Problems With Raise Spectre Issue

Hello, I'm here to ask you guys from GGG to somehow sort out the issues involving Raise Spectre, which prevent a considerate number of players to enjoy or even play with this gem.

1 - The difficulty of selecting the spectre you want when you have a lot of mobs dead together, it is almost impossible to select what you want depending on the mob density.
2 - I don't know how it works, but what I noticed is that there is an order to select the spectres, for example, if you have four specters and select the first one (desired) and then the second one summoned is wrong, you have to pick up all the four spectres again in order to have four desired mobs summoned.
3- When you log out, you lose the spectres, which means you will have to summon them all again when you get back online. This issue makes a lot of players stay AFK so they dont lose their spectres (a safe measure for a nonsense mechanic)

A solution I thought that will not modify the gameplay is that you have an option in the UI tab to be able to select the dead mob, making it much easier to summon the correct spectre.

I hope you see this and that you actually do something to improve, as you did with the Cyclone gem, which has made the skill mechanic much more attractive and viable to play.

Thank you for your attention.
Last bumped on Sep 3, 2017, 4:26:34 PM
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Re: #2, that's FIFO (First In, First Out).

All minion skills worth that way, when you reach your summon limit, the oldest is replaced first.
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I do not feel obliged to believe that the same God who has endowed us with
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Hope this helps you out, you can use any key to highlight the spectre you want in the options menu, under Input tab. This is a nice QoL feature and should help in selecting you spectre's.

Hopefully they will implement a way to store said spectre in the gem, like how animate guardian is now, with all the gear you equip it with
Last edited by Station21#7661 on Sep 3, 2017, 4:26:59 PM

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