"Area has patches of desecrated ground"




Maybe dial this back a little?
Last bumped on Sep 11, 2017, 1:27:25 PM
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Its the same for all of them - it should read "Area also has patches of non-desecrated ground" for red-tier maps. At least the damage it deals is relatively minor, such that you can deal with it even with lowish HP and no chaos resistance.
Remove Horticrafting station storage limit.
Area has a few patches of non-desecrated ground
"Area is a patch of desecrated ground."
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Char1983 wrote:
Its the same for all of them - it should read "Area also has patches of non-desecrated ground" for red-tier maps. At least the damage it deals is relatively minor, such that you can deal with it even with lowish HP and no chaos resistance.

It's another one of those features that's much more of a hassle for totem/trap/mine builds that can't leech (along with burning ground). You basically have to subsist on flasks for the entire map, and just how low are you willing to let your health drop before popping a flask, considering the next oneshot could be coming at any moment?

Or maybe I'm missing the mechanic that GGG's team of experts are using when they're testing this content.
"Players take X chaos damage per second."

Oh wait..
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suszterpatt wrote:
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Char1983 wrote:
Its the same for all of them - it should read "Area also has patches of non-desecrated ground" for red-tier maps. At least the damage it deals is relatively minor, such that you can deal with it even with lowish HP and no chaos resistance.

It's another one of those features that's much more of a hassle for totem/trap/mine builds that can't leech (along with burning ground). You basically have to subsist on flasks for the entire map, and just how low are you willing to let your health drop before popping a flask, considering the next oneshot could be coming at any moment?

Or maybe I'm missing the mechanic that GGG's team of experts are using when they're testing this content.


Try being non-CI ES char that relies on ES recharge to heal, recharge that doesn't happen when you're taking damage.
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