[3.24]💥Lahkesis Queen of Chaos"Essence Drain/Bane"[LowLife] 💥💥

"
Sxillz wrote:
How do you get non ailment multi unlocked?


That needs to be unveiled from weapons that drop in Syndicate encounters, it's pretty annoying but didn't take me that long to get this to rank 3.
A filthy casual
"
yes, but aslo u can remove the one with bane and add swift affliction


Thank you, I’m still in Act 10, so far levelling is smooth
Hello guys, first of all i want to say that im having a lot of fun with this build, i never tried before, the single target damage is just insane, and the clear speed is way more than "acceptable" :D


I'm wondering if it's worth to multicraft this one for this build, i mean, we do not care about "added fire damage to spells", right ?
(dont consider the crafted mod there + i do not need more res)
and if it's worth, the best way to do with it (1 suffix, 2 prefix open)

Thanks for your help in advance. <3

Last edited by UsingNamespace on Aug 11, 2019, 9:56:55 AM
"
Hello guys, first of all i want to say that im having a lot of fun with this build, i never tried before, the single target damage is just insane, and the clear speed is way more than "acceptable" :D


I'm wondering if it's worth to multicraft this one for this build, i mean, we do not care about "added fire damage to spells", right ?
(dont consider the crafted mod there + i do not need more res)
and if it's worth, the best way to do with it (1 suffix, 2 prefix open)

Thanks for your help in advance. <3



hi mate no nnot worth multi craft if u hit atleast 2 tier 1 resis or 2 tier 2 then it will be worth multi like

Example
u hit
+48% to Fire Resistance
+48% to Lightning Resistance
Can have multiple Crafted Modifiers
Crafted 20% increased Damage
Crafted 24% faster start of Energy Shield Recharge
Crafted +40 to maximum Life
Crafted +40 to maximum Mana
NO ICHIGO, NO PARTY
Art Director Graphic Designer,reading,watching anime,gamer
Queen of chaos https://www.pathofexile.com/forum/view-thread/1963181/
My Profile https://www.facebook.com/MuhammadAhmedAbdo
My Behance https://www.behance.net/MuhammedAhmedAbdo
Last edited by ichigo_kurosakii on Aug 11, 2019, 1:19:40 PM
"
"
Hello guys, first of all i want to say that im having a lot of fun with this build, i never tried before, the single target damage is just insane, and the clear speed is way more than "acceptable" :D


I'm wondering if it's worth to multicraft this one for this build, i mean, we do not care about "added fire damage to spells", right ?
(dont consider the crafted mod there + i do not need more res)
and if it's worth, the best way to do with it (1 suffix, 2 prefix open)

Thanks for your help in advance. <3



hi mate no nnot worth multi craft if u hit atleast 2 tier 1 resis or 2 tier 2 then it will be worth multi like

Example
u hit
+48% to Fire Resistance
+48% to Lightning Resistance
Can have multiple Crafted Modifiers
Crafted 20% increased Damage
Crafted 24% faster start of Energy Shield Recharge
Crafted +40 to maximum Life
Crafted +40 to maximum Mana


Thanks <3
Just found out a new way to do more damage, in case any BS nerfs happen, which I think there will be in 3.8.

For the current Bane/ED setup, remove Temporal Chain linked to Bane setup while keep the Temporal Chain linked to Blasphemy instead. For the third curse, I suggest using Poacher's Mark (get a low lv gem with at least 20% quality, which is super important). We don't need this gem to reach lv 20, because Dex requirement is too high for the build. So we only need to lv this gem to whichever cap allowed. As tested today, it's such a great addition to mapping and bosses would wish they had never spawned adds. Basically we gain 3 frenzy charges when casting Bane on mobs (~around 40% chance to gain a frenzy charge when a mob is killed while cursed by this, gem lv 11 or so). 12% increased cast/attack speed, and 12% increased damage total, too good to pass up. I figure we won't need double Temporal Chain at all, because there's still a temporal chain aura (which takes priority in overriding curse order when we reach the maximum number of curses applied on enemies) so the slow still happens to enemies. We just cast Bane once to gain frenzy charges when mobs are spawned in boss fights/maps, and then ED bosses while frenzy charges are still active.

