was intended to work originally, where it summons monsters from the actual area you're currently in.

Community feedback has shown us that players found the prior behaviour very important, so we are explicitly changing the formal behaviour of Desecrate to: "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance."

We expect to release this change early next week. Thanks for your feedback.

This is a buff.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
maps3
Last edited by Chris on Oct 13, 2017 2:54:19 AM
Last bumped on Oct 13, 2017 9:07:41 AM

Avatar
Posted by Completed 3 ChallengesChris
on Oct 13, 2017 2:51:27 AMGrinding Gear Games
Quote this Post Private Message


Here we go.
Thanks!


Absolutely beautiful. Now, ladies and gentlemen, it has 'improvement' written all over it.

Thanks for listening, GGG.

<3
I'm still not happy enough with summoner updates. I could use a different set of specters for different situations (I can't do 99 luck-runs in high lvl maps to find that red-book mob to rise before my one and only planned 20-30min run just b/c I do not have a weapon to fight, my minions are my weapon, it's ridiculous), which is possible only if I could have em. Maybe something like specter zoo in hideout, caught them and they are mine. And full summoned minion info is necessary too.
"
Completed 28 ChallengesNaedingur wrote:
"
Completed 40 ChallengesGarfin wrote:
"
Desecrate
In 3.0.2, we fixed a bug where Desecrate would choose from any possible monster that could spawn in the current area including those that you had as Spectres, but noting that it could not spawn monsters that could never spawn in that area (such as non-map monsters). This was especially confusing due to the fact that there are some monsters that share the same name between their campaign and map versions but are technically different monster types.

The reason why we fixed this was because it was very confusing as to why some monsters could be created with Desecrate if you had them as a Spectre, but others could not be (depending on what area you were in). There wasn't an internal list, it was just due to the unclear way Desecrate worked. We received a lot of complaints in 3.0.0 about how confusing Desecrate's behaviour was, due to the fact that 3.0.0 contained a lot of monsters that shared names between campaign and map versions while technically being different monster types.

The fix to this in yesterday's 3.0.2 update was to make Desecrate work how it was intended to work originally, where it summons monsters from the actual area you're currently in.

Community feedback has shown us that players found the prior behaviour very important, so we are explicitly changing the formal behaviour of Desecrate to: "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance."

We expect to release this change early next week. Thanks for your feedback.

This is a buff.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
maps3
Last edited by Chris on Oct 13, 2017 2:54:19 AM
Last bumped on Oct 13, 2017 9:07:41 AM

Avatar
Posted by Completed 3 ChallengesChris
on Oct 13, 2017 2:51:27 AMGrinding Gear Games
Quote this Post Private Message


Here we go.
Thanks!


Absolutely beautiful. Now, ladies and gentlemen, it has 'improvement' written all over it.

Thanks for listening, GGG.

<3


Thanks a lot,GGG.
Great... now i have to log in disable my auras restore mana then summon golems, restore mana again then reactivate auras.
"
Completed 28 ChallengesVictini wrote:
Great... now i have to log in disable my auras restore mana then summon golems, restore mana again then reactivate auras.


I'm surprised you are the first I've seen bring this up. Annoying isn't it.

I guess the Devs don't play aura builds that leave less mana than some active skills require.
That's amazing.. They fixed nothing actually meaningful.

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