Please make the Depraved trinity much harder
The boss of the act 9 is way too easy, doesn't feel like an boss act, especially after act 5 to 8.
Last bumped on Sep 22, 2017, 3:48:58 AM
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Don't do it. The arena is very small and its model is way too big. Strong bosses in super small space means bullshit and lots of it.
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" Doedre in act 8 is harder, her battle arena also very small, but battle have interesting mechanic. E = mc^(OMG)/wtf
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If anything, Depraved Trinity is one of those "good spot" bosses.
They don't have bullshyt full arena skills, nor do they sit around and let players hit them for free, constantly casting skills to make the player move. I think it's one of the better designed bosses in Fall of Oriath. "Dead DPS is 0 DPS"
- Rules of Gaming |
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Though I agree the boss is well designed, OP has a point. The fight is way too easy.
This can be said for many other bosses btw. People fight Innocence and Kitava in act 5 and are like "omg, this was awesome" and then all remaining bosses are complete push-overs until Doedre in sewers act 8, and then again Kitava act 10 (worthy mention to Gruthkul <3). |
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100% agree!
Difficulty wise it needs to be tuned up! Heck, rares in act 9 is broderline harder then the final fight. |
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Main problem is the bosses are not a linear progression in difficulty. Kitava is a geometric leap in difficulty in act 5, then you get some bosses that are only annoying, then Deodre, slightly tougher. But the one that taks the cake is Act 10 Kitava. The jump in the annoyance factor is off the scale. I didn't find anything similar to him yet, though people tell me T9 bosses are about the same.
If anything, difficulty needs to be tuned down to match progression to T1 bosses. Or, They all need to be tuned up (including map bosses) so you have a linear progression in difficulty through all the acts. Right now it more scattershot as to what each act brings to the table. |
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change is needed, after that fire goat Abberath, some bosses in A8-9-10 seem like a joke when comparing them.
GiGiGi has the data of how bosses are deadly. They should somehow act on it and review some mechanics, numbers and speed or some effects. I still feel like there is a gap Brutus A1 ... Innocence A5 . Kitava A10 Some bosses would not fit into the danger scale as many bosses from A1-10 are comparably easier than Brutus from A1. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
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" Yes, mostly this. It's the overall balance of bosses which is off the charts. And they definitely need to scale linear in difficulty, in relation to their level. When you find out that A6 boss is harder than A9, one knows balance is off. Or when you enter Kitava A5 just to realize that in 5 acts you've never met anything to hit you so viciously, damage feels x10. When slightly experienced, you'll already know that no other boss or encounter up to A10 will kick your ass this way. Or when you breeze through A7 boss, then return to finish quests, just to find out that a minor boss in a side quest will treat you like a sex doll. Won't even touch Kitava A10. Etc. Balance of the "ordinary" content through acts feels fine, difficulty scaling is ok. Boss balance, with few exceptions, is just hilarious. In both directions - it's either too easy, or ridiculously overtuned, with almost no middle ground. IMO it's a side effect of the distraction between the Xbox gold digging and the MTX workout. Resources ain't infinite. This is a buff © 2016
The Experts ™ 2017 |
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I think GGG only has scaling for "Don't even call this a boss" , "Decent boss" and "Bullshyt"
"Dead DPS is 0 DPS"
- Rules of Gaming |
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