Mer-fail phase 2
Video: Merfail
Maybe she needs to invest in some mana regeneration passives. In a two phase fight, wouldn't it make more sense to build up to a challenging finale? The only unique encounter in PoE I am thoroughly satisfied with is Hailrake. He uses a powerful ranged spell and hits with melee incredibly hard. He will ice spear you before you see him, run up to you swing, ice spear, and if you try to run he will ice spear you for crits. I just wish the AI gets some attention because the majority of unique fights feel pretty gimmicky and unsatisfying. Hillock > pushover. Don't stand in Fire Fury's fire > pushover. Hailrake > good fight. Kite Oozeback > pushover. (challenge if you tank him) Deep Dweller > pushover. Bone Eater > pushover. Ironpoint > pushover. Kite Brutus > pushover. Burning Menace > pushover. Kite Fairgraves > pushover. (challenge if you tank him) Cold Resist Merveil > pushover. Act II Uniques > pushover. Ask the hardcore players which bosses are notorious noob killers and the answer is Hailrake, Oozeback, and Fairgraves. Alira kills players who don't pay attention to detonate dead, and Kraityn might kill someone vulnerable to or not expecting chain flicker strike. Seems kinda sad players are permitted to skip unique encounters by running right past them. If Bone Eater is not worth killing why go through the trouble of creating it? If you are satisfied with players bypassing uniques at least make the forced encounters more challenging so the player is left with a feeling of accomplishment as they progress through the game- instead of dissapointment with unique AI. I really hope that Hailrake is the new standard for unique encounters and a preview of what lies ahead in act 3. This thread has been automatically archived. Replies are disabled.
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It is pretty safe to say that the boss fights are far from complete, GGG has already said that.
"the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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" Obviously. Following that logic, should we not leave feedback regarding problems with currency or skills because those systems are far from complete? The Merveil encounter has been receiving updates recently and the phase 2 "Merveil's Daughter form" AI was said to get an updated behavior of melee attacks when low on mana: " My expectations after reading this patch change, and encountering the actual fight shown in my video did not match up. Was I expecting too much? | |
Just a suggestion:
Instead of having Oozeback roaming around Mud Flats, create a new animation for him rising out of the muddy water when the player puts the shells in the Glyph Wall. Then force the player to fight him before they can descend into the passage. With his death the water will finally unclog and the water level will lower like it currently does. If the Devs really want to make it a challenging fight, they can have the Glyph Wall shake when the shells are inserted, causing a landslide behind the player, trapping them in close quarters with Oozeback. |
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" I like it. Build of the week #2 : http://tinyurl.com/ce75gf4
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The uniques are going to get updates one by one. So far the only ones we have looked closely at are Fire Fury and Hailrake, but they will all get the same attention eventually.
Any suggestion for what they can do to make the fights more interesting are greatly appreciated. ZriL: Interesting Oozeback Suggestion. Omnitect of Wraeclast
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This isn't my suggestion xD.
Build of the week #2 : http://tinyurl.com/ce75gf4
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Firstly, i wanna start with a few whites;
Rohas... They charge up, but the charging speed is pretty slow, and their hits dont make any sense, so they are not threatining by any means. They should do much more damage the farther way they travel over, the more damage & stun they should deliver. You could give some moderate stun lenghts to them considering how far from they charged to a character. And the first attack of yours should be lowered(to Hit) by the fact that is caused of a stun you just had. Hellions could be boosted to gain a new form of attack style with their feral claws: piercing. If and only if piercing mod could be implemented, would be amazing to see if they ever gotten this speciliaty. You can give Hellions' attacks a much more piercing chance against armors, therefore there would be a range regarding how high the damage output was taken by, the greater ratio of off the defense would had been ignored. Therefore, characters would take much more damage than an average damage. Piercing attack would be powerful against high defensive builds, but not to evasion ones. By this, attacks as this would dramatically encourage envasion builds' usableness to a higher valuable level. Because cats are intelligent animals, their AI could be boosted more compared to others maybe. If only one or two hellions approach to you, than they shouldn't attack as immediately as they see you, but they lure you into a massive ambush f.e. Things like these would make PoE a much much more enjoyable game than it is obviously. Please be very interested in these ideas. They could be expanded much more, for better gameplay experiences, needless to say. I will add more by the time... "This is too good for you, very powerful ! You want - You take" Last edited by BrecMadak#3812 on Feb 18, 2012, 8:50:14 AM
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@Lo4f
I never said you couldn't provide feedback, but it seemed like you were trying to point out something that is painfully obvious. "the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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Agreed with BrecMadak, it would be cool if you could improve the whites aswell.
I currently like and recognize easily: - Goat Man: for the jump attack - Water Elemental (images are broken on the website): for the freezing wave - Shield Crab: for the kinder surprise As for Act 2, I don't remember all of them (I have a bad memory, but I like the big gorilla who boosts his allies, the rakanishus are ok I guess, and the spiders are good looking, but lack some special attack. I don't really like the humanoid enemies (that's one of the things I didn't like in Titan Quest), especially when they don't have any special features. PoE forums ignore list script: http://userscripts.org/scripts/show/162657 0.4: added "ignore" button. ignore list is now saved locally. Last edited by kodr#0209 on Feb 18, 2012, 7:50:48 PM
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