Even though our maximum curse limit is 3, we can still make use of 4 different curses by abusing curse order mechanics. 4 curses used: Poacher's Mark, Temporal Chain, Enfeeble, Despair.
As enemies approach, they will be cursed by Temporal Chain first. We cast Bane, and they are cursed with the other 3. We only have 3 curses so one will have its effects removed on applied enemies. However, the order of the other 3 curses matter when linked in body armor/bow/staff. To ensure that Temporal Chain (from aura), Enfeeble and Despair still stay on enemies to optimize our defenses, Poacher's Mark position needs to be placed LAST in Bane setup so that it will be overridden when we're doing bosses and mapping- we especially need Temporal Chain to remain on everything after all.

So the socket gem orders is like this:



Bane (1) ⇒ Enfeeble (2)



Poacher's Mark (4) ⇐ Despair (3)



Arcane Surge (5) ⇒ Efficacy (6)[/b]

(Enfeeble - Despair order and Arcane Surge and Efficacy order don't matter, as long as Poacher's Mark is at least in the 4th spot. This means having a green socket in the 4th, 5th and 6th socket will work out just fine)

With this setup once we cast Bane and get close enough to the targeted enemies, Poacher's Mark will be immediately overridden by our Temporal Chain aura, and the 3 active curses applied on them are: Temporal Chain, Enfeeble and Despair, which is what we always want.

I've looked over other curses that are currently available in the game, and no other curses aside from Poacher's Mark really benefits us. Projectile Weakness helps a bit with ED, but ED dmg is largely DoT, and the hit dmg usually isn't what is worth investing in. Projectile Weakness means ED can now pierce, but we don't really use ED while clearing maps (unless you choose the ED/Contagion setup and forgo Bane). Assassin's Mark is for Crit builds, so we don't need that either. Warlord's Mark is the only curse that competes with Poacher's Mark, as it gives 3 endurance charges, removing the need for Enduring Cry. However, with Basalt flask up and an open gem slot for Enduring Cry, we can have both endurance charges and frenzy charges with Poacher's Mark, so I think this is a better option.
A filthy casual
Last edited by Hologram_o on Aug 17, 2019, 11:20:27 AM
Hi guys,

Currently trying to play through using this build, still fairly new, and enjoying it. I just seem to be dying rather easily. Currently just in to act 5. Gearing is not great yet.

Any advice on what gems and links I should be using around now?

Cheers :)
"
Deathxp100 wrote:
Hi guys,

Currently trying to play through using this build, still fairly new, and enjoying it. I just seem to be dying rather easily. Currently just in to act 5. Gearing is not great yet.

Any advice on what gems and links I should be using around now?

Cheers :)


just try to pick right points that in level up so u can be fine
NO ICHIGO, NO PARTY
Art Director Graphic Designer,reading,watching anime,gamer
Queen of chaos https://www.pathofexile.com/forum/view-thread/1963181/
My Profile https://www.facebook.com/MuhammadAhmedAbdo
My Behance https://www.behance.net/MuhammedAhmedAbdo
Is tihs build Good for Starter ?

and if leveling as starter is that hard ?

"
duk17137 wrote:
Is tihs build Good for Starter ?

and if leveling as starter is that hard ?




yes its good to start aslo im waiting to see next patch note to see what i can give leveling for this maybe added leveling life base something lets see what happen in next patch
NO ICHIGO, NO PARTY
Art Director Graphic Designer,reading,watching anime,gamer
Queen of chaos https://www.pathofexile.com/forum/view-thread/1963181/
My Profile https://www.facebook.com/MuhammadAhmedAbdo
My Behance https://www.behance.net/MuhammedAhmedAbdo

Report Forum Post

Report Account:

Report Type

Additional Info