The Go-To Gem Combos

That's a good suggestion.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
cwdt - vortex - blind
Sometimes if I feel like it, I may pair Hypothermia with this, sometimes cull. Depends on how my available gem slots look.

Riposte - Melee Splash - Physical to Lightning - Innervate
Not too bad for dropping shock on stuff, and it's not locked to the immediate area around your player like with Shock Nova
Combat is simple.
Keep your blood in.
Take theirs out.
"
VictusBcb wrote:

Riposte - Melee Splash - Physical to Lightning - Innervate
Not too bad for dropping shock on stuff, and it's not locked to the immediate area around your player like with Shock Nova


I'm sure you probably already know this, but for those that don't...

You don't need the Phys->Lit for the Riposte to apply Shock, only Innervate. However, the Phys->Lit allows Riposte crits to also apply shock. This is a very good gem suggestion.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
"
Albinosaurus wrote:

You don't need the Phys->Lit for the Riposte to apply Shock, only Innervate. However, the Phys->Lit allows Riposte crits to also apply shock. This is a very good gem suggestion.


That's quite a puzzling statement you've made there. Physical to Lightning conversion has absolutely no influence whatsoever on whether Riposte crits will apply shock. From 3.0.0 patch notes:

"
Bex_GGG wrote:
Similarly, Shock no longer increases the damage taken by enemies by a fixed amount for a variable duration. Now, Shock will apply to enemies for a duration of 2 seconds and increase the amount of damage the shocked enemy takes based on the Lightning damage dealt to the enemy. A purely Lightning hit which removes 10% of an enemy's life will increase the damage that enemy takes by 50% for 2 seconds, scaling linearly down to 0% at no Lightning damage dealt. Shock is still only applied by critical strikes or based on your chance to shock.


Physical to Lightning conversion, presuming you have a substantial amount of Physical damage scaling, will thus increase your Shock Effect, which also means you can Shock tougher monsters, regardless of whether or not you crit. Critting will deal higher damage, which will increase the toughness of monster you can Shock, regardless of whether or not you have a Physical to Lightning Support in your linkup.
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Last edited by adghar#1824 on Oct 2, 2017, 1:41:09 AM
I wasn't aware they reworked shock that way. So with just Innervate you can apply a 0% shock? That's silly. I think some tooltips need updating. Still a good gem combo, though.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
You always needed to deal Lightning Damage to apply Shock, Innervate or no (unless you have another Shock-related modifier such as Three Dragons or Starforge). Used to be that it would be a zero-second Shock if you dealt no Lightning Damage, which is equally pointless.

Personally really down on Chill CwDTs since 3.0. 30% Slow was amazing, but it's 10% now which is... scarcely noticable tbh. That's just opinions though :p
Last edited by Vipermagi#0984 on Oct 2, 2017, 6:46:17 AM
HoI - Innervate - Onslaught - Enlighten


pretty gg dmg boost for your map clear ^^ if you need frenzy swap innervate to ice bite
30 Shores with Double Pack / Breach / Max Sextants https://www.pathofexile.com/forum/view-thread/2006424/page/1
First Selfmade Build as Sparker ( MF ) https://www.pathofexile.com/forum/view-thread/1637690
1 Million Tool Tip Dps Sparker https://www.pathofexile.com/forum/view-thread/1761162

"
KillerKrug wrote:
HoI - Innervate - Onslaught - Enlighten


pretty gg dmg boost for your map clear ^^ if you need frenzy swap innervate to ice bite

I really like that idea. I might have to start using this =o
Combat is simple.
Keep your blood in.
Take theirs out.
"
fiveswords wrote:
Wither, faster casting, increased duration, spell totem.


FTFY Wither, faster casting, spell totem, Arcane surge. The increased duration is only needed if you let the totem die without replacing it.
A lot of gem set-ups are going to be specific to the builds they're in. You'll need to make note of that if you want to create this sort of resource. You might be better off describing gems often used for utility purposes and possible ways to set them up. Otherwise half your guide will consist of the eleven billion ways people have linked up Orb of Storms and the other half will consist of things people've automated with CWDT.

OoS alone, you can build a million different valid linksets out of OoS plus your choice of:

1.) Curse on Hit +1/2 Curses
2.) Arcane Surge
3.) Blind
4.) Cull
5.) Cull + Onslaught (less valid, but still a thing I've seen)
6.) Cull + IIR/IIQ
7.) Inc. AoE
8.) Inc. Crit Chance + PCoC
9.) Inc. Crit Chance alone (for EO builds)

And prolly a few others I'm forgetting. CWDT has lost some luster lately but is in the same overall boat, especially CWDT > Blade Vortex, which can do most of the above too except Arcane Surge. A lot of times it's less about specific Stronk Combos and more about 'where can I fit all the effects I want this build to deliver in its links?'
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