Chill on bosses / guardians / Shaper

Guys, Just to be sure I understood 3.0 changes to the chill ailment - now any cold damage always chill any enemy for 2 seconds? Even bosses, guardians, shapers? No matter how small cold damage i have? Just when my cold damage is low it doesn't slow them am I right?
Last bumped on Sep 4, 2017, 3:13:23 AM
In theory yes, but in practice, small cold damage will not slow them at all, because the effect scales linearly with your cold damage proportional to their life.

Now I'm not sure if they will still be under the chill effect, but with 0% slow, or if the chill effect doesn't even apply below a certain minimal threshold. But that should be easy to test.
Last edited by zagibu#1371 on Sep 3, 2017, 7:42:42 AM
But on poe.wiki it says 'Chill slows all actions of the affected target. Cold damage always inflicts chill.'. https://pathofexile.gamepedia.com/Ailment
And in 3.0 patchnotes it is written that chill is now always applied for 2 seconds. So the difference is only how much it will slow the enemy. But I'm interested if Guardians and Shaper can be chilled with cold damage.
As i understand it now:

1) No end game bosses are chill/shock immune anymore
2) Chill/Shock will always apply for a base duration of 2 secs but the effectiveness will scale based on the damage you dealt of that element proportionate to the enemies life.
3) The threshold to get maximum effect is 10% of health

~Myth
Last edited by Mythkiller#1811 on Sep 3, 2017, 11:34:11 AM
The slow effect from chill and shock are both rounded - when it is less than 1% effect, then it is ignored and there is no chill. Manifesto source (ignore section on charges).

So, without modifiers, the 10% of life maximum for 30% chill tells you that the minimum threshold for any chill is ~0.33% of boss life in a single hit.
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zharmad wrote:
The slow effect from chill and shock are both rounded - when it is less than 1% effect, then it is ignored and there is no chill. Manifesto source (ignore section on charges).

So, without modifiers, the 10% of life maximum for 30% chill tells you that the minimum threshold for any chill is ~0.33% of boss life in a single hit.

I think you understood that wrong. Read this passage from the manifesto 'We've removed the minimum, so as long as you'd have a 1% effect with your Chill or Shock, the ailment will be displayed and will have an effect.'

As I get it 'we've removed the minimum' literally means there's no minimum at all. Or how else that could be understood? 1% effect they mean 1% slowing the target. And you always get at least 1% slow when you chill.
Last edited by Garfunkel#1567 on Sep 3, 2017, 1:35:17 PM
The removing the minimum part has a context: the previous minimum is 300ms lower-bound for chill and shock to take place, and the amount of damage determines the length.

The as long as also explicitly states a new minimum: 1%, and the amount of damage determines instead the strength of chill. The game engine almost certainly* rounds down most values to some form of integers, so if you're putting 1 cold damage on a ring and attack Izaro with no other sources of chill, it will simply round down to 0%.
Otherwise, everybody equips Hypothermia gem and calls it a day. :P

* GGG designers over the years in the mechanics superthreads.

EDIT: It's possible to test this. You should be able to see a monster chilled if the chill itself takes place. No visual effect is no chill.
Last edited by zharmad#7992 on Sep 3, 2017, 1:44:15 PM
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zharmad wrote:
The removing the minimum part has a context: the previous minimum is 300ms lower-bound for chill and shock to take place, and the amount of damage determines the length.

The as long as also explicitly states a new minimum: 1%, and the amount of damage determines instead the strength of chill. The game engine almost certainly* rounds down most values to some form of integers, so if you're putting 1 cold damage on a ring and attack Izaro with no other sources of chill, it will simply round down to 0%.
Otherwise, everybody equips Hypothermia gem and calls it a day. :P

* GGG designers over the years in the mechanics superthreads.

EDIT: It's possible to test this. You should be able to see a monster chilled if the chill itself takes place. No visual effect is no chill.

I tried to test it on t12-t14 bosses but it is hard to tell - too many visual effects. But i think that it is silly to write 'We've removed the minimum ' and set a new minimum. I believe '1% effect' is not 1% of the target HP dealt as cold damage it is 1% slowing the target. That way it has sense.
You are correct in that it is 1% slowing of the target as the minimum, and not 1% of target HP. The next logical step is to calculate how much damage is needed to inflict a 1% slowing effect instead of the maximum 30% slowing effect. Since the engine still scales the effective damage linearly, and since the new limit is 10% of target HP, this is 1/30, or ~0.33%.
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zharmad wrote:
You are correct in that it is 1% slowing of the target as the minimum, and not 1% of target HP. The next logical step is to calculate how much damage is needed to inflict a 1% slowing effect instead of the maximum 30% slowing effect. Since the engine still scales the effective damage linearly, and since the new limit is 10% of target HP, this is 1/30, or ~0.33%.

Yes, maybe you are right but it just doesn't seeem to have sense - saying 'we 've removed the minimum' and set the minium again at 1% slow , so 0.33% of the target HP. It would have been more logic to write 'we've set a new minimum of 0.33% target HP'.

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