Fix Invisible projectiles at max range

One of the worst feels is to die by invis projectiles in pvp. Magma orb, invis fireball aoe, invis lightning arrow, and more. This has been a problem for YEARS. Can we get an opinion from GGG about this? I literally have not heard anything about it. Dying to range wouldnt be so bad if u could atleast see the damage you are about to take and try to avoid it. Range is already OP, invis projectiles just ruins it far more.
I cant wait for Gloria Victis http://www.gloriavictisgame.com/
I Stream PvP Twitch.tv/GrindcoreTHRALL
THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!)
http://www.pathofexile.com/forum/view-thread/346754
PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug
Last bumped on Sep 14, 2017, 5:37:43 PM
Just limit max proj range, it would solve both problems.
PVP update!!!!!
Last edited by lolozori on Aug 21, 2017, 5:07:47 AM
This is a bug worth fixing, please GGG consider it. So many builds offscreen and it makes it unfair for opponents not being able to see the projectiles. It makes the game look really bad...
I cant wait for Gloria Victis http://www.gloriavictisgame.com/
I Stream PvP Twitch.tv/GrindcoreTHRALL
THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!)
http://www.pathofexile.com/forum/view-thread/346754
PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug
Invisible Projectiles Off-screen 3 shots (10k Es / 75 block) , Bugged Game , GGG i don't think is what you want for your Path of Exile ...to be a Bugged Game. Keep your good work keep the game out of Bugs !!!
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NocturnoCulto wrote:
Invisible Projectiles Off-screen 3 shots (10k Es / 75 block) , Bugged Game , GGG i don't think is what you want for your Path of Exile ...to be a Bugged Game. Keep your good work keep the game out of Bugs !!!


you would still get 3 shots if it was visible btw since you are a real turtle. What GGG need to fix first is capped projectile distance at 100 unit. once we get reasonable capped proj distance we then need to fix sarn arena names on minimap.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less on Sep 12, 2017, 7:51:07 AM
What's wrong with minimap names?
You may not like this feature but it's definitely not a 'thing that should be fixed'.
The game had a tremendously fun and rewarding PvP experience.
Last edited by a_z0_9 on Sep 12, 2017, 7:59:06 AM
Head_Less how u know who i am ? and that i am turtle and why it has to be personally answer ? I quit game right now goodbye , i will never die again from Proj since i will never play again, i will be truly immortal and invisible Offline BEST TANK. The Job of GGG (because they are not gonna quit like i do) its to fix a bug in the game , which is Invisible Projectiles in Far Distance!
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a_z0_9 wrote:
What's wrong with minimap names?
You may not like this feature but it's definitely not a 'thing that should be fixed'.


-russian invisible names (haven t played pvp in 3.0 but I bet it s still not patched

more importantly,
- being able to see names until the other side of the arena give lazy offscreeners the possibility to just camp and shoot. It fuck up melee and permit broken skills like magma/KB to dominate everything. It give morons camping hill a 360 1 shot fuckfest.

NAmes should work like in 1 vs 1 arenas and not full screen discovery imo.

Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less on Sep 12, 2017, 12:33:19 PM
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Head_Less wrote:


That's so perfect, I laughed way too hard
IGN: Márkusz
My builds: thread/1600072
( •_•)>⌐■-■
(⌐■_■)
I completely disagree with capping the projectile distance. This would cause the entire system needing to be overhauled. As for projectiles being visible or not, you may still get 1-3 shotted by offscreen projectiles that are visible but it makes them dodge able when u can fuckin see them. Don't act like its the same thing being killed by something you can see and avoid and something invisible, just because it takes the same amount of damage to kill your enemy. Some builds are very powerful up close and some are insanely powerful at max range, its never going to be balanced, EVER. Max distance projectiles being visible however should be corrected as it is a far more reasonable fix then reworking the entire max distance projectile cap.

Its hilarious how much effort I put into suggesting fixes and population draws to pvp for this game. MY primary concern is coming up with ideas that arent difficult to implement and don't affect PvE. The Hilarious part is- time after time I have these pessimistic forum pvpers tell me to give up, it will never be balanced and pvp is shit but still people think GGG is going to cap projectile distance for pvp... Changing the entire projectile distance for pvp only is NEVER GONNNA FUCKING HAPPEN BOIS.
I cant wait for Gloria Victis http://www.gloriavictisgame.com/
I Stream PvP Twitch.tv/GrindcoreTHRALL
THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!)
http://www.pathofexile.com/forum/view-thread/346754
PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug

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