Most of the jewels feels like a waste of skillpoints

Beside several unique jewels, all other rare jewels have mods that in majority of the rolls have numbers worse than a regular notable passive that you can take. Some notable skills have properties and numbers that can't be even rolled on a rare jewel. So why even bother with them?
Last bumped on Sep 14, 2017, 12:00:46 PM
This thread has been automatically archived. Replies are disabled.
"
SMagnus wrote:
Beside several unique jewels, all other rare jewels have mods that in majority of the rolls have numbers worse than a regular notable passive that you can take. Some notable skills have properties and numbers that can't be even rolled on a rare jewel. So why even bother with them?


Decent jewels are worth 2 points that you spend on the "efficient" jewel sockets. Good jewels can be worth even 3 points, that you spend on them.

And for some builds, rare jewels can grant stats, that they arent able to get in tree freely. For example, Hegemony's Era build grabs crit multiplier from jewels, because there is NOT enough crit multiplier in the tree, so jewels are the only way to get enough of it (besides abyssus, that has severe drawbacks).
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Well Rolled Jewels are a huge source of damage for most any build. The only problem is the jewels that are worth those 2-3 points on your tree have to have the right rolls and then they have to be divined to get the most out of them. But you can pull 2-3 Attack/Cast speed rolls, 2-3 Crit rolls, 2-3 Multi rolls, life, flat added damage, or any combination of these and it be well worth 3 points. A decent rolled 4 prop can be worth the 3 points and even a 3 prop can be worth it IF it has perfect 3 rolls. (Jewels you would exalt anyway)

Unique Jewels are just the same as Unique Items.. A well rolled Rare will almost always be better. Unless its a build enabling unique that does something you cant achieve any other way like Shavs. Likewise some of the jewels (Threshold and main stat conversion jewels) can be build enabling and huge for your build. But in most cases you only take the jewels right on your paths and then later once you can either afford to buy the right jewels or craft/find the right jewels then you start taking jewel slots that are 3 points away and again only if they are the right jewels for your build with good rolls. Otherwise yes you're right most rare jewels are not worth dropping 3 points elsewhere on your tree for the socket.

Thats why you just use jewels to push the limits of your build endgame. Those good jewels as one might expect and much like anything else in this game gear wise is expensive and hard to get. Their not something you really worry too much about till you're 90+ and geared out your build about as good as it's gonna get and then you start working on getting jewels worth dropping shit on the tree for.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
Last edited by Demonoz#1375 on Sep 13, 2017, 6:32:15 PM
"
SMagnus wrote:
Beside several unique jewels, all other rare jewels have mods that in majority of the rolls have numbers worse than a regular notable passive that you can take. Some notable skills have properties and numbers that can't be even rolled on a rare jewel. So why even bother with them?

The majority of all rares is shit. But even just a regal'd 3-mod jewel can roll +40% increased damage, which is better than the best notables on the tree. Good 4-mod jewels can be absolutely worth 3 skill points.



I suppose things are a bit worse for casters, but the attack speed mods alone are sometimes worth 2 minor nodes.
"
Demonoz wrote:
Well Rolled Jewels are a huge source of damage for most any build. The only problem is the jewels that are worth those 2-3 points on your tree have to have the right rolls and then they have to be divined to get the most out of them. But you can pull 2-3 Attack/Cast speed rolls, 2-3 Crit rolls, 2-3 Multi rolls, life, flat added damage, or any combination of these and it be well worth 3 points. A decent rolled 4 prop can be worth the 3 points and even a 3 prop can be worth it IF it has perfect 3 rolls. (Jewels you would exalt anyway)

Unique Jewels are just the same as Unique Items.. A well rolled Rare will almost always be better. Unless its a build enabling unique that does something you cant achieve any other way like Shavs. Likewise some of the jewels (Threshold and main stat conversion jewels) can be build enabling and huge for your build. But in most cases you only take the jewels right on your paths and then later once you can either afford to buy the right jewels or craft/find the right jewels then you start taking jewel slots that are 3 points away and again only if they are the right jewels for your build with good rolls. Otherwise yes you're right most rare jewels are not worth dropping 3 points elsewhere on your tree for the socket.

Thats why you just use jewels to push the limits of your build endgame. Those good jewels as one might expect and much like anything else in this game gear wise is expensive and hard to get. Their not something you really worry too much about till you're 90+ and geared out your build about as good as it's gonna get and then you start working on getting jewels worth dropping shit on the tree for.


It depends on your build, really. For example, if you make a tanky build, then "normal" nodes provide you mere 4% life, while jewel provides 7% (almost 2 nodes), and can have 2 DPS mods. If you make crit build, then crit multiplier from jewels is usually worth a lot, because crit builds grab all crit multiplier they can reach, and it's still NOT enough for them. Cast speed is also kinda hard to obtain, and you can get it with jewels.

Sure good jewels are expensive, and cheap ones arent worth 3 points. It's called balance, actually. Why do you complain that you need rare and expensive gear to make your character shine? I find it much worse when your BiS item is literally 1-10c unique....

Oh, and most 3-point jewel sockets arent worth it not because jewels arent strong, but because those 2 minor nodes leading to jewel are absolutely horrible! They give something like 8% evasion (lol) or 4% damage (lol), etc. That is even worse than "generic" +10 stat nodes, actually - they can at least give you +20 stat to meet gear/gem requirements.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
SMagnus wrote:
rare jewels have mods that in majority of the rolls have numbers worse than a regular notable passive that you can take


It's true that it's hard to find or craft worthy jewels, but such exist and aren't ridiculously rare. And these jewels can provide the power capacity of 2-3 notables.

Rare jewels can also be build defining, it's not only the unique ones.

Also don't forget that there are jewel sockets in the skill tree, which require a single skill point to activate.

In short - rare material, but very powerful if rolled good and used properly.

This is a buff © 2016

The Experts ™ 2017
Last edited by torturo#7228 on Sep 13, 2017, 7:18:46 PM
Uh no, totally wrong. Jewels are definitely the nuts, especially if you can get a jewel node for 1 extra point. 2 points, you could argue you might get even value, and 3 points it's still debatable with the real GG jewels that are in the game.

This ofc is all in reference to the rare jewels.

"
SMagnus wrote:
Beside several unique jewels, all other rare jewels have mods that in majority of the rolls have numbers worse than a regular notable passive that you can take. Some notable skills have properties and numbers that can't be even rolled on a rare jewel. So why even bother with them?

Because only somebody who cannot find out how to make decent rare three-affix jewels (roll the transmute roulette until you get two good, regal, and then see if you got something good, repeat) or acquire them via trade (set search parameters on POE trade, search, and jump through the hoops of in-game trade), or do not want to spend the time doing either of these and mistakes his rational choice to spend his time on other things for jewels being a waste, shares this delusion of yours.

Anybody who is willing to spend the time/make the effort will soon realize that spending one or two passive skill points on acquiring a jewel slot is a steal, more power than they'd gain from those skill points spent anywhere but a keystone, and that even spending 3 skill points on getting a jewel slot is profitable for some builds. There are even some builds where spending our skill point on acquiring a jewel slot can make sense in the end-run up to 100, though they are few and far between. (Typically builds that focus on maximizing STR, DEX, or INT and either traverse through a sequence of their desired attribute to reach the jewel or through another type that is then converted to the desired type by the use of one of the unique attribute conversion jewels.)

In general, rare jewels are good for higher damage% per skill point spent, to get max life%, or max ES%. You can also get base attribute stats if your build is based on stacking those, or resistances if a reliance on uniques or a strong need to use suffixes on your main equipped gear for other things than resistances.

In short... they are the ideal high-end end-game currency sink, because they can take a great build to awesome, or a merely good one to great. And that's with rare jewels that have three affixes that support your build. The even rarer (and more expensive!) where four affixes support your build takes it a step further.


EDIT: Of course, there's the possibility that I comically misunderstood you, and you know very well everything I just wrote, but wonder why the vast majority of randomly rolled jewels do not have two+ affixes that strongly support each other so they are highly valuable, in which case all I can tell you is that a) that's how ALL equipment with random mods works in POE, and b) the reason it works like that is because GGGs business model relies on keeping players engaged via handing them lots of mostly useless loot that can with a lot of time and effort be transformed into something useful, while ever so rarely handing them out something precious so the players are always looking out for that rare lucky find.
Last edited by Pi2rEpsilon#4367 on Sep 14, 2017, 10:14:07 AM
%fire damage
%melee damage
%area damage
%attack speed with maces

3 points spent into putting this inside my three give me a better damage increase than spending 4 points into getting a damage node like celestial judgement for example

Best part? They are supper cheap, I found 3 of them for 30-50c because not many people aim for the stats I am aiming for.

jewels are the best
any jewel node for 2 pts should be taken, any for 3 should be taken if you have an appropriate jewel (difficult build to scale/life + 2 damage/ 4 damage) they are expensive to get good ones but they give a huge power boost if you work at them.

I deliberately play builds where jewels are cheap quite often as one of the most expensive parts of maxing a build is getting 4 mod jewels that are suitable.

Report Forum Post

Report Account:

Report Type

Additional Info